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HM's WotBS RG - Pathfinder converted
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<blockquote data-quote="Walking Dad" data-source="post: 5279119" data-attributes="member: 59043"><p>[sblock=Fantalass, the Creator]</p><p>[sblock=Game Info]</p><p>Race: Elf</p><p>Class: Wizard (Conjurer)</p><p>Level: 4</p><p>Experience: ?</p><p>Alignment: LN</p><p>Languages: Elf, Common, Draconic, Celestial, Sylvan, Abyssal, Infernal, Auran, Orc</p><p>Deity:[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 10</p><p>DEX: 14</p><p>CON: 08</p><p>INT: 16</p><p>WIS: 12</p><p>CHA: 12[/sblock]</p><p>[sblock=Combat]</p><p>HP: 17 = [1d6 - 1 + 1d6-1=4 +1d6-1=4 +1d6-1=5</p><p>AC: 12 = 10 + 2 (DEX), </p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 10 = 10</p><p>INIT: +2 = +2 (DEX) + 2 (Trait)</p><p>BAB: +2 = +2 (wizard)</p><p>CMB: +2 = +0 (STR) + 1 (BAB)</p><p>CMD: 14 = 10 + 0 (STR) + 2 (DEX) + 2 (BAB)</p><p>Fort: +1 = +1 (base) - 1 (CON) +1 (Trait)</p><p>Reflex: +3 = +1 (base) + 2 (DEX)</p><p>Will: +5 = +4 (base) + 1 (WIS)</p><p>Speed: 30 ft</p><p>Damage Reduction: -</p><p>Spell Resistance: -[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Longsword (broken) (melee): +0 = +2 (BAB) + 0 (STR) -2 (broken)/ DMG = 1d8-2(S), CRIT 20x2</p><p>[/sblock]</p><p>[sblock=Occupation]</p><p>Arcane Student.</p><p> Choosing Linguistics and Use Magic Device as class skills and Spell Focus (conjuration) as bonus feat.[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.</p><p>Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Elves have a base speed of 30 feet.</p><p>Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Vision and Light.</p><p>Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.</p><p>Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.</p><p>Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.</p><p>Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.</p><p>Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p></p><p>Favorite class option:</p><p> Elf</p><p> Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.[/sblock]</p><p>[sblock=Class Features]</p><p>Arcane Bond: Familiar (Cat)</p><p>Arcane School: Conjuration</p><p>Cantrips</p><p>Scribe Scroll[/sblock]</p><p>[sblock=Traits]</p><p>Forlorn: +1 to Fort save.</p><p> Reactionary: +2 to initiative[/sblock]</p><p>[sblock=Feats]</p><p>Occupation: Spell Focus (Conjuration)</p><p>1 Point Blank Shot</p><p>3 Extend Spell[/sblock]</p><p>[sblock=Skills]</p><p> Skill Points: 20 = 4x (+2 class +3 int) </p><p>Max Ranks: 4 ACP: 0</p><p></p><p> Skills:[code]</p><p>Acrobatics +1 = +0 ranks +1 dex</p><p>Appraise +3 = +0 ranks +3 int</p><p>Bluff +1 = +0 ranks +1 cha</p><p>Climb +0 = +0 ranks +0 str</p><p>Craft (alchemy) +7 = +1 ranks +3 INT +3 class</p><p>Diplomacy +1 = +0 ranks +1 cha</p><p>Disguise +1 = +0 ranks +1 cha</p><p>Heal +1 = +0 ranks +1 wis</p><p>Intimidate +1 = +0 ranks +1 cha</p><p>Knowledge (arcane) +8 = +2 ranks +3 int +3 class</p><p>Knowledge (history) +7 = +1 ranks +3 int +3 class</p><p>Knowledge (planes) +8 = +2 ranks +3 int +3 class</p><p>Knowledge (religion) +7 = +1 ranks +3 int +3 class</p><p>Linguistics +7 = +1 ranks +3 int +3 class</p><p>Perception +9 = +4 ranks +1 wis +2 race +2 alertness</p><p>Ride +1 = +0 ranks +1 dex</p><p>Sense Motive +3 = +0 ranks +1 wis +2 alertness</p><p>Spellcraft +10 = +4 ranks +3 int +3 class (+ 2 identify)</p><p>Stealth +4 = +0 ranks +1 dex +3 familiar</p><p>Survival +1 = +0 ranks +1 wis</p><p>Swim +0 = +0 ranks +0 str</p><p>Use Magic Device +7 = +3 ranks +1 cha +3 class[/code][/sblock]</p><p>[sblock=Spells]</p><p>Spells in Book:</p><p> 0 - all but enchantment, necromancy and read magic.