Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Hoard of the Dragon Queen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dvaldin" data-source="post: 6637841" data-attributes="member: 6796572"><p><strong>3 out of 5 rating for Hoard of the Dragon Queen</strong></p><p></p><p>4 Stars for Experienced Players, 2 stars for Beginners bring this to my 3 star rating. As our little group does not meet that often, we just finished this one recently. This adventure is apparently set up to be an introductory to tabletop and role-playing, but I don't know just how good of an introductory it is, judging by other things I've read. Any adventure is only as good as its DM and their improvisation reacting to what the players do. Hoard of the Dragon Queen (HotDQ) is great with a good DM, but for new DMs and players, I can see it being a nightmare. "Oh, there's a blue dragon. We obviously have to fight it..." No, at first level, you run and hide unless you've got some gimmick going on. Heck, even at higher levels you run and hide from adult dragons. I'd guess around level 8-10 you might have a chance of everyone living...maybe. Those of us who've played for a long time well know this, but video game mentality does not -- and should not ever -- translate to table-top RPG's. Then again, maybe deciding to fight a dragon and learning that it's a big deal is just what they need. The biggest problem with HotDQ is the layout, and I know I'm not the only one to say this. The book is so scattered, it's a real pain for the DM to have to be flipping back and forth between the pages, and I can see new DMs especially struggling with that. The module format works better for maps and all. I don't know why you change that. D&D 5E has so much going for it with the new rules, Monster Manuel and DM Handbook. I remember one comment from WotC that they were surprised most of the player input they received was for less rules not more. Which just goes to show how designers just don't seem to 'get it.' The DM is the game master. The rules should always take a backseat to their choices. Rules-laden rpg's take too much time. I don't want to have to be solving a freaking math equation when I'm playing. HotDQ has a lot of great encounters if the DM studies up beforehand, and Episode 8 is fantastic and a real Epic ending. It's the best session our group has had, and not everyone lived through it. So, if you're experienced, I'd say go for it. If not, you should probably wait until there's more agreement on "If you're new, buy this one." Otherwise, I'd recommend new DMs use their imagination and create their own little adventure. That's the best experience they'll get. If they can't do that, they need to reconsider being the Dungeon Master. If the old Keep on the Borderlands converts well to 5E, that's a good place to start also.</p></blockquote><p></p>
[QUOTE="Dvaldin, post: 6637841, member: 6796572"] [b]3 out of 5 rating for Hoard of the Dragon Queen[/b] 4 Stars for Experienced Players, 2 stars for Beginners bring this to my 3 star rating. As our little group does not meet that often, we just finished this one recently. This adventure is apparently set up to be an introductory to tabletop and role-playing, but I don't know just how good of an introductory it is, judging by other things I've read. Any adventure is only as good as its DM and their improvisation reacting to what the players do. Hoard of the Dragon Queen (HotDQ) is great with a good DM, but for new DMs and players, I can see it being a nightmare. "Oh, there's a blue dragon. We obviously have to fight it..." No, at first level, you run and hide unless you've got some gimmick going on. Heck, even at higher levels you run and hide from adult dragons. I'd guess around level 8-10 you might have a chance of everyone living...maybe. Those of us who've played for a long time well know this, but video game mentality does not -- and should not ever -- translate to table-top RPG's. Then again, maybe deciding to fight a dragon and learning that it's a big deal is just what they need. The biggest problem with HotDQ is the layout, and I know I'm not the only one to say this. The book is so scattered, it's a real pain for the DM to have to be flipping back and forth between the pages, and I can see new DMs especially struggling with that. The module format works better for maps and all. I don't know why you change that. D&D 5E has so much going for it with the new rules, Monster Manuel and DM Handbook. I remember one comment from WotC that they were surprised most of the player input they received was for less rules not more. Which just goes to show how designers just don't seem to 'get it.' The DM is the game master. The rules should always take a backseat to their choices. Rules-laden rpg's take too much time. I don't want to have to be solving a freaking math equation when I'm playing. HotDQ has a lot of great encounters if the DM studies up beforehand, and Episode 8 is fantastic and a real Epic ending. It's the best session our group has had, and not everyone lived through it. So, if you're experienced, I'd say go for it. If not, you should probably wait until there's more agreement on "If you're new, buy this one." Otherwise, I'd recommend new DMs use their imagination and create their own little adventure. That's the best experience they'll get. If they can't do that, they need to reconsider being the Dungeon Master. If the old Keep on the Borderlands converts well to 5E, that's a good place to start also. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hoard of the Dragon Queen
Top