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Hold Back The Night [OOC]
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<blockquote data-quote="Charwoman Gene" data-source="post: 6991048" data-attributes="member: 5044"><p>[MENTION=6855130]Jago[/MENTION]:</p><p><strong><span style="font-size: 15px">Renda</span></strong></p><p><strong><em>Human Paladin 2</em></strong></p><p><strong>Urchin</strong> <strong><em>AL CG</em></strong></p><p><strong>Str</strong> 12 <strong>Dex</strong> 16 <strong>Con</strong> 14 <strong>Int</strong> 8 <strong>Wis</strong> 12 <strong>Cha</strong> 14</p><p></p><p>[sblock=Background]She had the dream again. The clanking of the golem’s feet against the cobblestones, smashing of the door. Her mother, crying out then falling silent. Her father, shouting, and a sickening crunch as he was silenced as well. Darkness surrounded her, a trickle of light through the floorboards the only illumination. She could smell the damp earth as she was frozen with fear. She heard a soft voice in her head saying, “This is not the end my special one. Your time is not now.” The voice filled her with resolve and she managed to escape the now burning home.</p><p></p><p>Found alone on the streets, her early years were spent in a home for Wards of the Magi. These homes were terrible orphanage type places where parentless children were raised to serve various fell purposes of the Magi. When she was sneaking around the home’s office she saw she was due to be “harvested” as a “ideal match” in a breeding experiment. She heard a voice“You are not for them, special one.” She escaped to the streets where she stole to survive. As she grew up, living in a secret hole she’d built for herself in a crowded corner of the city, the voice was heard more and more. It never identified itself, but it taught her to survive and fight. She felt it weep with joy the first time her blade sank into a servant of the Magi. She knew her purpose at that point.</p><p></p><p>Now she stalks the alleys of the city, looking to help those who are targeted by the Magis’ minions and enforcers. She has a network of friends amongst the thieves and smugglers of the illegal markets that defy the Magi’s control. She has very little tolerance for those who ingratiate themselves with the Magi.</p><p></p><p>She cannot yet face the golems. The thought of them… her parents… She’s run from a golem once. The voice was silent but she felt it’s anger. They haunt her nightmares.</p><p></p><p>She dreams of a day when the Magi are gone. She clings to that hope with desperation, as admitting the truth she already knows, that that day will never come, would destroy her.</p><p>[/sblock]</p><p>[sblock=”Appearance & Personality”]</p><p>Traits: Renda seems always to be in motion, restless, almost twitchy, never wanting to stand still.</p><p> She speaks little, choosing her words very carefully, but means what she says very deeply.</p><p>Ideal: Renda seeks to inflict as much harm, physical or not, to sycophants and minions of the Magi as she can.</p><p>Bond: Children are innocent, Renda makes special care to try to help orphans especially if she has the opportunity.</p><p>Flaw: True, utter despair is a thing Renda needs to fight her way out of every day.</p><p></p><p><strong>Hair:</strong> Blonde</p><p><strong>Eyes:</strong> Blue</p><p><strong>Skin:</strong> Fair</p><p><strong>Height:</strong> 5’6”</p><p><strong>Weight:</strong> 140 lbs</p><p><strong>Age:</strong> 19</p><p><strong>Description:</strong></p><p>A thin human woman, Renda appears athletic, and just a little gaunt. Renda seems to fade away into the background unless she is speaking or acting.