Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Hoard of the Dragon Queen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 6436805" data-attributes="member: 6779310"><p><strong>4 out of 5 rating for Hoard of the Dragon Queen</strong></p><p></p><p>This adventure can be run as a straight-up railroad of fights, or with considerable roleplaying. It showcases the difference between tiers in much the same way that the old B versus X module lines did. It has several "you cannot win" encounters, where the goal is to simply avoid being the target, and showcases some alternate approaches to actions that aren't actually in the Rules-As-Written.It has a few issues. Namely, mapping issues, some rules changes from the playtest, and some changes that didn't get made fully in the text.The dungeon maps are in 3 scales, and the overland maps in 4 scales as well. Some of the "dungeons" are 5' grids, some 10', some 20', and the grids look to be about 1/4" and 1/5" on the maps. One overland map is combined with a dungeon, at 20' squares, and is about 1/5" per square. One is about 1"=50', one is and one is about 1"=100', another 1"=120mi, and most of these are both ungridded and not clearly labeled for scale. None of the maps are easily photocopied, either, making the making of battlemat maps from them a process of redrawing. The rules changes affect one scene severely - there's a scene where an NPC kicks an unconscious PC as part of the planned action. Unfortunately, this now does two failed death saves, since the effects of unconscious are higher than in the playtest rules. Several other situations are affected as well; one monster used to be a lot less dangerous than its 5E release version; it can, and given the chance, will, make mince of the probably 3rd level PC's who face it. On average, it will drop 4 per round...The traps are not all clearly defined, but there aren't too many of them, and they are thematically appropriate.Several of the encounters are beyond the ability of the characters to "win" them - there's nothing wrong with this approach, but it's fairly old school. Sometimes, the only way to win is to walk away.... other times, it's to fight like you can, and hope the enemy is a coward. There are encounters of both kinds here.It also makes use of the factions. It's a solid, well written, slightly rushed, and very pretty module. I'd rather have PDF, and have maps that can be easily blown up and printed out on a B&W printer.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6436805, member: 6779310"] [b]4 out of 5 rating for Hoard of the Dragon Queen[/b] This adventure can be run as a straight-up railroad of fights, or with considerable roleplaying. It showcases the difference between tiers in much the same way that the old B versus X module lines did. It has several "you cannot win" encounters, where the goal is to simply avoid being the target, and showcases some alternate approaches to actions that aren't actually in the Rules-As-Written.It has a few issues. Namely, mapping issues, some rules changes from the playtest, and some changes that didn't get made fully in the text.The dungeon maps are in 3 scales, and the overland maps in 4 scales as well. Some of the "dungeons" are 5' grids, some 10', some 20', and the grids look to be about 1/4" and 1/5" on the maps. One overland map is combined with a dungeon, at 20' squares, and is about 1/5" per square. One is about 1"=50', one is and one is about 1"=100', another 1"=120mi, and most of these are both ungridded and not clearly labeled for scale. None of the maps are easily photocopied, either, making the making of battlemat maps from them a process of redrawing. The rules changes affect one scene severely - there's a scene where an NPC kicks an unconscious PC as part of the planned action. Unfortunately, this now does two failed death saves, since the effects of unconscious are higher than in the playtest rules. Several other situations are affected as well; one monster used to be a lot less dangerous than its 5E release version; it can, and given the chance, will, make mince of the probably 3rd level PC's who face it. On average, it will drop 4 per round...The traps are not all clearly defined, but there aren't too many of them, and they are thematically appropriate.Several of the encounters are beyond the ability of the characters to "win" them - there's nothing wrong with this approach, but it's fairly old school. Sometimes, the only way to win is to walk away.... other times, it's to fight like you can, and hope the enemy is a coward. There are encounters of both kinds here.It also makes use of the factions. It's a solid, well written, slightly rushed, and very pretty module. I'd rather have PDF, and have maps that can be easily blown up and printed out on a B&W printer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hoard of the Dragon Queen
Top