</p><p> 1 (6) - Color Spray, Enlarge Person, Feather Fall, Grease, Mage Armor, Magic Missle, Mount, Stand the heat, Stumble Gap</p><p>2 - Glitterdust, Pyrotechnics, Stone Call, resist Energy[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p> </p><p>[/code]120 gp</p><p></p><p>Longsword 15gp 4lbs</p><p>Empty backpack 2gp 2lbs</p><p>Bedroll 0.1gp 5lbs</p><p>Mirror, small steel 10gp 0.5lbs</p><p>Waterskin 1gp 4lbs</p><p>5 sunrods 10gp 5lbs</p><p>spell component pouch 5gp 2lbs</p><p>Spellbook 15gp 3lbs</p><p>2 CLW potion 50gp -lbs</p><p></p><p>25.5lbs</p><p></p><p>Treasure: 10gp, 20sp, cp Gems:</p><p>Total weight carried:</p><p>Maximum weight possible: 33lbs light load </p><p></p><p>found:</p><p>composite longbow with no str requ with ? arrows</p><p>wand of magic missle (20 charges)</p><p>wand of hold portal (10 charges)</p><p>scroll of mage armor (CL 1)</p><p>Cold-weather outfits x1 7lbs each (ditched before the forest of fire)</p><p>Scriber's kit (77.5gp) 2lb</p><p>Spell component pouches x1 2lbs each </p><p>tindertwigs x2 --- </p><p>blanket winter x1 3lb each (ditched before the forest of fire)</p><p>food stuffs x2 1lb each (depleted as we moved)</p><p>waterskins x1 4lb each </p><p>compass .5lb </p><p>also carries two secret scroll cases and their contents</p><p><a href="http://www.enworld.org/forum/5497870-post411.html" target="_blank">http://www.enworld.org/forum/5497870-post411.html</a></p><p></p><p></p><p>captured spell book</p><p></p><p><strong><span style="color: orange">Captured Spellbook</span></strong></p><p>[code]</p><p>Cantrips:</p><p>- Arcane Mark - Mending</p><p>- Dancing Lights - Message</p><p>- Detect Magic - Open/Close</p><p>- Detect Poison - Prestidigitation</p><p>- Flare - Ray of Frost</p><p>- Ghost Sound - Read Magic</p><p>- Light - Resistance</p><p>- Mage Hand - Spark</p><p> </p><p>1st level:</p><p>- Burning Hands - Magic Missle</p><p>- Comprehend Languages - Protection from Evil</p><p>- Endure Elements - Shield</p><p>- Erase - Spider Climb</p><p>- Jump - Vanish</p><p> </p><p>2nd level:</p><p>- Alter Self - Invisibility</p><p>- Detect Thoughts - Scorching Ray</p><p>- Gabal’s Superior Missile - Whispering Wind</p><p> </p><p>3rd level:</p><p>- Elemental Aura - Fly </p><p>- Fireball - Secert Page [/code][/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: relative young for an elf. How lond do they live in the setting?</p><p>Height: average</p><p>Weight: under average</p><p>Hair Color: Pale blond</p><p>Eye Color: Pale green</p><p>Skin Color: Pale, nearly white</p><p>Apperance: </p><p>Deamenaor: Arrogant, showing off, argumentative and a bit of a craven.[/sblock] </p><p>[sblock=Background]</p><p>- You were told by your instuctor to go meet Torrent and that she will be leaving the city for Seaquen. You should accompany her and when you reach the town go to the mage school (Lyceum) and give this sealed scroll case to a dwarven instructor there - Dougan Rambausen - After that you should help the school and the resistance however you can to stop the invasion of Gate Pass and the "Scourge".</p><p> </p><p>- You are also givin another sealed scroll case and told it is for you but you shouldn't open it till you are about a day out of the city and on your way to Seaquen. This case is a little heavier than normal. </p><p>[/sblock]</p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups] </p><p>1st level favored bonus to more spell-like abilities.</p><p></p><p>2nd level favored bonus to more spell-like abilities.</p><p><a href="http://www.enworld.org/forum/5363101-post252.html" target="_blank">Rolled 4 HP, -1 for Con = 3l</a></p><p>Learned Magic Missle and Stumble Gap</p><p></p><p>3rd level level favored bonus to more spell-like abilities.