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Holy cow my party has 3 strikers in it
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<blockquote data-quote="Herschel" data-source="post: 4809274" data-attributes="member: 78357"><p>You might try reading what I wrote again before claiming to be offended. I specifically pointed out age was NOT the determining factor (even though you are still wet behind the ears <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) It's fairly obvious you simply haven't seen what I've seen in 4E, which isn't a cut, just pointing out observations. Fore example: I had to fudge to avoid TPKing a striker-heavy team yesterday and I have TPKd a striker-heavy team before. A balanced party working well together is really hard to beat. A well-played Cleric has been the most impressive character on the table so many times some might think it's broken. Parties on the very brink of TPK suddenly "all" spring back to life when the cleric unlooads his zone healing and totally swings the battle. </p><p> </p><p>Quite simply put, damage is not the be-all/end-all any more, nor are strikers the "best" class. Some of the easiest "hard" encounters I've been through were three wizards, two Swordmages and a Cleric. It's amazing what a couple of zones or burst attacks can do, especially to clear away things like Bugbear Stranglers' meat shields while still hitting them.</p><p> </p><p>A great point was made just before previous post about DM and ecncounter building being a very important factor in how a party works (or doesn't). If the DM only builds or runs things a certain way, certain combos will work better in a small setting but not in the game at-large. .</p></blockquote><p></p>
[QUOTE="Herschel, post: 4809274, member: 78357"] You might try reading what I wrote again before claiming to be offended. I specifically pointed out age was NOT the determining factor (even though you are still wet behind the ears ;) ) It's fairly obvious you simply haven't seen what I've seen in 4E, which isn't a cut, just pointing out observations. Fore example: I had to fudge to avoid TPKing a striker-heavy team yesterday and I have TPKd a striker-heavy team before. A balanced party working well together is really hard to beat. A well-played Cleric has been the most impressive character on the table so many times some might think it's broken. Parties on the very brink of TPK suddenly "all" spring back to life when the cleric unlooads his zone healing and totally swings the battle. Quite simply put, damage is not the be-all/end-all any more, nor are strikers the "best" class. Some of the easiest "hard" encounters I've been through were three wizards, two Swordmages and a Cleric. It's amazing what a couple of zones or burst attacks can do, especially to clear away things like Bugbear Stranglers' meat shields while still hitting them. A great point was made just before previous post about DM and ecncounter building being a very important factor in how a party works (or doesn't). If the DM only builds or runs things a certain way, certain combos will work better in a small setting but not in the game at-large. . [/QUOTE]
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Holy cow my party has 3 strikers in it
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