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Holy Riders: The Cavalier's Guide (By Litigation)
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<blockquote data-quote="Veep" data-source="post: 6707854" data-attributes="member: 6793297"><p style="text-align: center"><span style="font-size: 22px"><strong><u>For Human Riders Only: Lv. 1 At-Will Powers</u></strong></span></p><p></p><p>Both of a Cavalier's usual at-will powers are fixed, but Human Cavaliers who opt to take a bonus at-will power instead of Heroic Effort get a free choice of another at-will power from the Paladin archetype, even an at-will from another Cavalier Virtue besides their own, if desired.</p><p></p><p>The powers <strong>Valiant Strike</strong>, <strong>Strike of Hope</strong> and <strong>Vengeful Strike</strong> have already been discussed in the class features section. Other options will be discussed here. Some of those options use Charisma as an attack stat, so these powers will be split into separate categories based on attack stat, for your convenience.</p><p></p><p><strong>Strength OR Charisma, Weapon</strong></p><p> </p><p><strong><span style="color: DeepSkyBlue">Ardent Strike</span> (DP)</strong>: You hit with it, you put Divine Sanction on your foe. You can charge with it, too. Having an at-will DS power can be a pretty great asset to your defending, particularly because of the fine feat support DS gets. A note on the domains: They're all typically attached to evil deities, so you probably won't take advantage of those much.</p><p></p><p><em>Associated Domains</em>: Darkness, Destruction, Strife, Torment</p><p> </p><p></p><p><strong>Strength, Weapon</strong></p><p> </p><p><strong><span style="color: Red">Challenging Strike</span> (PHBH)</strong>: For all intents and purposes, this one is obsoleted by Ardent Strike.</p><p></p><p><em>Associated Domains</em>: None</p><p></p><p><strong>Dominator's Strike (HoS)</strong>: This Blackguard of Domination at-will is basically a STR primary/CHA secondary copy of Bolstering Strike, minus the domain support. Which certainly isn't bad, mind you, just not the best you can do.</p><p></p><p><em>Associated Domains</em>: None</p><p></p><p><strong><span style="color: Red">Ferocious Strike</span> (HoS)</strong>: Blackguards of Fury don't have a choice about this one, but you do, and the correct choice is to stay as far the hell away from it as possible. Combat advantage is easy enough to get when you need it the most that you should never need this.</p><p></p><p><em>Associated Domains</em>: None</p><p></p><p><strong><span style="color: Blue">Forbidding Strike</span> (PHBH)</strong>: When someone next to you just needs protecting in a pinch, throw this out. When it hits, the ally gets tier-scaling damage resistance (2/5/10) until the end of your next turn. You won't use it all the time, but it's very handy when you do need it. No domain support, but this one really doesn't need it.</p><p></p><p><em>Associated Domains</em>: None</p><p></p><p><strong><span style="color: Red">Holy Strike</span> (PHB)</strong>: This at-will is bred to do damage. But without a consistent mark and without a high Wisdom, you won't do the damage this at-will power is intended to do. Cavaliers should never take this one.</p><p></p><p><em>Associated Domains</em>: Fate, Freedom, Luck, Strength, Vengeance</p><p></p><p><strong><span style="color: Red">Vengeance Strike</span> (HoS)</strong>: The Blackguard's default power. There is no reason to ever use this over your default Valiant Strike. Valiant Strike is hands-down better in the exact same situations.