</p><p><a href="http://www.enworld.org/forum/5471299-post365.html" target="_blank">1d6-1= 4 HP</a></p><p>Learned stone call, resist energy</p><p>new feat: extend spell</p><p></p><p>4th level level favored bonus to more spell-like abilities.</p><p><a href="http://www.enworld.org/forum/5471299-post365.html" target="_blank">http://www.enworld.org/forum/5471299-post365.html</a><strong><u><a href="http://www.enworld.org/forum/5639491-post551.html" target="_blank"><strong>1d6-1=5 HP</strong></a></u></strong></p><p>Learned Glitterdust, Pyrotechnics</p><p>ability increase: Dex to 14</p><p></p><p>(level 5: Augment summoning, level 7: Imp Familiar)</p><p></p><p>[/sblock] [/sblock]</p><p></p><p></p><p>(Need a better way to list skills and equipment. the coding makes me crazy (epically the spaces).</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5279119, member: 59043"] [sblock=Fantalass, the Creator] [sblock=Game Info] Race: Elf Class: Wizard (Conjurer) Level: 4 Experience: ? Alignment: LN Languages: Elf, Common, Draconic, Celestial, Sylvan, Abyssal, Infernal, Auran, Orc Deity:[/sblock] [sblock=Abilities] STR: 10 DEX: 14 CON: 08 INT: 16 WIS: 12 CHA: 12[/sblock] [sblock=Combat] HP: 17 = [1d6 - 1 + 1d6-1=4 +1d6-1=4 +1d6-1=5 AC: 12 = 10 + 2 (DEX), AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 10 = 10 INIT: +2 = +2 (DEX) + 2 (Trait) BAB: +2 = +2 (wizard) CMB: +2 = +0 (STR) + 1 (BAB) CMD: 14 = 10 + 0 (STR) + 2 (DEX) + 2 (BAB) Fort: +1 = +1 (base) - 1 (CON) +1 (Trait) Reflex: +3 = +1 (base) + 2 (DEX) Will: +5 = +4 (base) + 1 (WIS) Speed: 30 ft Damage Reduction: - Spell Resistance: -[/sblock] [sblock=Weapon Stats] Longsword (broken) (melee): +0 = +2 (BAB) + 0 (STR) -2 (broken)/ DMG = 1d8-2(S), CRIT 20x2 [/sblock] [sblock=Occupation] Arcane Student. Choosing Linguistics and Use Magic Device as class skills and Spell Focus (conjuration) as bonus feat.[/sblock] [sblock=Racial Traits] +2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail. Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Elves have a base speed of 30 feet. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Vision and Light. Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favorite class option: Elf Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.[/sblock] [sblock=Class Features] Arcane Bond: Familiar (Cat) Arcane School: Conjuration Cantrips Scribe Scroll[/sblock] [sblock=Traits] Forlorn: +1 to Fort save. Reactionary: +2 to initiative[/sblock] [sblock=Feats] Occupation: Spell Focus (Conjuration) 1 Point Blank Shot 3 Extend Spell[/sblock] [sblock=Skills] Skill Points: 20 = 4x (+2 class +3 int) Max Ranks: 4 ACP: 0 Skills:[code] Acrobatics +1 = +0 ranks +1 dex Appraise +3 = +0 ranks +3 int Bluff +1 = +0 ranks +1 cha Climb +0 = +0 ranks +0 str Craft (alchemy) +7 = +1 ranks +3 INT +3 class Diplomacy +1 = +0 ranks +1 cha Disguise +1 = +0 ranks +1 cha Heal +1 = +0 ranks +1 wis Intimidate +1 = +0 ranks +1 cha Knowledge (arcane) +8 = +2 ranks +3 int +3 class Knowledge (history) +7 = +1 ranks +3 int +3 class Knowledge (planes) +8 = +2 ranks +3 int +3 class Knowledge (religion) +7 = +1 ranks +3 int +3 class Linguistics +7 = +1 ranks +3 int +3 class Perception +9 = +4 ranks +1 wis +2 race +2 alertness Ride +1 = +0 ranks +1 dex Sense Motive +3 = +0 ranks +1 wis +2 alertness Spellcraft +10 = +4 ranks +3 int +3 class (+ 2 identify) Stealth +4 = +0 ranks +1 dex +3 familiar Survival +1 = +0 ranks +1 wis Swim +0 = +0 ranks +0 str Use Magic Device +7 = +3 ranks +1 cha +3 class[/code][/sblock] [sblock=Spells] Spells in Book: 0 - all but enchantment, necromancy and read magic. 