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<blockquote data-quote="Maidhc O Casain" data-source="post: 6012395" data-attributes="member: 29558"><p>As soon as the boat is anchored, Kolto steps to the rail, shifts his beloved Falcata to his back where it will provide the minimum interference with the coming swim, and follows Nightstorm into the sea. His dive is clean; he breaches and begins the swim with an even, steady stroke designed to cover the distance with a minimum of fatigue.</p><p></p><p>The sun is warm on his back, the sea cool as it flows around him, and the Tiefling thoroughly enjoys the change of pace. As he gets into the swim, muscles cramped from long days of work and nights spent crammed into a ship's berth stretch and warm up, and he moves even more easily.</p><p></p><p>By the time the small group reaches the reef, Kolto's spirits are higher than they've been since the day he was press-ganged to the service of the <em>Wormwood</em> and her nefarious captain and crew.</p><p>_______________</p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Kolto%20Tengere/PostShot.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Stat Block]</p><p>KOLTO TENGERE CR 1/2</p><p>Male Tiefling Magus (Bladebound, Kensai) 1</p><p>NN Medium Outsider (Native)</p><p><strong>Init </strong>+2; <strong>Senses </strong>Darkvision; Perception +0</p><p>--------------------</p><p><strong>DEFENSE</strong></p><p>--------------------</p><p><strong>AC </strong>12, touch 12, flat-footed 10. . (+2 Dex)</p><p><strong>hp </strong>9 (1d8)</p><p><strong>Fort </strong>+2, <strong>Ref </strong>+2, <strong>Will </strong>+2</p><p><strong>Defensive Abilities </strong>Canny Defense +1; <strong>Resist </strong>cold 5, electricity 5, fire 5</p><p>--------------------</p><p><strong>OFFENSE</strong></p><p>--------------------</p><p><strong>Spd </strong>30 ft.</p><p><strong>Melee </strong>Cestus +2 (1d4+2/19-20/x2) and</p><p>. . Unarmed Strike +2 (1d3+2/20/x2)</p><p><strong>Magus (Bladebound, Kensai) Spells Known </strong>(CL 1, 2 melee touch, 2 ranged touch):</p><p>1 (2/day) <em>Shield (DC 16), Feather Fall (DC 16)</em></p><p>0 (at will) <em>Acid Splash, Ray of Frost</em></p><p>--------------------</p><p><strong>STATISTICS</strong></p><p>--------------------</p><p><strong>Str </strong>14, <strong> Dex </strong>15, <strong> Con </strong>10, <strong> Int </strong>20, <strong> Wis </strong>10, <strong> Cha </strong>10</p><p><strong>Base Atk </strong>+0; <strong>CMB </strong>+2; <strong>CMD </strong>14</p><p><strong>Feats </strong>Fiendish Heritage, Weapon Focus: Falcata</p><p><strong>Traits </strong>Abendego Spellpiercer (Sodden Lands), Ancient Explorer: Knowledge (Local)</p><p><strong>Skills </strong>Bluff +2, Climb +6, Knowledge (Arcana) +9, Knowledge (Local) +10, Knowledge (Planes) +9, Profession (Sailor) +4, Spellcraft +9, Stealth +4, Swim +6</p><p><strong>Languages </strong>Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Polyglot</p><p><strong>SQ </strong>Arcane Pool (+1) (6/day) (Su), Chosen Weapon: Falcata, Spell Combat (Ex)</p><p><strong>Combat Gear </strong>Cestus; <strong>Other Gear </strong>Travelling Spellbook (blank)</p><p>--------------------</p><p><strong>SPECIAL ABILITIES</strong></p><p>--------------------</p><p><strong>Abendego Spellpiercer (Sodden Lands)</strong> +2 to Concentration checks</p><p><strong>Arcane Pool (+1) (6/day) (Su)</strong> Infuse own power into a held weapon, granting enhancement bonus or selected item powers.</p><p><strong>Canny Defense +1 (Ex)</strong> +INT bonus to AC (max Duelist level).</p><p><strong>Chosen Weapon: Falcata</strong> Kensai abilities only function when wielding a weapon of this type.</p><p><strong>Damage Resistance, Cold (5)</strong> You have the specified Damage Resistance against Cold attacks.</p><p><strong>Damage Resistance, Electricity (5)</strong> You have the specified Damage Resistance against Electricity attacks.</p><p><strong>Damage Resistance, Fire (5)</strong> You have the specified Damage Resistance against Fire attacks.</p><p><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white vision only).</p><p><strong>Fiendish Heritage</strong> You possess a strong tie to your fiendish ancestors, granting you favorable abilities.