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<blockquote data-quote="Dragonwriter" data-source="post: 5276705" data-attributes="member: 54988"><p>Barrik:</p><p><img src="http://t3.gstatic.com/images?q=tbn:ANd9GcT-iohRAHNflpqyEA2LPLZ7PzoqoFZR82LWuNSJcdfTBFs6He6D" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>And the eidolon:</p><p><img src="http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG257.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Barrik Mav’kar, Half-Orc Summoner]</p><p>[sblock=Game Info]</p><p>Race: Half-Orc</p><p>Class: Summoner (Occupation: Arcane Student)</p><p>Level: 4</p><p>Experience: 6,000</p><p>Alignment: Lawful Good</p><p>Languages: Common, Orc, Draconic, Giant, Goblin</p><p>Deity: None</p><p> [/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14</p><p>DEX: 15</p><p>CON: 17</p><p>INT: 17</p><p>WIS: 10</p><p>CHA: 14 (11 +2 racial +1 level)</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 33 = [1d8 + 3] + 1 (favored class bonus) +4+3+1 (level 2) +2+3+1 (level 3) +3+3+1 (level 4)</p><p>AC: 16 = 10 + 4 (armor) + 0 (shield) + 2 (DEX), </p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +3 = +3 (Summoner)</p><p>CMB: +5 = +2 (STR) + 3 (BAB)</p><p>CMD: 17 = 10 + 2 (STR) + 2 (DEX) + 3 (BAB)</p><p>Fort: +4 = +1 (base) + 3 (stat)</p><p>Reflex: +3 = +1 (base) + 2 (stat)</p><p>Will: +4 = +4 (base) + 0 (stat)</p><p>Speed: 20 feet (30 feet base - 10 Medium load)</p><p>Damage Reduction: 0</p><p>Spell Resistance: 0</p><p>[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Falchion (melee): +5 = +3 (BAB) + 2 (STR)/DMG = 2d4+3(S), CRIT 18-20x2</p><p>Light Crossbow (ranged): +5 = +3 (BAB) + 2 (DEX)/DMG = 1d8(P), CRIT 19-20x2, 80 ft. range increment (max range 800 ft.)</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>Darkvision 60’</p><p>Intimidating: +2 Intimidate</p><p>Orc Blood: Race is both Human and Orc</p><p>Orc Ferocity: Fight disabled for 1 more round when brought under 0 HP</p><p>Weapon Familiarity: Greataxe and Falchion; Orc weapons are martial</p><p> [/sblock]</p><p>[sblock=Class Features]</p><p>Spellcasting and Cantrips</p><p>Eidolon</p><p>Life Link: If Eidolon is about to be destroyed, sacrifice HP to keep it around.</p><p>Summon Monster II, 4/day: As spell, summoned creatures remain for 1 min/level. If Eidolon or another Summon Monster is active, new summon replaces it.</p><p>Bond Senses: Can perceive as Eidolon for 1 round/level each day.</p><p>Shield Ally: If Eidolon is within reach, Barrik gains +2 Shield Bonus to AC and +2 Circumstance bonus on saving throws.</p><p>[/sblock]</p><p>[sblock=Feats and Traits]</p><p>Focused Mind: +2 on Concentration checks</p><p>Dirty Fighter: +1 damage when flanking</p><p></p><p>Spell Focus (Conjuration) (bonus, Occupation)</p><p>Eschew Materials (1st)</p><p>Augment Summoning (3rd)</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 20</p><p>Max Ranks: 4 ACP: -0</p><p>Skills:</p><p>Handle Animal +8 =4 (ranks) +1 (CHA) +3 (class skill)</p><p>Knowledge (the planes) +9 =2 (ranks) +3 (INT) +3 (class skill) +1 (Occupation)</p><p>Knowledge (arcane) +9 =3 (ranks) +3 (INT) +3 (class skill)</p><p>Knowledge (religion) +9 =3 (ranks) +3 (INT) +3 (class skill)</p><p>Ride +8 =4 (ranks) +2 (DEX) +3 (class skill) -0 (ACP)</p><p>Spellcraft +7 =1 (ranks) +3 (INT) +3 (class skill)</p><p>Use Magic Device +9 =4 (ranks) +1 (CHA) +3 (class skill) +1 (Occupation)</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p> Falchion 75g 8</p><p> +1 Studded Leather 1175g 20</p><p> Light Crossbow 35g 4</p><p> Backpack 2g 2</p><p> Bedroll 1s 5</p><p> Flint and steel 1g</p><p> Brooch of Shielding (101) 1500g</p><p>Weapon Cord 1s</p><p>Trail rations (8) 5g 5</p><p>50 cbow bolts 5g 5</p><p>Chain Shirt 25g 20</p><p>Potion of CMW 150g</p><p>Potion of Shield of Faith 50g</p><p>Traveler’s Outfit</p><p></p><p>[/code]</p><p>Starting Gold: 120 (Sum) + 120 (AS Occupation)</p><p>Treasure: 38 gp, 10 sp, cp Gems:</p><p>Total weight carried: 74 lbs</p><p>Maximum weight possible: 175 lbs</p><p>[/sblock]</p><p>[sblock=Spells]</p><p>Cantrips: Acid Splash, Detect Magic, Mending, Read Magic, Message, Mage Hand</p><p></p><p>Level 1 (4/day): Enlarge Person, Shield, Lesser Rejuvenate Eidolon, Unfetter</p><p>Level 2 (2/day): Bull's Strength, Lesser Evolution Surge</p><p>[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 19</p><p>Height: 6’6”</p><p>Weight: 290 lbs.</p><p>Hair Color: black</p><p>Eye Color: yellow</p><p>Skin Color: gray-green</p><p>Appearance: Barrik Mav’kar looks like typical half-orc. He is big (6’6” and 250 lbs.), muscular, has a gritty voice, has a set of jutting tusks, his skin is a green-gray color and his eyes are a putrid yellow, while ropy black hair reaches down to the small of his back. But by no means is Barrik your typical half-orc. Despite his voice being as harsh-sounding as it is, he is very well-spoken and well-educated. All those muscles, for once, don’t infringe on his higher thinking.</p><p>He tends to wear a set of hardened and reinforced brown leather, the metal studs poking through in a hypnotic pattern, for protection. He moves easily while wearing the armor, as easily as he swings the falchion attached to his hip.</p><p></p><p>Demeanor: Barrik is rather focused, his mind never straying from tasks. This can come off as anti-social, particularly when taken with his race. However, Barrik doesn’t mind others, and often enjoys the company of those who do not judge him by his racial composition. Unfortunately, he is sometimes arrogant, due to his greater intelligence.</p><p>[/sblock] </p><p>[sblock=Background]</p><p>While Barrik may look like a typical half-orc, his upbringing was anything but typical. His mother (a pretty human woman named Vanessa) was, as most mothers to half-orcs are, raped by one of the bestial humanoids. She was a middle-class merchant’s daughter, accompanying her father and his trade goods to an outlying town, when the orc raiders hit and took her. Her father, a human named Liam, hired a team of adventurers to rescue her, and they did, but not before several of the orcs had taken her for their own. In fact, a few had fought over her and killed each other… But greater damage had already been done.</p><p></p><p>Most people would have thought nothing of leaving the orc-spawn child on the steps of a temple, or out in a field… But Liam had a strict code of ethics and had instilled a similar code in his young daughter. Liam, a long-time widower, would help his daughter raise the child and they would keep it. Soon enough, Vanessa gave birth… But to twins, one male, one female.</p><p></p><p>The half-orc twins were rather sheltered for the first several years of their life, their mother and grandfather taking great care of them (and instilling a similar moral code). Barrik’s twin sister (Hariah) took after their mother in appearance, seemingly inheriting few of the orc-blood traits. Barrik was not quite so lucky, though he didn’t pay much attention to the differences of appearance as a child.</p><p></p><p>In time, they were allowed to leave the house on their own. Previously, they had gone with Liam or Vanessa on short errands and had still been sheltered from abuse and cruelty. On their own, they had to face it. Hariah didn’t deal with much, when Barrik was away. Her tusks were minute and she had gotten striking good looks from her mother. But when Barrik joined her, and their sibling nature revealed, it was obvious she was half-orc as well.