1 (6) - Color Spray, Enlarge Person, Feather Fall, Grease, Mage Armor, Magic Missle, Mount, Stand the heat, Stumble Gap 2 - Glitterdust, Pyrotechnics, Stone Call, resist Energy[/sblock] [sblock=Equipment] [code] Equipment Cost Weight [/code]120 gp Longsword 15gp 4lbs Empty backpack 2gp 2lbs Bedroll 0.1gp 5lbs Mirror, small steel 10gp 0.5lbs Waterskin 1gp 4lbs 5 sunrods 10gp 5lbs spell component pouch 5gp 2lbs Spellbook 15gp 3lbs 2 CLW potion 50gp -lbs 25.5lbs Treasure: 10gp, 20sp, cp Gems: Total weight carried: Maximum weight possible: 33lbs light load found: composite longbow with no str requ with ? arrows wand of magic missle (20 charges) wand of hold portal (10 charges) scroll of mage armor (CL 1) Cold-weather outfits x1 7lbs each (ditched before the forest of fire) Scriber's kit (77.5gp) 2lb Spell component pouches x1 2lbs each tindertwigs x2 --- blanket winter x1 3lb each (ditched before the forest of fire) food stuffs x2 1lb each (depleted as we moved) waterskins x1 4lb each compass .5lb also carries two secret scroll cases and their contents [URL]http://www.enworld.org/forum/5497870-post411.html[/URL] captured spell book [B][COLOR=orange]Captured Spellbook[/COLOR][/B] [code] Cantrips: - Arcane Mark - Mending - Dancing Lights - Message - Detect Magic - Open/Close - Detect Poison - Prestidigitation - Flare - Ray of Frost - Ghost Sound - Read Magic - Light - Resistance - Mage Hand - Spark 1st level: - Burning Hands - Magic Missle - Comprehend Languages - Protection from Evil - Endure Elements - Shield - Erase - Spider Climb - Jump - Vanish 2nd level: - Alter Self - Invisibility - Detect Thoughts - Scorching Ray - Gabal’s Superior Missile - Whispering Wind 3rd level: - Elemental Aura - Fly - Fireball - Secert Page [/code][/sblock] [sblock=Details] Size: Medium Gender: Male Age: relative young for an elf. How lond do they live in the setting? Height: average Weight: under average Hair Color: Pale blond Eye Color: Pale green Skin Color: Pale, nearly white Apperance: Deamenaor: Arrogant, showing off, argumentative and a bit of a craven.[/sblock] [sblock=Background] - You were told by your instuctor to go meet Torrent and that she will be leaving the city for Seaquen. You should accompany her and when you reach the town go to the mage school (Lyceum) and give this sealed scroll case to a dwarven instructor there - Dougan Rambausen - After that you should help the school and the resistance however you can to stop the invasion of Gate Pass and the "Scourge". - You are also givin another sealed scroll case and told it is for you but you shouldn't open it till you are about a day out of the city and on your way to Seaquen. This case is a little heavier than normal. [/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] 1st level favored bonus to more spell-like abilities. 2nd level favored bonus to more spell-like abilities. [URL="http://www.enworld.org/forum/5363101-post252.html"]Rolled 4 HP, -1 for Con = 3l[/URL] Learned Magic Missle and Stumble Gap 3rd level level favored bonus to more spell-like abilities. [URL="http://www.enworld.org/forum/5471299-post365.html"]1d6-1= 4 HP[/URL] Learned stone call, resist energy new feat: extend spell 4th level level favored bonus to more spell-like abilities. [URL="http://www.enworld.org/forum/5471299-post365.html"][/URL][B][U][URL="http://www.enworld.org/forum/5639491-post551.html"][B]1d6-1=5 HP[/B][/URL][/U][/B] Learned Glitterdust, Pyrotechnics ability increase: Dex to 14 (level 5: Augment summoning, level 7: Imp Familiar) [/sblock] [/sblock] (Need a better way to list skills and equipment. the coding makes me crazy (epically the spaces). [/QUOTE]
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