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Holy cow my party has 3 strikers in it
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4809342" data-attributes="member: 710"><p>And you would be wrong. Unless the Wizard doesn't know what he is doing. </p><p></p><p>You send people into a different area because they can't bring their firepower to bear as effectively (or at all) then otherwise. They don#t get to flank, they might not get to attack at all, they are forced to engage a totally uninjured character. You use this abilities not just to move them somewhere, but because that somewhere puts the party in a better position or the enemy in a worse position. </p><p></p><p>Sure, a Striker would just have dealt damage. That's great. It means the enemies are dead faster. But if the enemies do "listen" to the Controller, the party is dying more slowly, so to speak. And if you die slow enough and the enemy dies fast enough, <em>only</em> the enemies dies. </p><p></p><p>Spreading around damage directed at the party is a great way to keep everyone in the fight. There is a big difference if that 60 points of damage the enemy might be able to inflict per round is target at one character or at 5. If targeted at one, that character might be dying and is out of the fight for a while. In this round, he doesn't deal any damage, no control, no defense, and no healing at all. He actually costs someone else his actions (even if just his minor action) to be recovered. If targeted at 5 characters, all of them can still focus their fire at the enemies, no wasting around resources, everyone fully contributing. </p><p></p><p>And a Striker Heavy party loses a lot of damage potential if one of its members is dropped. A Striker only party might not eve be able to recover on its own from such a loss! The strikers will have to actively work to ensure that they spread the damage around, which will most likely focus on spreading their own damage around. (Since if they keep engaging the same enemy all the time, they can't "control" who is attacking whom.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4809342, member: 710"] And you would be wrong. Unless the Wizard doesn't know what he is doing. You send people into a different area because they can't bring their firepower to bear as effectively (or at all) then otherwise. They don#t get to flank, they might not get to attack at all, they are forced to engage a totally uninjured character. You use this abilities not just to move them somewhere, but because that somewhere puts the party in a better position or the enemy in a worse position. Sure, a Striker would just have dealt damage. That's great. It means the enemies are dead faster. But if the enemies do "listen" to the Controller, the party is dying more slowly, so to speak. And if you die slow enough and the enemy dies fast enough, [I]only[/I] the enemies dies. Spreading around damage directed at the party is a great way to keep everyone in the fight. There is a big difference if that 60 points of damage the enemy might be able to inflict per round is target at one character or at 5. If targeted at one, that character might be dying and is out of the fight for a while. In this round, he doesn't deal any damage, no control, no defense, and no healing at all. He actually costs someone else his actions (even if just his minor action) to be recovered. If targeted at 5 characters, all of them can still focus their fire at the enemies, no wasting around resources, everyone fully contributing. And a Striker Heavy party loses a lot of damage potential if one of its members is dropped. A Striker only party might not eve be able to recover on its own from such a loss! The strikers will have to actively work to ensure that they spread the damage around, which will most likely focus on spreading their own damage around. (Since if they keep engaging the same enemy all the time, they can't "control" who is attacking whom.) [/QUOTE]
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