</p><p></p><p><em>Associated Domains</em>: None</p><p> </p><p></p><p><strong>Charisma, Weapon</strong></p><p> </p><p><strong><span style="color: #ff0000">Bolstering Strike</span> (PHB)</strong>: Most Human Cavaliers should pretend this one doesn't exist. You don't have the Wisdom to make the THP granting work for you. <span style="color: #00ccff"><strong>Lone exception</strong></span>: Retrain your at-will power into this in Epic Tier, multiclass into Fighter, take the Earth domain feat and Overwhelming Impact and, armed with a hammer, you'll have yourself an at-will dazing power.</p><p></p><p><em>Associated Domains</em>: Change, Creation, Earth, Life, War</p><p></p><p><strong><span style="color: Red">Enfeebling Strike</span> (PHB)</strong>: Amazing for the O-Paladin, but worthless to you. Without a consistent, reliable, at-will way to mark you're just not going to get much use out of this one.</p><p></p><p><em>Associated Domains</em>: Death, Madness, Moon, Poison, Trickery, Tyranny, Undeath, Winter</p><p></p><p><strong><span style="color: DeepSkyBlue">Virtuous Strike</span> (DP)</strong>: At-will Radiant keyword, gives you a +2 bonus to saves if it hits. It also counts as an MBA, opening up the possibility of some more esoteric, strictly CHA-based Cavalier builds, especially when you consider that this power gets support from some of the best domains. Such builds will have two dead-weight at-will powers, but depending on how you play it and your domain choice, it just might be worth it.</p><p></p><p><em>Associated Domains</em>: Arcana, Justice, Knowledge, Love, Sea, Sun</p><p> </p><p> </p><p></p><p style="text-align: center"><span style="font-size: 22px"><strong><u>Riding around the Domain: Deities and Domains</u></strong></span></p><p></p><p>You can only apply the benefits of one domain power feat per usage of an at-will. They're optional, just like all feats, but it is recommended you at least consider them, as many of them do provide fairly significant extra bonuses on your at-will powers. Since Cavaliers are more likely to spam their at-will powers than O-Paladins are, domains are of particular interest to them. And consequently, some domains that the O-Paladin wouldn't give the light of day are actually of interest to Cavaliers.</p><p></p><p>For your convenience, the deities to whom these domains apply and the domain feats that alter <strong>Valiant Strike</strong> and any <strong>recommended at-wills for Human Cavaliers</strong> will be listed here.</p><p></p><p> </p><p></p><p><span style="font-size: 18px"><strong>Deities and Associated Domains</strong></span></p><p></p><p><strong>Core</strong></p><p> </p><p><strong>Good/Unaligned</strong></p><p>Avandra: Change, Freedom, Luck</p><p>Bahamut: Hope, Justice, Protection </p><p>Corellon: Arcana, Skill, Wilderness </p><p>Erathis: Civilization, Creation, Justice </p><p>Ioun: Fate, Knowledge, Skill </p><p>Kord: Storm, Strength, War </p><p>Melora: Life, Sea, Wilderness </p><p>Moradin: Creation, Earth, Protection </p><p>Pelor: Hope, Life, Sun </p><p>The Raven Queen: Death, Fate, Winter </p><p>Sehanine: Love, Moon, Trickery</p><p></p><p><strong>Evil</strong></p><p>Asmodeus: Civilization, Tyranny</p><p> Bane: Skill, War </p><p>Gruumsh: Destruction, Strength </p><p>Lolth: Darkness, Trickery </p><p>Tharizdun: Destruction, Madness </p><p>Tiamat: Strife, Vengeance </p><p>Torog: Earth, Torment </p><p>Vecna: Knowledge, Undeath </p><p>Zehir: Darkness, Poison</p><p> </p><p></p><p><strong>Forgotten Realms (D 378)</strong></p><p> </p><p><strong>Good/Unaligned</strong></p><p>Amaunator: Civilization, Justice, Sun</p><p>Angharradh: Hope, Protection</p><p>Bahamut: Justice, Strength</p><p>Berronar Truesilver: Life, Protection</p><p>Chauntea: Earth, Hope, Life</p><p>Corellon: Arcana, Skill, Wilderness</p><p>Garl Glittergold: Creation, Trickery</p><p>Gond: Creation, Knowledge</p><p>Ilmater: Freedom, Hope</p><p>Kelemvor: Death, Fate, Justice</p><p>Mielikki: Freedom, Wilderness</p><p>Moradin: Creation, Earth, Protection</p><p>Oghma: