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Holy cow my party has 3 strikers in it
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<blockquote data-quote="Lord Zardoz" data-source="post: 4801532" data-attributes="member: 704"><p>What kinds of monsters are you running up against? 3 Strikers are going to be able to burn through any encounter that is primarily made up of Soldier and Brute type monsters. The game I am playing in had several strikers as well a 5 player group with a Rogue, Warlock, Ranger, Warlord, and a Paladin. Granted, it was rare for all players to show up, but the strikers were able to burn through some fairly heavy opponents, particularly encounters built around Solo's and Elites.</p><p></p><p>However, we could still run into problems when we faced down properly used artillery controllers, and depending on how they were used, Skirmishers. Rather then screwing around with the HP and damage output, have you tried building encounters around anything other than toe to toe? Going after the squishy targets is good, but to make it work you want to use Artillery (ie, ranged attacks), or Skirmishers (better mobility due to shifting actions). Also instead of trying to challenge through using monsters at a higher XP value, you may as well modify them downward in level to build up the numbers while keeping roughly the same XP value for the encounter. This does get you some of the value for lowering the HP, and you should be able to make up for the weaker attack value through bulk.</p><p></p><p>In addition, Minions are one of the best ways to deal with overwhelming damage. A Ranger using Twin Strike will still speed things along though, especially if it is built around archery rather than melee. If you can put minions between your Artillery / controller and your melee strikers, while having some skirmisher types go around, you may do better then you expect. If you have Artillery and a means of inflicting the Slowed condition, you can probably make things very dangerous for your players.</p><p></p><p>Of course all that assumes that you were using Brute / Soldier type monsters to try to go after the squishy targets.</p><p></p><p>I also strongly suggest that as the DM, you do what you can to take the long view for the encounters, and plan on making things difficult over a series of encounters rather than a single encounters. Your group is on paper at least a glass cannon; All output with not much ability to stand up if you start landing enough solid hits. Who cares if they can race through the first 4 encounters if the 5th one leaves them short of healing surges? Start finding a way to force just one more encounter (even if it is an easy one) before letting them take a full rest.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4801532, member: 704"] What kinds of monsters are you running up against? 3 Strikers are going to be able to burn through any encounter that is primarily made up of Soldier and Brute type monsters. The game I am playing in had several strikers as well a 5 player group with a Rogue, Warlock, Ranger, Warlord, and a Paladin. Granted, it was rare for all players to show up, but the strikers were able to burn through some fairly heavy opponents, particularly encounters built around Solo's and Elites. However, we could still run into problems when we faced down properly used artillery controllers, and depending on how they were used, Skirmishers. Rather then screwing around with the HP and damage output, have you tried building encounters around anything other than toe to toe? Going after the squishy targets is good, but to make it work you want to use Artillery (ie, ranged attacks), or Skirmishers (better mobility due to shifting actions). Also instead of trying to challenge through using monsters at a higher XP value, you may as well modify them downward in level to build up the numbers while keeping roughly the same XP value for the encounter. This does get you some of the value for lowering the HP, and you should be able to make up for the weaker attack value through bulk. In addition, Minions are one of the best ways to deal with overwhelming damage. A Ranger using Twin Strike will still speed things along though, especially if it is built around archery rather than melee. If you can put minions between your Artillery / controller and your melee strikers, while having some skirmisher types go around, you may do better then you expect. If you have Artillery and a means of inflicting the Slowed condition, you can probably make things very dangerous for your players. Of course all that assumes that you were using Brute / Soldier type monsters to try to go after the squishy targets. I also strongly suggest that as the DM, you do what you can to take the long view for the encounters, and plan on making things difficult over a series of encounters rather than a single encounters. Your group is on paper at least a glass cannon; All output with not much ability to stand up if you start landing enough solid hits. Who cares if they can race through the first 4 encounters if the 5th one leaves them short of healing surges? Start finding a way to force just one more encounter (even if it is an easy one) before letting them take a full rest. END COMMUNICATION [/QUOTE]
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