Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
HM's swashbuckling adventure (game postponed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="perrinmiller" data-source="post: 5262541" data-attributes="member: 88649"><p>AARGH! And ahoy matey.</p><p></p><p><u>System:</u></p><p>3.5Ed and/or d20 Modern Rule Sets only for me.</p><p></p><p><u>Setting:</u></p><p>I can live with any of them, but I was always assuming we were talking about a Pirates of the Caribbean time period. So I guess I am leaning towards the Semi-real World to Real World.</p><p></p><p><u>Style:</u></p><p>Been awhile since I read my CS Forester books, but I am not sure there is enough people that could get into the tactical issues and seriousness of that type of game. </p><p></p><p>To me swashbuckling implies combat and adventure. There should be pillaging and sacking of towns, whether by us or the bad guys. The scenery should have sailing ships and tropical air in the background while our heroes are clashing swords amongst the roar of the cannons unleashing their fury. Then we rest drinking beer in a tavern on a tropical island with busty barmaids on each arm.</p><p></p><p>Another aspect of style that wasn't addressed, but I think should be, is the style of gameplay. I was hoping for a mixture of tactical combat with role-playing, and a steady progression of the game. I have too many games already where the game stalls out because players don't or cannot post because the characters don't have anything meaningful to say or they cannot understand the combat situation. I am versatile and can play in RP heavy or tactical heavy games too, but prefer a balance of both somewhere in the middle. I would hope we can get a crew together that are all on the same page so there is no false impressions once we are out to sea.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5262541, member: 88649"] AARGH! And ahoy matey. [U]System:[/U] 3.5Ed and/or d20 Modern Rule Sets only for me. [U]Setting:[/U] I can live with any of them, but I was always assuming we were talking about a Pirates of the Caribbean time period. So I guess I am leaning towards the Semi-real World to Real World. [U]Style:[/U] Been awhile since I read my CS Forester books, but I am not sure there is enough people that could get into the tactical issues and seriousness of that type of game. To me swashbuckling implies combat and adventure. There should be pillaging and sacking of towns, whether by us or the bad guys. The scenery should have sailing ships and tropical air in the background while our heroes are clashing swords amongst the roar of the cannons unleashing their fury. Then we rest drinking beer in a tavern on a tropical island with busty barmaids on each arm. Another aspect of style that wasn't addressed, but I think should be, is the style of gameplay. I was hoping for a mixture of tactical combat with role-playing, and a steady progression of the game. I have too many games already where the game stalls out because players don't or cannot post because the characters don't have anything meaningful to say or they cannot understand the combat situation. I am versatile and can play in RP heavy or tactical heavy games too, but prefer a balance of both somewhere in the middle. I would hope we can get a crew together that are all on the same page so there is no false impressions once we are out to sea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
HM's swashbuckling adventure (game postponed)
Top