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Hoard of the Dragon Queen, looking for advice on how to draw party back on track
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<blockquote data-quote="discosoc" data-source="post: 7171412" data-attributes="member: 6801554"><p>Sounds like the players missed the whole point of tracking the treasure in the first place. It was never about retrieving it to be returned to the looted towns, but rather used to determine the full scope of what what's going on, including where it's being taken and why they need it. You should probably start playing up the fact that without PC's there to actually stop the cult, it's plans are largely going uncontested. This means the horn is sounding and dragons are heading to the Well of Dragons, cult armies and mercenaries are gathering, and overall it's a pretty doomed scenario for the sword coast (because the PC's aren't there to interfere).</p><p></p><p>The bigger problem I see here is that for a DM that supposedly doesn't like railroading player actions, you sure seem to have a lot of hidden agendas set in stone for your players without their knowledge, which has been determining their decisions anyway. Also, the plot for Szass Tam to become a god seems strangely simple and basic. Maybe read up on <em>Die, Vecna, Die!</em> to see just what kind of crazy plots are really required for such a goal.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7171412, member: 6801554"] Sounds like the players missed the whole point of tracking the treasure in the first place. It was never about retrieving it to be returned to the looted towns, but rather used to determine the full scope of what what's going on, including where it's being taken and why they need it. You should probably start playing up the fact that without PC's there to actually stop the cult, it's plans are largely going uncontested. This means the horn is sounding and dragons are heading to the Well of Dragons, cult armies and mercenaries are gathering, and overall it's a pretty doomed scenario for the sword coast (because the PC's aren't there to interfere). The bigger problem I see here is that for a DM that supposedly doesn't like railroading player actions, you sure seem to have a lot of hidden agendas set in stone for your players without their knowledge, which has been determining their decisions anyway. Also, the plot for Szass Tam to become a god seems strangely simple and basic. Maybe read up on [I]Die, Vecna, Die![/I] to see just what kind of crazy plots are really required for such a goal. [/QUOTE]
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Hoard of the Dragon Queen, looking for advice on how to draw party back on track
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