</p><p>[/sblock]</p><p>[sblock=Stats]</p><p><strong><em>Human Paladin 2</em></strong></p><p><strong>Urchin</strong> <strong><em>AL CG</em></strong></p><p><strong>Str</strong> 12 <strong>Dex</strong> 16 <strong>Con</strong> 14 <strong>Int</strong> 8 <strong>Wis</strong> 12 <strong>Cha</strong> 14</p><p>27 points 12/15/13/8/12/13 Human+1 Cha, +1 Dex Resilient (CON) +1 Con</p><p></p><p><strong><u>SKILLS</u></strong></p><p>Acrobatics +3</p><p>Animal Handling +1</p><p>Arcana +-1</p><p><strong>Athletics +3</strong></p><p>Deception +2</p><p>History -1</p><p>Insight +1</p><p><strong>Intimidation +4</strong></p><p>Investigation -1</p><p>Medicine +1</p><p>Nature +-1</p><p><strong>Perception +3</strong></p><p>Performance +2</p><p>Persuasion +2</p><p>Religion -1</p><p><strong>Sleight of Hand +5</strong></p><p><strong>Stealth +5</strong></p><p>Survival +1</p><p></p><p></p><p><strong><u>PROFICIENCIES</u></strong></p><p><strong>Armor: </strong> All Armor, Shields</p><p></p><p></p><p><strong>Weapons: </strong> Simple Weapons, Martial Weapons</p><p><strong>Tools: Disguise Kit, Thieves Tools</strong></p><p><strong>Languages: </strong>Common, Elven</p><p></p><p><strong><u>COMBAT</u></strong></p><p><strong>Init: </strong> +3</p><p><strong>AC: </strong> 17</p><p><strong>HP: </strong> 20/20</p><p><strong>Hit Dice: </strong> 2d10</p><p><strong>Speed</strong> 30</p><p><strong>Size</strong> Medium</p><p><strong>Passive perception</strong> 13</p><p></p><p><strong><u>CLASS FEATURES / FEATS</u></strong></p><p><strong>Spellcasting</strong> </p><p>Holy Symbol as focus.</p><p><strong>Background Feature:</strong> City Secrets</p><p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.</p><p><strong>Class:</strong> Divine Sense 3X per Long Rest</p><p><strong>Class:</strong> Lay on Hands (10 hp)</p><p><strong>Class:</strong> Divine Smite</p><p><strong>Class:</strong> Fighting Style: Dueling</p><p><strong><u>SPELLCASTING</u></strong></p><p><strong>Spell save DC </strong>12</p><p><strong>Spell attack modifier</strong> +4</p><p><strong>Spell Slots:</strong> 2</p><p><strong>Spells Prepared</strong></p><p>Bless</p><p>Cure Wounds</p><p>Heroism</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p>Rapier</p><p>Shield</p><p>Dagger</p><p>explorer’s pack</p><p>Holy Symbol</p><p>Studded Leather</p><p>Local City map</p><p>small knife</p><p>chunk of brick from home</p><p>common clothes</p><p>belt pouch</p><p><strong><em>Money:</em> 40 gp</strong></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 6991048, member: 5044"] [MENTION=6855130]Jago[/MENTION]: [B][size=4]Renda[/size][/B] [B][I]Human Paladin 2[/I][/B] [B]Urchin[/B] [b][i]AL CG[/i][/b] [B]Str[/B] 12 [B]Dex[/B] 16 [B]Con[/B] 14 [B]Int[/B] 8 [B]Wis[/B] 12 [B]Cha[/B] 14 [sblock=Background]She had the dream again. The clanking of the golem’s feet against the cobblestones, smashing of the door. Her mother, crying out then falling silent. Her father, shouting, and a sickening crunch as he was silenced as well. Darkness surrounded her, a trickle of light through the floorboards the only illumination. She could smell the damp earth as she was frozen with fear. She heard a soft voice in her head saying, “This is not the end my special one. Your time is not now.” The voice filled her with resolve and she managed to escape the now burning home. Found alone on the streets, her early years were spent in a home for Wards of the Magi. These homes were terrible orphanage type places where parentless children were raised to serve various fell purposes of the Magi. When she was sneaking around the home’s office she