</p><p></p><p>They had to deal with teasing from other children, shopkeepers not letting them in to see wares and similar things… But if one of them made Hariah cry, woe be to them. Barrik would be on it quickly, smacking the kid for his cruelty or giving a tongue-lashing to the shopkeeper. But one day was the worst… Hariah had gotten separated from Barrik by a large crowd of people in the market. A group of the older boys saw her without her protector and decided to have some “fun” with the (now) young woman. Barrik raced around the market, as fact as he could, trying to find his sister when her scream rent the air. With a shout of rage, Barrik shoved his way through the crowd, to see one of the older boys disappeared down an alley. Hariah’s scream rang out again…</p><p></p><p>The half-orc rushed into the alley to see the boys holding his sister to the wall, she sporting what would become several bruises, while another boy was working on undoing his trousers. Barrik roared in anger and charged the group of four. He bashed one over the head immediately, knocking the boy out in a single hit. Another he caught in the gut before the boys let go of the girl and all jumped into the fray, pummeling Barrik. He fought hard, but couldn’t stand up to the group. They beat him well into unconsciousness, forgetting all about Hariah, until the city watch showed up. The boys were taken into custody and Barrik and Hariah returned to their home.</p><p></p><p>Over the several weeks of recovery for Barrik, he studied. His grandfather was reasonably well-to-do and was capable of purchasing several books on magic, pleased his grandson was interested in such a grand pursuit. Barrik was most interested in a book on summoning, intent on never being outnumbered again…</p><p></p><p>Over the next few years, Barrik attended a school of magic, while Hariah stayed at home. He missed his twin sister, but would not give up his studies. Eventually, he made contact with a wolf-like Outsider that became his Eidolon. He returned home, content with his newfound ally and his ability to summon other creatures to his side for aid. He would be able to protect his sister.</p><p></p><p>Except when he returned home, his sister was gone. Not only that, his whole family was gone! They left a note in the house about taking trade into the Ragesian Empire, and possibly finding a husband for Hariah. The note also said they had written him, but he never responded. Barrik had never seen that letter… He set out for Gate Pass, to go through and find his family.</p><p>[/sblock]</p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2:</p><p>+7 HP (4+3). +1 for Favored Class</p><p>BAB +1, Will Save +1 (total base +3)</p><p>Gain Bond Senses class feature.</p><p>+1 Handle Animal, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Ride, +1 Use Magic Device.</p><p>Eidolon gains 1 Evolution point, spent on Scent ability, in addition to other benefits of increased HD.</p><p>Gain 1 more 0-level spell known (Message), 1 more 1st-level spell known (Lesser Rejuvenate Eidolon), and 1 more 1st-level spell/day.</p><p></p><p>Level 3:</p><p>+5 HP (2+3). +1 for Favored Class</p><p>BAB +1 (total +2), Fort and Ref save +1 (total base +1 each)</p><p>Summon Monster I class feature becomes Summon Monster II.</p><p>+1 Handle Animal, +1 Knowledge (Arcana), +1 Knowledge (religion), +1 Ride, +1 Use Magic Device.</p><p>Eidolon gains 1 Evolution point, spent on Reach (bite). Also rearranges, trading Pounce and Scent for Resist Fire and Improved Natural Armor. Also gains benefits of more HD, including Mobility feat.