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HO1 - Forgotton Cellar (Knight Otu Judging)
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<blockquote data-quote="HugeOgre" data-source="post: 2847126" data-attributes="member: 38157"><p>Talbin pulls the stoppered bottle from his supplies and tips his head back to drink from the magical elixir, leaving himself open to the skeleton's claws for a brief moment. The skeleton wastes no time at clawing the pour halfling again, but his claws <a href="http://invisiblecastle.com/find.py?id=460458" target="_blank">find no holes</a> in the leather armor, and the lucky rogue is able to finish the potion unscathed. The potion flares to life in the wounded lad, closing the oozing holes left by the skeleton. The life giving energy seemingly infuriates the skeleton, who <a href="http://invisiblecastle.com/find.py?id=460465" target="_blank">claws viciously</a> once again at the poor Halfling. Again its claws dig deep into the neck of Talbin, and blood begins to spurt from his body. Behind the first skeleton, a second awaits, clawing angrily for its share of your flesh. Talbin again exposes himself to drink from the potion just given, and again manages to avoid the skeleton's opportunistic attack. A third time the skeleton digs in his claws. This time though his attacks <a href="http://invisiblecastle.com/find.py?id=460467" target="_blank">find no holes </a> in the halfling's armor, and Talbin prepares to strike the wounded abomination. </p><p></p><p><span style="font-size: 9px">ooc: you are healed for 6 points of damage, I went with your house rule since you are alone, and its more deadly that way. then you got hit for 6 points of damage. Then you drank a second potion (I assumed), getting back 7 hit points. Only the potion of "healing" given to you by the elder greaves remains. Its your turn. There is a skeleton directly in front of you, and apparently one beyond the first, who cant at present get by the first. Its your turn. The altar is directly behind you. Roll well...</span></p></blockquote><p></p>
[QUOTE="HugeOgre, post: 2847126, member: 38157"] Talbin pulls the stoppered bottle from his supplies and tips his head back to drink from the magical elixir, leaving himself open to the skeleton's claws for a brief moment. The skeleton wastes no time at clawing the pour halfling again, but his claws [URL=http://invisiblecastle.com/find.py?id=460458]find no holes[/URL] in the leather armor, and the lucky rogue is able to finish the potion unscathed. The potion flares to life in the wounded lad, closing the oozing holes left by the skeleton. The life giving energy seemingly infuriates the skeleton, who [URL=http://invisiblecastle.com/find.py?id=460465]claws viciously[/URL] once again at the poor Halfling. Again its claws dig deep into the neck of Talbin, and blood begins to spurt from his body. Behind the first skeleton, a second awaits, clawing angrily for its share of your flesh. Talbin again exposes himself to drink from the potion just given, and again manages to avoid the skeleton's opportunistic attack. A third time the skeleton digs in his claws. This time though his attacks [URL=http://invisiblecastle.com/find.py?id=460467]find no holes [/URL] in the halfling's armor, and Talbin prepares to strike the wounded abomination. [size=1]ooc: you are healed for 6 points of damage, I went with your house rule since you are alone, and its more deadly that way. then you got hit for 6 points of damage. Then you drank a second potion (I assumed), getting back 7 hit points. Only the potion of "healing" given to you by the elder greaves remains. Its your turn. There is a skeleton directly in front of you, and apparently one beyond the first, who cant at present get by the first. Its your turn. The altar is directly behind you. Roll well...[/size] [/QUOTE]
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