saw she was due to be “harvested” as a “ideal match” in a breeding experiment. She heard a voice“You are not for them, special one.” She escaped to the streets where she stole to survive. As she grew up, living in a secret hole she’d built for herself in a crowded corner of the city, the voice was heard more and more. It never identified itself, but it taught her to survive and fight. She felt it weep with joy the first time her blade sank into a servant of the Magi. She knew her purpose at that point. Now she stalks the alleys of the city, looking to help those who are targeted by the Magis’ minions and enforcers. She has a network of friends amongst the thieves and smugglers of the illegal markets that defy the Magi’s control. She has very little tolerance for those who ingratiate themselves with the Magi. She cannot yet face the golems. The thought of them… her parents… She’s run from a golem once. The voice was silent but she felt it’s anger. They haunt her nightmares. She dreams of a day when the Magi are gone. She clings to that hope with desperation, as admitting the truth she already knows, that that day will never come, would destroy her. [/sblock] [sblock=”Appearance & Personality”] Traits: Renda seems always to be in motion, restless, almost twitchy, never wanting to stand still. She speaks little, choosing her words very carefully, but means what she says very deeply. Ideal: Renda seeks to inflict as much harm, physical or not, to sycophants and minions of the Magi as she can. Bond: Children are innocent, Renda makes special care to try to help orphans especially if she has the opportunity. Flaw: True, utter despair is a thing Renda needs to fight her way out of every day. [b]Hair:[/b] Blonde [b]Eyes:[/b] Blue [b]Skin:[/b] Fair [b]Height:[/b] 5’6” [b]Weight:[/b] 140 lbs [b]Age:[/b] 19 [b]Description:[/b] A thin human woman, Renda appears athletic, and just a little gaunt. Renda seems to fade away into the background unless she is speaking or acting. [/sblock] [sblock=Stats] [B][I]Human Paladin 2[/I][/B] [B]Urchin[/B] [b][i]AL CG[/i][/b] [B]Str[/B] 12 [B]Dex[/B] 16 [B]Con[/B] 14 [B]Int[/B] 8 [B]Wis[/B] 12 [B]Cha[/B] 14 27 points 12/15/13/8/12/13 Human+1 Cha, +1 Dex Resilient (CON) +1 Con [B][U]SKILLS[/U][/B] Acrobatics +3 Animal Handling +1 Arcana +-1 [b]Athletics +3[/b] Deception +2 History -1 Insight +1 [b]Intimidation +4[/b] Investigation -1 Medicine +1 Nature +-1 [b]Perception +3[/b] Performance +2 Persuasion +2 Religion -1 [b]Sleight of Hand +5[/b] [b]Stealth +5[/b] Survival +1 [B][U]PROFICIENCIES[/U][/B] [B]Armor: [/B] All Armor, Shields [B]Weapons: [/B] Simple Weapons, Martial Weapons [B]Tools: Disguise Kit, Thieves Tools[/B] [B]Languages: [/B]Common, Elven [B][U]COMBAT[/U][/B] [b]Init: [/b] +3 [b]AC: [/b] 17 [B]HP: [/B] 20/20 [B]Hit Dice: [/B] 2d10 [B]Speed[/B] 30 [B]Size[/B] Medium [B]Passive perception[/B] 13 [B][U]CLASS FEATURES / FEATS[/U][/B] [B]Spellcasting[/B] Holy Symbol as focus. [B]Background Feature:[/B] City Secrets You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow. [B]Class:[/B] Divine Sense 3X per Long Rest [B]Class:[/B] Lay on Hands (10 hp) [B]Class:[/B] Divine Smite [B]Class:[/B] Fighting Style: Dueling [B][U]SPELLCASTING[/U][/B] [B]Spell save DC [/B]12 [B]Spell attack modifier[/B] +4 [b]Spell Slots:[/b] 2 [b]Spells Prepared[/b] Bless Cure Wounds Heroism [B][U]EQUIPMENT[/U][/B] Rapier Shield Dagger explorer’s pack Holy Symbol Studded Leather Local City map small knife chunk of brick from home common clothes belt pouch [b][i]Money:[/i] 40 gp[/b] [/sblock] [/QUOTE]
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