Knowledge, Skill, Trickery</p><p>Selûne: Arcana, Change, Moon</p><p>Sheela Peryroyl: Love, Wilderness</p><p>Silvanus: Life, Storm, Wilderness</p><p>Sune: Love, Skill, Trickery</p><p>Tempus: Protection, Strength, War</p><p>Torm: Civilization, Justice, Protection</p><p>Tymora: Change, Luck</p><p>Waukeen: Civilization, Knowledge</p><p></p><p><strong>Evil</strong></p><p>Asmodeus: Knowledge, Torment, Tyranny</p><p>Auril: Storm, Winter</p><p>Bane: Civilization, Tyranny, War</p><p>Beshaba: Fate, Trickery</p><p>Cyric: Madness, Strife, Trickery</p><p>Ghaunadaur: Destruction, Earth, Madness</p><p>Gruumsh: Destruction, Storm, Strength</p><p>Lolth: Darkness, Poison, Strife</p><p>Loviatar: Torment, Vengeance</p><p>Luthic: Earth, Protection</p><p>Shar: Darkness, Knowledge, Undeath</p><p>Sseth: Arcana, Darkness</p><p>Talona: Destruction, Poison</p><p>Tiamat: Tyranny, Vengeance</p><p>Umberlee: Sea, Storm</p><p>Zehir: Darkness, Poison</p><p> </p><p></p><p><strong>Eberron (D 378)</strong></p><p> </p><p><strong>Good/Unaligned</strong></p><p>The Silver Flame: Hope, Justice, Protection</p><p>The Sovereign Host: Civilization, Fate, Knowledge</p><p>Arawai: Life, Storm, Wilderness</p><p>Aureon: Arcana, Justice, Knowledge</p><p>Balinor: Earth, Strength, Wilderness</p><p>Boldrei: Civilization, Justice, Protection</p><p>Dol Arrah: Hope, Sun, War</p><p>Dol Dorn: Skill, Strength, War</p><p>Kol Korran: Civilization, Skill, Trickery</p><p>Olladra: Change, Freedom, Luck</p><p>Onatar: Civilization, Creation, Strength</p><p>The Traveler: Change, Creation, Trickery</p><p>The Blood of Vol: Death, Undeath</p><p>The Path of Light: Freedom, Skill, Sun</p><p>The Spirits of the Past: Protection, Vengeance, War</p><p>The Undying Court: Fate, Knowledge, Undeath</p><p></p><p><strong>Evil</strong></p><p>The Dark Six: Destruction, Wilderness</p><p>The Devourer: Destruction, Sea, Storm</p><p>The Fury: Madness, Vengeance</p><p>The Keeper: Death, Torment</p><p>The Mockery: Trickery, War</p><p>The Shadow: Arcana, Darkness</p><p>Cults of the Dragon Below: Darkness, Madness</p><p> </p><p> </p><p></p><p><span style="font-size: 18px"><strong>Domain power feats</strong></span></p><p></p><p><strong>Valiant Strike</strong></p><p> </p><p><strong><span style="color: #0000ff">Power of Civilization</span> (DP)</strong>: +1 damage bonus per enemy next to you. This one is of a lot more interest to Cavaliers than to O-Paladins. With your higher rate of at-will usage this can make Valiant Strike a solid go-to option for damage.</p><p></p><p><strong><span style="color: Blue">Power of Hope</span> (DP)</strong>: Grant a +1 power bonus to attack to an ally up to 5 squares away when you hit. Solid power that allows you to show a little leadership.</p><p></p><p><strong><span style="color: Blue">Power of Protection</span> (DP)</strong>: A hit gives an ally up to 5 squares away +1 power bonus to all defenses. This one's nice. You'll be in position to grant this a lot.</p><p></p><p><strong><span style="color: #ff9900">Power of Skill</span> (DP)</strong>: Turns Valiant Strike into a deadly accurate melee basic attack. If you qualify for this domain, you're taking this, period.</p><p></p><p><strong><span style="color: DeepSkyBlue">Power of the Storm</span> (DP)</strong>: Gives Valiant Strike the Thunder keyword, along with the +2/3/4 damage bonus. This one is actually really nice. The Thunder keyword gets great support from feats and other features (Echoes of Thunder, Oncoming Storm). A Stormsoul Genasi will love this one. And if you're in Eberron and have the Mark of Storm Dragonmark, even better.</p><p></p><p><strong>Power of the Wilderness (DP)</strong>: On a hit, you and adjacent allies ignore difficult terrain. Not bad.</p><p> </p><p></p><p><strong>Ardent Strike</strong></p><p> </p><p><strong><span style="color: Blue">Power of Darkness</span> (DP)</strong>: Concealment against the next attack when you hit. This one's pretty good.