</p><p>Gain 1 more 0-level spell known (Mage Hand), 1 more 1st-level spell known (Unfetter), and 1 more 1st-level spell/day.</p><p></p><p>Level 4:</p><p>+1 Ability Score (Charisma)</p><p>+6 HP (3+3). +1 for Favored Class</p><p>+1 BAB (total 3), +1 Will Save (total 4).</p><p>+1 Handle Animal, +1 Knowledge (Planes), +1 Knowledge (religion), +1 Ride, +1 Use Magic Device.</p><p>Learn 2 2nd-level spells, gain 1 2nd-level spell slot/day (plus bonus spells). (Bull’s Strength, Lesser Evolution Surge)</p><p>Gain Shield Ally class feature.</p><p>Gain 2 Evolution Points. Drop Reach to recover 1 Evolution Point. Take Head and Bite evolutions.</p><p>[/sblock]</p><p>[sblock=Eidolon]</p><p>[code]</p><p>Outsider (Quadruped Base Form)</p><p>Init +2; Senses: Darkvision; Scent; Perception +4</p><p></p><p>--------------------</p><p>DEFENSE</p><p>--------------------</p><p>AC 19 AC (T) 13 AC (FF) 16 (+2 DEX, +6 Natural, +1 Dodge)</p><p>HP 24 (3d10+3 CON)</p><p>Fort +4, Ref +5, Will +1</p><p>Resist Fire 5</p><p></p><p>--------------------</p><p>OFFENSE</p><p>--------------------</p><p>Speed 40 ft.</p><p>Attacks: Melee 2 Bites +5 for 1d6+3 damage and Trip +5</p><p>Space 5 ft.; Reach 5 ft.</p><p></p><p>--------------------</p><p>STATISTICS</p><p>--------------------</p><p>Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11</p><p>BAB +3; CMB +5; CMD 17 (21 vs. Trip)</p><p>Feats: Dodge, Mobility</p><p>Skills: Perception +6 (3 rank, 0 Wis, class), Stealth +8 (3 rank, 2 Dex, class), Acrobatics +8 (3 rank, 2 Dex, class), Survival +6 (3 rank, 0 Wis, class)</p><p></p><p>--------------------</p><p>SPECIAL ABILITIES</p><p>--------------------</p><p>Darkvision 60 ft.</p><p>Link: Summoner and eidolon can communicate freely over any distance. Summoner and eidolon share magic item slots.</p><p>Share Spells: Summoner may cast spells with target of “You” on eidolon. Summoner can cast spells on eidolon that do not normally affect Outsiders.</p><p></p><p>--------------------</p><p>EVOLUTIONS (7 Points)</p><p>--------------------</p><p>Free Evolutions: Bite, Limbs (legs) (2)</p><p>1-Points: Resist Fire, Improved Natural Armor, Extra Bite (second head)</p><p>2-Points: Trip (primary bite), Extra Head</p><p>[/code]</p><p>[/sblock] [/sblock]</p><p></p><p><a href="http://www.d20pfsrd.com/equipment---final/goods-and-services#TOC-Weapon-Cord" target="_blank">Weapon Cord.</a></p><p><a href="http://www.d20pfsrd.com/classes/base-classes/summoner" target="_blank">Summoner Class (OGC).</a></p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5276705, member: 54988"] Barrik: [IMG] http://t3.gstatic.com/images?q=tbn:ANd9GcT-iohRAHNflpqyEA2LPLZ7PzoqoFZR82LWuNSJcdfTBFs6He6D[/IMG] And the eidolon: [IMG] http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG257.jpg[/IMG] [sblock=Barrik Mav’kar, Half-Orc Summoner] [sblock=Game Info] Race: Half-Orc Class: Summoner (Occupation: Arcane Student) Level: 4 Experience: 6,000 Alignment: Lawful Good Languages: Common, Orc, Draconic, Giant, Goblin Deity: None [/sblock] [sblock=Abilities] STR: 14 DEX: 15 CON: 17 INT: 17 WIS: 10 CHA: 14 (11 +2 racial +1 level) [/sblock] [sblock=Combat] HP: 33 = [1d8 + 3] + 1 (favored class bonus) +4+3+1 (level 2) +2+3+1 (level 3) +3+3+1 (level 4) AC: 16 = 10 + 4 (armor) + 0 (shield) + 2 (DEX), AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) INIT: +2 = +2 (DEX) BAB: +3 = +3 (Summoner) CMB: +5 = +2 (STR) + 3 (BAB) CMD: 17 = 10 + 2 (STR) + 2 (DEX) + 3 (BAB) Fort: +4 = +1 (base) + 3 (stat) Reflex: +3 = +1 (base) + 2 (stat) Will: +4 = +4 (base) + 0 (stat) Speed: 20 feet (30 feet base - 10 Medium load) Damage Reduction: 0 Spell Resistance: 0 [/sblock] [sblock=Weapon