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<blockquote data-quote="Shayuri" data-source="post: 6989090" data-attributes="member: 4936"><p>But...this thread is everyone's coffin. </p><p></p><p>Ahem.</p><p></p><p>Work in progress going up. Will add onto it and finalize it as I go.</p><p></p><p>[sblock=Pardon My Dust]<strong><span style="font-size: 12px">Grandfather</span></strong></p><p><em>Human Druid of the Land 2</em></p><p></p><p><strong>Str </strong> 8</p><p><strong>Dex </strong> 15</p><p><strong>Con </strong> 14</p><p><strong>Int </strong> 12</p><p><strong>Wis </strong> 16</p><p><strong>Cha </strong> 10</p><p></p><p><strong>HP </strong></p><p><strong>AC </strong></p><p><strong>Prof Bonus</strong> +2</p><p><strong>Init </strong>+</p><p></p><p><strong>Race </strong></p><p>Human</p><p>+1 Wis, +1 Dex</p><p>Bonus Feat</p><p>Bonus Trained skill</p><p>Bonus language</p><p></p><p><strong>Class </strong></p><p>Druid</p><p>Druidic Language</p><p>Spellcasting</p><p>Wild Shape (CR 1/4, No fly or swim)</p><p>Cirle of the Land (Grassland)</p><p>- Bonus Cantrip</p><p>- Natural Recovery (recover 1/2 lvl in spell slots on short rest 1/day)</p><p></p><p><strong>Proficiencies</strong></p><p>Armor: Light, Medium, shields (only nonmetal armor)</p><p>Weapons: Clubs, daggers, darts, jevelins, maces, staves, scimitars, sickles, slings, spears</p><p>Tools: Herbalism Kit</p><p>Saves: Intelligence and Wisdom</p><p></p><p><strong>Background</strong></p><p>Inheritor</p><p>Skills: Survival, History</p><p>Tools: Musical Instrument</p><p>Bonus Language: </p><p>Feature: Inheritance</p><p>Traits</p><p>- When I make up my mind, I see it through</p><p>- I judge actions, not words</p><p>Ideal</p><p>- No one and nothing can turn me aside from my calling</p><p>Bond</p><p>- Balance must be restored if the land and its people are to heal</p><p>Flaw</p><p>- Delusion: I act like a cranky old man even though I'm clearly not</p><p></p><p><strong>Feats</strong></p><p>Bonus - Resiliant (Constitution)</p><p></p><p><strong>Skills</strong></p><p>Insight +5</p><p>Medicine +3</p><p>Perception +5</p><p>History +3</p><p>Survival +5</p><p></p><p><strong>Languages</strong></p><p>Common, Druidic, ?, ?</p><p></p><p><strong>Spellcasting </strong>(Save DC 13)</p><p>Slots 1 - 3</p><p>Cantrips</p><p>- Shillaghle</p><p>- Guidence</p><p>- ?</p><p></p><p>Prepared (5)</p><p>1 - </p><p></p><p><strong>Equipment</strong></p><p>Cash: 15</p><p></p><p><strong>Weapons</strong></p><p>Scimitar +4 atk, 1d6+2 dmg</p><p></p><p><strong>Armor </strong></p><p>Leather, +1 AC</p><p>Wooden shield, +2 AC</p><p></p><p><strong>Gear</strong></p><p>Traveler's clothes</p><p>Musical instrument</p><p>Herbalism Kit</p><p>Explorer's kit</p><p>Druidic focus</p><p>Pouch (coins)[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6989090, member: 4936"] But...this thread is everyone's coffin. Ahem. Work in progress going up. Will add onto it and finalize it as I go. [sblock=Pardon My Dust][B][SIZE=3]Grandfather[/SIZE][/B] [I]Human Druid of the Land 2[/I] [B]Str [/B] 8 [B]Dex [/B] 15 [B]Con [/B] 14 [B]Int [/B] 12 [B]Wis [/B] 16 [B]Cha [/B] 10 [B]HP [/B] [B]AC [/B] [B]Prof Bonus[/B] +2 [B]Init [/B]+ [B]Race [/B] Human +1 Wis, +1 Dex Bonus Feat Bonus Trained skill Bonus language [B]Class [/B] Druid Druidic Language Spellcasting Wild Shape (CR 1/4, No fly or swim) Cirle of the Land (Grassland) - Bonus Cantrip - Natural Recovery (recover 1/2 lvl in spell slots on short rest 1/day) [B]Proficiencies[/B] Armor: Light, Medium, shields (only nonmetal armor) Weapons: Clubs, daggers, darts, jevelins, maces, staves, scimitars, sickles, slings, spears Tools: Herbalism Kit Saves: Intelligence and Wisdom [b]Background[/b] Inheritor Skills: Survival, History Tools: Musical Instrument Bonus Language: Feature: Inheritance Traits - When I make up my mind, I see it through - I judge actions, not words Ideal - No one and nothing can turn me aside from my calling Bond - Balance must be restored if the land and its people are to heal Flaw - Delusion: I act like a cranky old man even though I'm clearly not [b]Feats[/b] Bonus - Resiliant (Constitution) [B]Skills[/B] Insight +5 Medicine +3 Perception +5 History +3 Survival +5 [B]Languages[/B] Common, Druidic, ?, ? [B]Spellcasting [/B](Save DC 13) Slots 1 - 3 Cantrips - Shillaghle - Guidence - ? Prepared (5) 1 - [B]Equipment[/B] Cash: 15 [B]Weapons[/B] Scimitar +4 atk, 1d6+2 dmg [B]Armor [/B] Leather, +1 AC Wooden shield, +2 AC [B]Gear[/B] Traveler's clothes Musical instrument Herbalism Kit Explorer's kit Druidic focus Pouch (coins)[/sblock] [/QUOTE]
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