</p><p></p><p><strong><span style="color: #800080">Power of Destruction</span> (DP)</strong>: Tier-scaling damage boost that only works against unbloodied enemies. Meh.</p><p></p><p><strong><span style="color: #0000ff">Power of Strife</span> (DP)</strong>: Tier-scaling damage bonus, but this one's a lot better than the others of that type. +1/2/3 bonus for <em>each</em> enemy within 3 squares of the target, which means in some cases you could really pile on the damage with this one. You should still pick up the general damage feats first, but this one's actually worth a look.</p><p></p><p><strong>Power of Torment (DP)</strong>: A hit with Ardent Strike sets up combat advantage for your ally's next attack. Decent.</p><p> </p><p></p><p><strong>Bolstering Strike</strong></p><p> </p><p><strong><span style="color: #ff9900">Power of Earth</span> (DP)</strong>: This is the ONLY reason Cavaliers should even consider Bolstering Strike at all. Only take Bolstering Strike, and this feat, as you're approaching Epic Tier, already multiclassed into Fighter, using a hammer and having taken Overwhelming Impact to get your at-will daze.</p><p> </p><p></p><p><strong>Virtuous Strike</strong></p><p> </p><p><strong><span style="color: Blue">Power of Arcana</span> (AP)</strong>: Makes your Virtuous Strike an Arcane power when you use it, which opens it up for synergies with certain feats you can get via Arcane multiclassing, such as the White Lotus line. Master Riposte actually works with your Righteous Radiance and Defender Aura, for starters ...</p><p></p><p><strong>Power of Justice (DP)</strong>: A hit grants a +1 power bonus to attack for all bloodied allies within 10 squares. Situational, but it comes up often enough to warrant a look.</p><p></p><p><strong><span style="color: Blue">Power of Knowledge</span> (DP)</strong>: A hit gives you a +1 power bonus to all defenses. Solid.</p><p></p><p><strong><span style="color: Red">Power of Love</span> (DP)</strong>: THPs at the expense of all your damage done with Virtuous Strike is NEVER a good deal. Shun this like the Spellplague.</p><p></p><p><strong><span style="color: Blue">Power of the Sea</span> (DP)</strong>: A hit either allows you to make a save or slaps a -2 penalty on the enemy's save. Solid choice, and very versatile. It can save you or help prolong an enemy's misery from a save-ends status power. And when you get <span style="color: #00ccff"><strong>Hero's Poise</strong></span> in Paragon Tier, this one really takes off.</p><p></p><p><strong><span style="color: DeepSkyBlue">Power of the Sun</span> (DP)</strong>: Cause tier-scaling Radiant vulnerability (3/5/8) when you hit. This one's actually really good, and not just for the extra damage on follow-up Radiant attacks from you or anyone else until the end of your next turn. It also makes violating your Defender Aura and DS marks hurt a lot more. It also makes your Holy Smites deal more pain. And certain powers (such as Bless Weapon) can really punish Radiant vulnerability.</p></blockquote><p></p>
[QUOTE="Veep, post: 6707854, member: 6793297"] [CENTER][SIZE=6][b][u]For Human Riders Only: Lv. 1 At-Will Powers[/u][/b][/SIZE][/CENTER] Both of a Cavalier's usual at-will powers are fixed, but Human Cavaliers who opt to take a bonus at-will power instead of Heroic Effort get a free choice of another at-will power from the Paladin archetype, even an at-will from another Cavalier Virtue besides their own, if desired. The powers [b]Valiant Strike[/b], [b]Strike of Hope[/b] and [b]Vengeful Strike[/b] have already been discussed in the class features section. Other options will be discussed here. Some of those options use Charisma as an attack stat, so these powers will be split