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<blockquote data-quote="perrinmiller" data-source="post: 5263935" data-attributes="member: 88649"><p>HM; </p><p>If you are contemplating 2 different groups, how is that going to work?</p><p></p><p>Split by rule sets or settings differences or styles. It would appear that we have two different philosophies among the players. Just wondering where you would draw the lines. </p><p></p><p>I was liking the idea of being pirates, but privateers is okay too. Let's go sack some towns of the evil Spaniards. Aaargh! Something akin to the setting of Sid Meier's Pirates, with some fantastical bits thrown in. Without having seen the AEG stuff, I cannot say for sure, but I would agree that using the d20Modern with Past Supplement as VV suggested lends itself to the time period and setting better. Using Urban Arcana as a guide you can add some of the fantasy things into it fairly easily. Outside of character Generation, pretty much everything else under the hood is 3.5Ed D&D. But I am easy and will go with the flow on that. Certainly more choices on 3.5Ed Rules when you start adding in the supplements. </p><p></p><p>I like the 60-40 split in style. With this much interest I could get into having 2 smaller groups. What I am not so excited about is a large group of over 5 players having to wait 2-3 days, or more, for someone to post a single sentence of 12-15 words for their IC input outside of combat. I have too many games like that already. I can understand writer's block, but if a character has nothing to say and is just waiting on others to make the decision, it would be nice if they posted as such right away instead of holding the game up for 4-5 days. Even an OOC post saying as much is better than holding up the game.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5263935, member: 88649"] HM; If you are contemplating 2 different groups, how is that going to work? Split by rule sets or settings differences or styles. It would appear that we have two different philosophies among the players. Just wondering where you would draw the lines. I was liking the idea of being pirates, but privateers is okay too. Let's go sack some towns of the evil Spaniards. Aaargh! Something akin to the setting of Sid Meier's Pirates, with some fantastical bits thrown in. Without having seen the AEG stuff, I cannot say for sure, but I would agree that using the d20Modern with Past Supplement as VV suggested lends itself to the time period and setting better. Using Urban Arcana as a guide you can add some of the fantasy things into it fairly easily. Outside of character Generation, pretty much everything else under the hood is 3.5Ed D&D. But I am easy and will go with the flow on that. Certainly more choices on 3.5Ed Rules when you start adding in the supplements. I like the 60-40 split in style. With this much interest I could get into having 2 smaller groups. What I am not so excited about is a large group of over 5 players having to wait 2-3 days, or more, for someone to post a single sentence of 12-15 words for their IC input outside of combat. I have too many games like that already. I can understand writer's block, but if a character has nothing to say and is just waiting on others to make the decision, it would be nice if they posted as such right away instead of holding the game up for 4-5 days. Even an OOC post saying as much is better than holding up the game. [/QUOTE]
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