Stats] Falchion (melee): +5 = +3 (BAB) + 2 (STR)/DMG = 2d4+3(S), CRIT 18-20x2 Light Crossbow (ranged): +5 = +3 (BAB) + 2 (DEX)/DMG = 1d8(P), CRIT 19-20x2, 80 ft. range increment (max range 800 ft.) [/sblock] [sblock=Racial Traits] Darkvision 60’ Intimidating: +2 Intimidate Orc Blood: Race is both Human and Orc Orc Ferocity: Fight disabled for 1 more round when brought under 0 HP Weapon Familiarity: Greataxe and Falchion; Orc weapons are martial [/sblock] [sblock=Class Features] Spellcasting and Cantrips Eidolon Life Link: If Eidolon is about to be destroyed, sacrifice HP to keep it around. Summon Monster II, 4/day: As spell, summoned creatures remain for 1 min/level. If Eidolon or another Summon Monster is active, new summon replaces it. Bond Senses: Can perceive as Eidolon for 1 round/level each day. Shield Ally: If Eidolon is within reach, Barrik gains +2 Shield Bonus to AC and +2 Circumstance bonus on saving throws. [/sblock] [sblock=Feats and Traits] Focused Mind: +2 on Concentration checks Dirty Fighter: +1 damage when flanking Spell Focus (Conjuration) (bonus, Occupation) Eschew Materials (1st) Augment Summoning (3rd) [/sblock] [sblock=Skills] Skill Ranks: 20 Max Ranks: 4 ACP: -0 Skills: Handle Animal +8 =4 (ranks) +1 (CHA) +3 (class skill) Knowledge (the planes) +9 =2 (ranks) +3 (INT) +3 (class skill) +1 (Occupation) Knowledge (arcane) +9 =3 (ranks) +3 (INT) +3 (class skill) Knowledge (religion) +9 =3 (ranks) +3 (INT) +3 (class skill) Ride +8 =4 (ranks) +2 (DEX) +3 (class skill) -0 (ACP) Spellcraft +7 =1 (ranks) +3 (INT) +3 (class skill) Use Magic Device +9 =4 (ranks) +1 (CHA) +3 (class skill) +1 (Occupation) [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Falchion 75g 8 +1 Studded Leather 1175g 20 Light Crossbow 35g 4 Backpack 2g 2 Bedroll 1s 5 Flint and steel 1g Brooch of Shielding (101) 1500g Weapon Cord 1s Trail rations (8) 5g 5 50 cbow bolts 5g 5 Chain Shirt 25g 20 Potion of CMW 150g Potion of Shield of Faith 50g Traveler’s Outfit [/code] Starting Gold: 120 (Sum) + 120 (AS Occupation) Treasure: 38 gp, 10 sp, cp Gems: Total weight carried: 74 lbs Maximum weight possible: 175 lbs [/sblock] [sblock=Spells] Cantrips: Acid Splash, Detect Magic, Mending, Read Magic, Message, Mage Hand Level 1 (4/day): Enlarge Person, Shield, Lesser Rejuvenate Eidolon, Unfetter Level 2 (2/day): Bull's Strength, Lesser Evolution Surge [/sblock] [sblock=Details] Size: Medium Gender: Male Age: 19 Height: 6’6” Weight: 290 lbs. Hair Color: black Eye Color: yellow Skin Color: gray-green Appearance: Barrik Mav’kar looks like typical half-orc. He is big (6’6” and 250 lbs.), muscular, has a gritty voice, has a set of jutting tusks, his skin is a green-gray color and his eyes are a putrid yellow, while ropy black hair reaches down to the small of his back. But by no means is Barrik your typical half-orc. Despite his voice being as harsh-sounding as it is, he is very well-spoken and well-educated. All those muscles, for once, don’t infringe on his higher thinking. He tends to wear a set of hardened and reinforced brown leather, the metal studs poking through in a hypnotic pattern, for protection. He moves easily while wearing the armor, as easily as he swings the falchion attached to his hip. Demeanor: Barrik is rather focused, his mind never straying from tasks. This can come off as anti-social, particularly when taken with his race. However, Barrik doesn’t mind others, and often enjoys the company of those who do not judge him by his racial composition. Unfortunately, he is sometimes arrogant, due to his greater intelligence. [/sblock] [sblock=Background] While Barrik may look like a typical half-orc, his upbringing was anything