into separate categories based on attack stat, for your convenience. [b]Strength OR Charisma, Weapon[/b] [b][COLOR=DeepSkyBlue]Ardent Strike[/COLOR] (DP)[/b]: You hit with it, you put Divine Sanction on your foe. You can charge with it, too. Having an at-will DS power can be a pretty great asset to your defending, particularly because of the fine feat support DS gets. A note on the domains: They're all typically attached to evil deities, so you probably won't take advantage of those much. [i]Associated Domains[/i]: Darkness, Destruction, Strife, Torment [b]Strength, Weapon[/b] [b][COLOR=Red]Challenging Strike[/COLOR] (PHBH)[/b]: For all intents and purposes, this one is obsoleted by Ardent Strike. [i]Associated Domains[/i]: None [b]Dominator's Strike (HoS)[/b]: This Blackguard of Domination at-will is basically a STR primary/CHA secondary copy of Bolstering Strike, minus the domain support. Which certainly isn't bad, mind you, just not the best you can do. [i]Associated Domains[/i]: None [b][COLOR=Red]Ferocious Strike[/COLOR] (HoS)[/b]: Blackguards of Fury don't have a choice about this one, but you do, and the correct choice is to stay as far the hell away from it as possible. Combat advantage is easy enough to get when you need it the most that you should never need this. [i]Associated Domains[/i]: None [b][COLOR=Blue]Forbidding Strike[/COLOR] (PHBH)[/b]: When someone next to you just needs protecting in a pinch, throw this out. When it hits, the ally gets tier-scaling damage resistance (2/5/10) until the end of your next turn. You won't use it all the time, but it's very handy when you do need it. No domain support, but this one really doesn't need it. [i]Associated Domains[/i]: None [b][COLOR=Red]Holy Strike[/COLOR] (PHB)[/b]: This at-will is bred to do damage. But without a consistent mark and without a high Wisdom, you won't do the damage this at-will power is intended to do. Cavaliers should never take this one. [i]Associated Domains[/i]: Fate, Freedom, Luck, Strength, Vengeance [b][COLOR=Red]Vengeance Strike[/COLOR] (HoS)[/b]: The Blackguard's default power. There is no reason to ever use this over your default Valiant Strike. Valiant Strike is hands-down better in the exact same situations. [i]Associated Domains[/i]: None [b]Charisma, Weapon[/b] [b][COLOR=#ff0000]Bolstering Strike[/COLOR] (PHB)[/b]: Most Human Cavaliers should pretend this one doesn't exist. You don't have the Wisdom to make the THP granting work for you. [COLOR=#00ccff][b]Lone exception[/b][/COLOR]: Retrain your at-will power into this in Epic Tier, multiclass into Fighter, take the Earth domain feat and Overwhelming Impact and, armed with a hammer, you'll have yourself an at-will dazing power. [i]Associated Domains[/i]: Change, Creation, Earth, Life, War [b][COLOR=Red]Enfeebling Strike[/COLOR] (PHB)[/b]: Amazing for the O-Paladin, but worthless to you. Without a consistent, reliable, at-will way to mark you're just not going to get much use out of this one. [i]Associated Domains[/i]: Death, Madness, Moon, Poison, Trickery, Tyranny, Undeath, Winter [b][COLOR=DeepSkyBlue]Virtuous Strike[/COLOR] (DP)[/b]: At-will Radiant keyword, gives you a +2 bonus to saves if it hits. It also counts as an MBA, opening up the possibility of some more esoteric, strictly CHA-based Cavalier builds, especially when you consider that this power gets support from some of the best domains. Such builds will have two dead-weight at-will powers, but depending on how you play it and your domain choice, it just might be worth it. [i]Associated Domains[/i]: Arcana, Justice, Knowledge, Love, Sea, Sun [CENTER][SIZE=6][b][u]Riding around the Domain: Deities and Domains[/u][/b][/SIZE][/CENTER] You can only apply the benefits of one domain power feat per usage of an at-will. They're optional, just like all feats, but