</p><p></p><p>Prerequisite: Tiefling, must be taken at 1st level.</p><p></p><p>Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race </p><p><strong>Spell Combat (Ex)</strong> Use a weapon with one hand at -2 and cast a spell with the other.</p><p></p><p>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com" target="_blank">Lone Wolf Development</a></p><p>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6012395, member: 29558"] As soon as the boat is anchored, Kolto steps to the rail, shifts his beloved Falcata to his back where it will provide the minimum interference with the coming swim, and follows Nightstorm into the sea. His dive is clean; he breaches and begins the swim with an even, steady stroke designed to cover the distance with a minimum of fatigue. The sun is warm on his back, the sea cool as it flows around him, and the Tiefling thoroughly enjoys the change of pace. As he gets into the swim, muscles cramped from long days of work and nights spent crammed into a ship's berth stretch and warm up, and he moves even more easily. By the time the small group reaches the reef, Kolto's spirits are higher than they've been since the day he was press-ganged to the service of the [I]Wormwood[/I] and her nefarious captain and crew. _______________ [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Kolto%20Tengere/PostShot.png[/IMG] [sblock=Stat Block] KOLTO TENGERE CR 1/2 Male Tiefling Magus (Bladebound, Kensai) 1 NN Medium Outsider (Native) [b]Init [/b]+2; [b]Senses [/b]Darkvision; Perception +0 -------------------- [b]DEFENSE[/b] -------------------- [b]AC [/b]12, touch 12, flat-footed 10. . (+2 Dex) [b]hp [/b]9 (1d8) [b]Fort [/b]+2, [b]Ref [/b]+2, [b]Will [/b]+2 [b]Defensive Abilities [/b]Canny Defense +1; [b]Resist [/b]cold 5, electricity 5, fire 5 -------------------- [b]OFFENSE[/b] -------------------- [b]Spd [/b]30 ft. [b]Melee [/b]Cestus +2 (1d4+2/19-20/x2) and . . Unarmed Strike +2 (1d3+2/20/x2) [b]Magus (Bladebound, Kensai) Spells Known [/b](CL 1, 2 melee touch, 2 ranged touch): 1 (2/day) [i]Shield (DC 16), Feather Fall (DC 16)[/i] 0 (at will) [i]Acid Splash, Ray of Frost[/i] -------------------- [b]STATISTICS[/b] -------------------- [b]Str [/b]14, [b] Dex [/b]15, [b] Con [/b]10, [b] Int [/b]20, [b] Wis [/b]10, [b] Cha [/b]10 [b]Base Atk [/b]+0; [b]CMB [/b]+2; [b]CMD [/b]14 [b]Feats [/b]Fiendish Heritage, Weapon Focus: Falcata [b]Traits [/b]Abendego Spellpiercer (Sodden Lands), Ancient Explorer: Knowledge (Local) [b]Skills [/b]Bluff +2, Climb +6, Knowledge (Arcana) +9, Knowledge (Local) +10, Knowledge (Planes) +9, Profession (Sailor) +4, Spellcraft +9, Stealth +4, Swim +6 [b]Languages [/b]Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Polyglot [b]SQ [/b]Arcane Pool (+1) (6/day) (Su), Chosen Weapon: Falcata, Spell Combat (Ex) [b]Combat Gear [/b]Cestus; [b]Other Gear [/b]Travelling Spellbook (blank) -------------------- [b]SPECIAL ABILITIES[/b] -------------------- [b]Abendego Spellpiercer (Sodden Lands)[/b] +2 to Concentration checks [b]Arcane Pool (+1) (6/day) (Su)[/b] Infuse own power into a held weapon, granting enhancement bonus or selected item powers. [b]Canny Defense +1 (Ex)[/b] +INT bonus to AC (max Duelist level). [b]Chosen Weapon: Falcata[/b] Kensai abilities only function when wielding a weapon of this type. [b]Damage Resistance, Cold (5)[/b] You have the specified Damage Resistance against Cold attacks. [b]Damage Resistance, Electricity (5)[/b] You have the specified Damage Resistance against Electricity attacks. [b]Damage Resistance, Fire (5)[/b] You have the specified Damage Resistance against Fire attacks. [b]Darkvision (60 feet)[/b] You can see in the dark (black and white vision only). [b]Fiendish Heritage[/b] You possess a strong tie to your fiendish ancestors, granting you favorable abilities. Prerequisite: Tiefling, must be taken at 1st level. Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race [b]Spell Combat (Ex)[/b] Use a weapon with one hand at -2 and cast a spell with the other. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at [url=http://www.wolflair.com]Lone Wolf Development[/url] Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock] [/QUOTE]
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