but typical. His mother (a pretty human woman named Vanessa) was, as most mothers to half-orcs are, raped by one of the bestial humanoids. She was a middle-class merchant’s daughter, accompanying her father and his trade goods to an outlying town, when the orc raiders hit and took her. Her father, a human named Liam, hired a team of adventurers to rescue her, and they did, but not before several of the orcs had taken her for their own. In fact, a few had fought over her and killed each other… But greater damage had already been done. Most people would have thought nothing of leaving the orc-spawn child on the steps of a temple, or out in a field… But Liam had a strict code of ethics and had instilled a similar code in his young daughter. Liam, a long-time widower, would help his daughter raise the child and they would keep it. Soon enough, Vanessa gave birth… But to twins, one male, one female. The half-orc twins were rather sheltered for the first several years of their life, their mother and grandfather taking great care of them (and instilling a similar moral code). Barrik’s twin sister (Hariah) took after their mother in appearance, seemingly inheriting few of the orc-blood traits. Barrik was not quite so lucky, though he didn’t pay much attention to the differences of appearance as a child. In time, they were allowed to leave the house on their own. Previously, they had gone with Liam or Vanessa on short errands and had still been sheltered from abuse and cruelty. On their own, they had to face it. Hariah didn’t deal with much, when Barrik was away. Her tusks were minute and she had gotten striking good looks from her mother. But when Barrik joined her, and their sibling nature revealed, it was obvious she was half-orc as well. They had to deal with teasing from other children, shopkeepers not letting them in to see wares and similar things… But if one of them made Hariah cry, woe be to them. Barrik would be on it quickly, smacking the kid for his cruelty or giving a tongue-lashing to the shopkeeper. But one day was the worst… Hariah had gotten separated from Barrik by a large crowd of people in the market. A group of the older boys saw her without her protector and decided to have some “fun” with the (now) young woman. Barrik raced around the market, as fact as he could, trying to find his sister when her scream rent the air. With a shout of rage, Barrik shoved his way through the crowd, to see one of the older boys disappeared down an alley. Hariah’s scream rang out again… The half-orc rushed into the alley to see the boys holding his sister to the wall, she sporting what would become several bruises, while another boy was working on undoing his trousers. Barrik roared in anger and charged the group of four. He bashed one over the head immediately, knocking the boy out in a single hit. Another he caught in the gut before the boys let go of the girl and all jumped into the fray, pummeling Barrik. He fought hard, but couldn’t stand up to the group. They beat him well into unconsciousness, forgetting all about Hariah, until the city watch showed up. The boys were taken into custody and Barrik and Hariah returned to their home. Over the several weeks of recovery for Barrik, he studied. His grandfather was reasonably well-to-do and was capable of purchasing several books on magic, pleased his grandson was interested in such a grand pursuit. Barrik was most interested in a book on summoning, intent on never being outnumbered again… Over the next few years, Barrik attended a school of magic, while Hariah stayed at home. He missed his twin sister, but would not give up his studies. Eventually, he made contact with a