it is recommended you at least consider them, as many of them do provide fairly significant extra bonuses on your at-will powers. Since Cavaliers are more likely to spam their at-will powers than O-Paladins are, domains are of particular interest to them. And consequently, some domains that the O-Paladin wouldn't give the light of day are actually of interest to Cavaliers. For your convenience, the deities to whom these domains apply and the domain feats that alter [b]Valiant Strike[/b] and any [b]recommended at-wills for Human Cavaliers[/b] will be listed here. [Size=5][b]Deities and Associated Domains[/b][/size] [b]Core[/b] [b]Good/Unaligned[/b] Avandra: Change, Freedom, Luck Bahamut: Hope, Justice, Protection Corellon: Arcana, Skill, Wilderness Erathis: Civilization, Creation, Justice Ioun: Fate, Knowledge, Skill Kord: Storm, Strength, War Melora: Life, Sea, Wilderness Moradin: Creation, Earth, Protection Pelor: Hope, Life, Sun The Raven Queen: Death, Fate, Winter Sehanine: Love, Moon, Trickery [b]Evil[/b] Asmodeus: Civilization, Tyranny Bane: Skill, War Gruumsh: Destruction, Strength Lolth: Darkness, Trickery Tharizdun: Destruction, Madness Tiamat: Strife, Vengeance Torog: Earth, Torment Vecna: Knowledge, Undeath Zehir: Darkness, Poison [b]Forgotten Realms (D 378)[/b] [b]Good/Unaligned[/b] Amaunator: Civilization, Justice, Sun Angharradh: Hope, Protection Bahamut: Justice, Strength Berronar Truesilver: Life, Protection Chauntea: Earth, Hope, Life Corellon: Arcana, Skill, Wilderness Garl Glittergold: Creation, Trickery Gond: Creation, Knowledge Ilmater: Freedom, Hope Kelemvor: Death, Fate, Justice Mielikki: Freedom, Wilderness Moradin: Creation, Earth, Protection Oghma: Knowledge, Skill, Trickery Selûne: Arcana, Change, Moon Sheela Peryroyl: Love, Wilderness Silvanus: Life, Storm, Wilderness Sune: Love, Skill, Trickery Tempus: Protection, Strength, War Torm: Civilization, Justice, Protection Tymora: Change, Luck Waukeen: Civilization, Knowledge [b]Evil[/b] Asmodeus: Knowledge, Torment, Tyranny Auril: Storm, Winter Bane: Civilization, Tyranny, War Beshaba: Fate, Trickery Cyric: Madness, Strife, Trickery Ghaunadaur: Destruction, Earth, Madness Gruumsh: Destruction, Storm, Strength Lolth: Darkness, Poison, Strife Loviatar: Torment, Vengeance Luthic: Earth, Protection Shar: Darkness, Knowledge, Undeath Sseth: Arcana, Darkness Talona: Destruction, Poison Tiamat: Tyranny, Vengeance Umberlee: Sea, Storm Zehir: Darkness, Poison [b]Eberron (D 378)[/b] [b]Good/Unaligned[/b] The Silver Flame: Hope, Justice, Protection The Sovereign Host: Civilization, Fate, Knowledge Arawai: Life, Storm, Wilderness Aureon: Arcana, Justice, Knowledge Balinor: Earth, Strength, Wilderness Boldrei: Civilization, Justice, Protection Dol Arrah: Hope, Sun, War Dol Dorn: Skill, Strength, War Kol Korran: Civilization, Skill, Trickery Olladra: Change, Freedom, Luck Onatar: Civilization, Creation, Strength The Traveler: Change, Creation, Trickery The Blood of Vol: Death, Undeath The Path of Light: Freedom, Skill, Sun The Spirits of the Past: Protection, Vengeance, War The Undying Court: Fate, Knowledge, Undeath [b]Evil[/b] The Dark Six: Destruction, Wilderness The Devourer: Destruction, Sea, Storm The Fury: Madness, Vengeance The Keeper: Death, Torment The Mockery: Trickery, War The Shadow: Arcana, Darkness Cults of the Dragon Below: Darkness, Madness [Size=5][b]Domain power feats[/b][/size] [b]Valiant Strike[/b] [b][COLOR=#0000ff]Power of Civilization[/COLOR] (DP)[/b]: +1 damage bonus per enemy next to you. This one is of a lot more interest to Cavaliers than to O-Paladins. With your higher rate of at-will usage this can make Valiant Strike a solid go-to option for damage. [b][COLOR=Blue]Power of Hope[/COLOR] (DP)[/b]: Grant a +1 power bonus to attack to an ally up to 5 squares away