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HM's Skull & Shackles AP
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<blockquote data-quote="HolyMan" data-source="post: 6031189" data-attributes="member: 84167"><p>Sandara swims up to behind Lightning grabbing him under the arms and hoping to pull him away from the creature's grip.</p><p></p><p><span style="color: DimGray">OOC: Sorry Mowgli a miss by 1</span></p><p></p><p>[sblock=Combat]</p><p>Round 2:</p><p>monsterA depth 5' AC 12 HP 10/13 grappled attacks, hit dmg 1</p><p>monsterB depth 15' AC 12,HP 13/13 grappled deals damage 3pts</p><p>Kolto depth 5' HB 16/20 grappled HP 08/09 enchant weapon swift attack hit dmg 4</p><p>Sandara -depth 0' HB20/20 double move</p><p>Lightning -depth 10' HB:20/24 [grappled;poisonedSTR dmg1,HP 03/09 escape grapple 5'step (your choice let me know)</p><p>Tara -depth 0' HB 24/24 summons monster casts shield charge is the same as in 3.5 +2 to hit -2 to AC</p><p>celestial dolphin - depth 5' charge, successful dmg 7 Monster A at -1 HP at this point in the round</p><p>Nightstorm depth 0' HB:24/24 double move</p><p>Kalir - depth 0' HB:24/24 - double move Sorry there's no grid but it would have to be 3-D for that. It's why I told you that a double move in round 2 would put him in range for casting, after another move, on round 3. So I posted he double moved as I think you would want him to get into range, let me know if that is wrong.[/sblock]</p><p></p><p>[sblock=Combat]</p><p>Round 3:</p><p>monsterA depth 5'AC14 HP -1/13]- dying</p><p>monsterB depth 15')[AC 12 HP 13/13 attacks hit dmg 4 grappled</p><p>Kolto -epth 5' HB 15/20 HP:08/09 attack, miss</p><p>Sandara depth 5' HB 19/20 double swim</p><p>Lightning depth 10' HB 19/24 poisoned STR dmg1 HP -1/09 stabilized grappled</p><p>Tara depth 0' HB 24/24 -<strong><span style="color: Yellow"> is up</span></strong></p><p>Nightstorm depth 5' HB23/24 </p><p>Kalir depth 0' HB24/24 [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 6031189, member: 84167"] Sandara swims up to behind Lightning grabbing him under the arms and hoping to pull him away from the creature's grip. [COLOR=DimGray]OOC: Sorry Mowgli a miss by 1[/COLOR] [sblock=Combat] Round 2: monsterA depth 5' AC 12 HP 10/13 grappled attacks, hit dmg 1 monsterB depth 15' AC 12,HP 13/13 grappled deals damage 3pts Kolto depth 5' HB 16/20 grappled HP 08/09 enchant weapon swift attack hit dmg 4 Sandara -depth 0' HB20/20 double move Lightning -depth 10' HB:20/24 [grappled;poisonedSTR dmg1,HP 03/09 escape grapple 5'step (your choice let me know) Tara -depth 0' HB 24/24 summons monster casts shield charge is the same as in 3.5 +2 to hit -2 to AC celestial dolphin - depth 5' charge, successful dmg 7 Monster A at -1 HP at this point in the round Nightstorm depth 0' HB:24/24 double move Kalir - depth 0' HB:24/24 - double move Sorry there's no grid but it would have to be 3-D for that. It's why I told you that a double move in round 2 would put him in range for casting, after another move, on round 3. So I posted he double moved as I think you would want him to get into range, let me know if that is wrong.[/sblock] [sblock=Combat] Round 3: monsterA depth 5'AC14 HP -1/13]- dying monsterB depth 15')[AC 12 HP 13/13 attacks hit dmg 4 grappled Kolto -epth 5' HB 15/20 HP:08/09 attack, miss Sandara depth 5' HB 19/20 double swim Lightning depth 10' HB 19/24 poisoned STR dmg1 HP -1/09 stabilized grappled Tara depth 0' HB 24/24 -[B][COLOR=Yellow] is up[/COLOR][/B] Nightstorm depth 5' HB23/24 Kalir depth 0' HB24/24 [/sblock] [/QUOTE]
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