wolf-like Outsider that became his Eidolon. He returned home, content with his newfound ally and his ability to summon other creatures to his side for aid. He would be able to protect his sister. Except when he returned home, his sister was gone. Not only that, his whole family was gone! They left a note in the house about taking trade into the Ragesian Empire, and possibly finding a husband for Hariah. The note also said they had written him, but he never responded. Barrik had never seen that letter… He set out for Gate Pass, to go through and find his family. [/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] Level 2: +7 HP (4+3). +1 for Favored Class BAB +1, Will Save +1 (total base +3) Gain Bond Senses class feature. +1 Handle Animal, +1 Knowledge (arcana), +1 Knowledge (religion), +1 Ride, +1 Use Magic Device. Eidolon gains 1 Evolution point, spent on Scent ability, in addition to other benefits of increased HD. Gain 1 more 0-level spell known (Message), 1 more 1st-level spell known (Lesser Rejuvenate Eidolon), and 1 more 1st-level spell/day. Level 3: +5 HP (2+3). +1 for Favored Class BAB +1 (total +2), Fort and Ref save +1 (total base +1 each) Summon Monster I class feature becomes Summon Monster II. +1 Handle Animal, +1 Knowledge (Arcana), +1 Knowledge (religion), +1 Ride, +1 Use Magic Device. Eidolon gains 1 Evolution point, spent on Reach (bite). Also rearranges, trading Pounce and Scent for Resist Fire and Improved Natural Armor. Also gains benefits of more HD, including Mobility feat. Gain 1 more 0-level spell known (Mage Hand), 1 more 1st-level spell known (Unfetter), and 1 more 1st-level spell/day. Level 4: +1 Ability Score (Charisma) +6 HP (3+3). +1 for Favored Class +1 BAB (total 3), +1 Will Save (total 4). +1 Handle Animal, +1 Knowledge (Planes), +1 Knowledge (religion), +1 Ride, +1 Use Magic Device. Learn 2 2nd-level spells, gain 1 2nd-level spell slot/day (plus bonus spells). (Bull’s Strength, Lesser Evolution Surge) Gain Shield Ally class feature. Gain 2 Evolution Points. Drop Reach to recover 1 Evolution Point. Take Head and Bite evolutions. [/sblock] [sblock=Eidolon] [code] Outsider (Quadruped Base Form) Init +2; Senses: Darkvision; Scent; Perception +4 -------------------- DEFENSE -------------------- AC 19 AC (T) 13 AC (FF) 16 (+2 DEX, +6 Natural, +1 Dodge) HP 24 (3d10+3 CON) Fort +4, Ref +5, Will +1 Resist Fire 5 -------------------- OFFENSE -------------------- Speed 40 ft. Attacks: Melee 2 Bites +5 for 1d6+3 damage and Trip +5 Space 5 ft.; Reach 5 ft. -------------------- STATISTICS -------------------- Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11 BAB +3; CMB +5; CMD 17 (21 vs. Trip) Feats: Dodge, Mobility Skills: Perception +6 (3 rank, 0 Wis, class), Stealth +8 (3 rank, 2 Dex, class), Acrobatics +8 (3 rank, 2 Dex, class), Survival +6 (3 rank, 0 Wis, class) -------------------- SPECIAL ABILITIES -------------------- Darkvision 60 ft. Link: Summoner and eidolon can communicate freely over any distance. Summoner and eidolon share magic item slots. Share Spells: Summoner may cast spells with target of “You” on eidolon. Summoner can cast spells on eidolon that do not normally affect Outsiders. -------------------- EVOLUTIONS (7 Points) -------------------- Free Evolutions: Bite, Limbs (legs) (2) 1-Points: Resist Fire, Improved Natural Armor, Extra Bite (second head) 2-Points: Trip (primary bite), Extra Head [/code] [/sblock] [/sblock] [url=http://www.d20pfsrd.com/equipment---final/goods-and-services#TOC-Weapon-Cord]Weapon Cord.[/url] [url=http://www.d20pfsrd.com/classes/base-classes/summoner]Summoner Class (OGC).[/url] [/QUOTE]
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