when you hit. Solid power that allows you to show a little leadership. [b][COLOR=Blue]Power of Protection[/COLOR] (DP)[/b]: A hit gives an ally up to 5 squares away +1 power bonus to all defenses. This one's nice. You'll be in position to grant this a lot. [b][COLOR=#ff9900]Power of Skill[/COLOR] (DP)[/b]: Turns Valiant Strike into a deadly accurate melee basic attack. If you qualify for this domain, you're taking this, period. [b][COLOR=DeepSkyBlue]Power of the Storm[/COLOR] (DP)[/b]: Gives Valiant Strike the Thunder keyword, along with the +2/3/4 damage bonus. This one is actually really nice. The Thunder keyword gets great support from feats and other features (Echoes of Thunder, Oncoming Storm). A Stormsoul Genasi will love this one. And if you're in Eberron and have the Mark of Storm Dragonmark, even better. [b]Power of the Wilderness (DP)[/b]: On a hit, you and adjacent allies ignore difficult terrain. Not bad. [b]Ardent Strike[/b] [b][COLOR=Blue]Power of Darkness[/COLOR] (DP)[/b]: Concealment against the next attack when you hit. This one's pretty good. [b][COLOR=#800080]Power of Destruction[/COLOR] (DP)[/b]: Tier-scaling damage boost that only works against unbloodied enemies. Meh. [b][COLOR=#0000ff]Power of Strife[/COLOR] (DP)[/b]: Tier-scaling damage bonus, but this one's a lot better than the others of that type. +1/2/3 bonus for [i]each[/i] enemy within 3 squares of the target, which means in some cases you could really pile on the damage with this one. You should still pick up the general damage feats first, but this one's actually worth a look. [b]Power of Torment (DP)[/b]: A hit with Ardent Strike sets up combat advantage for your ally's next attack. Decent. [b]Bolstering Strike[/b] [b][COLOR=#ff9900]Power of Earth[/COLOR] (DP)[/b]: This is the ONLY reason Cavaliers should even consider Bolstering Strike at all. Only take Bolstering Strike, and this feat, as you're approaching Epic Tier, already multiclassed into Fighter, using a hammer and having taken Overwhelming Impact to get your at-will daze. [b]Virtuous Strike[/b] [b][COLOR=Blue]Power of Arcana[/COLOR] (AP)[/b]: Makes your Virtuous Strike an Arcane power when you use it, which opens it up for synergies with certain feats you can get via Arcane multiclassing, such as the White Lotus line. Master Riposte actually works with your Righteous Radiance and Defender Aura, for starters ... [b]Power of Justice (DP)[/b]: A hit grants a +1 power bonus to attack for all bloodied allies within 10 squares. Situational, but it comes up often enough to warrant a look. [b][COLOR=Blue]Power of Knowledge[/COLOR] (DP)[/b]: A hit gives you a +1 power bonus to all defenses. Solid. [b][COLOR=Red]Power of Love[/COLOR] (DP)[/b]: THPs at the expense of all your damage done with Virtuous Strike is NEVER a good deal. Shun this like the Spellplague. [b][COLOR=Blue]Power of the Sea[/COLOR] (DP)[/b]: A hit either allows you to make a save or slaps a -2 penalty on the enemy's save. Solid choice, and very versatile. It can save you or help prolong an enemy's misery from a save-ends status power. And when you get [COLOR=#00ccff][b]Hero's Poise[/b][/COLOR] in Paragon Tier, this one really takes off. [b][COLOR=DeepSkyBlue]Power of the Sun[/COLOR] (DP)[/b]: Cause tier-scaling Radiant vulnerability (3/5/8) when you hit. This one's actually really good, and not just for the extra damage on follow-up Radiant attacks from you or anyone else until the end of your next turn. It also makes violating your Defender Aura and DS marks hurt a lot more. It also makes your Holy Smites deal more pain. And certain powers (such as Bless Weapon) can really punish Radiant vulnerability. 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Holy Riders: The Cavalier's Guide (By Litigation)
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