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[Homebrew]5e Arcane Tradition - Dabbler
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<blockquote data-quote="Doccit" data-source="post: 7507802" data-attributes="member: 6965734"><p>Hey guys! I wanted to try my hand at creating a customizable generalist wizard that encourages playing creatively. How does this look?</p><p></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"><strong>Always Prepared</strong> - Beginning when you select this school at 2nd level, you may prepare an additional number of wizard spells each day equal to your wizard level/5 (rounded up).</span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"></span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"></span></span><span style="color: #1C1C1C"><span style="font-family: inherit"><strong>Quick Cantrip</strong> - Starting at 2nd level, your focus on the fundamentals allows you to cast certain cantrips quickly. You can take a Bonus Action on each of your turns in Combat. This action can be used only to cast one of the following cantrips that you know: Friends, Dancing Lights, Light, Mage Hand, Mending, Message, Minor Illusion, and Prestidigitation.</span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"></span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"><strong>Rote Memorization </strong>- At the 6th level, you have achieved such mastery over certain Spells that you can cast them at will. Choose a one of the following spells which is your Spellbook: unseen servant, silent image, disguise self, detect magic, alarm, tenser's floating disc, feather fall, comprehend languages, jump. You can cast the spell you have chosen at its lowest level without expending a spell slot when you have it prepared. If you want to cast the spell at a higher level, you must expend a spell slot as normal.</span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"></span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit">By spending 8 hours in study, you can exchange the spell you chose for a different one which you could have chosen.</span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"></span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"><strong>Magical Secrets</strong> - By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one, and you learn them as you would a normal wizard spell, recording them in your spellbook. A spell you choose must be of a level you can cast, as shown on the wizard table, or a cantrip. The chosen spells count as wizard spells for you.</span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"></span></span></p><p><span style="color: #1C1C1C"><span style="font-family: inherit"><strong>Dabbler's Knack</strong> - By the 14th level, you have picked up a useful trick from another school of magic. Choose any arcane tradition feature available at the 2nd, 6th, or 10th level from an arcane tradition other than Dabbler, and you gain that feature. Insofar as the feature relies upon you having a different class feature which you don't have, it is unusable (for example, if you choose projected ward as your dabbler's knack, you do not have an arcane ward, so you cannot use it to absorb damage).</span></span>).</p></blockquote><p></p>
[QUOTE="Doccit, post: 7507802, member: 6965734"] Hey guys! I wanted to try my hand at creating a customizable generalist wizard that encourages playing creatively. How does this look? [COLOR=#1C1C1C][FONT='inherit'][B]Always Prepared[/B] - Beginning when you select this school at 2nd level, you may prepare an additional number of wizard spells each day equal to your wizard level/5 (rounded up). [/FONT][/COLOR][COLOR=#1C1C1C][FONT='inherit'][B]Quick Cantrip[/B] - Starting at 2nd level, your focus on the fundamentals allows you to cast certain cantrips quickly. You can take a Bonus Action on each of your turns in Combat. This action can be used only to cast one of the following cantrips that you know: Friends, Dancing Lights, Light, Mage Hand, Mending, Message, Minor Illusion, and Prestidigitation. [/FONT][/COLOR] [COLOR=#1C1C1C][FONT='inherit'][B]Rote Memorization [/B]- At the 6th level, you have achieved such mastery over certain Spells that you can cast them at will. Choose a one of the following spells which is your Spellbook: unseen servant, silent image, disguise self, detect magic, alarm, tenser's floating disc, feather fall, comprehend languages, jump. You can cast the spell you have chosen at its lowest level without expending a spell slot when you have it prepared. If you want to cast the spell at a higher level, you must expend a spell slot as normal. [/FONT][/COLOR] [COLOR=#1C1C1C][FONT='inherit']By spending 8 hours in study, you can exchange the spell you chose for a different one which you could have chosen. [/FONT][/COLOR] [COLOR=#1C1C1C][FONT='inherit'][B]Magical Secrets[/B] - By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one, and you learn them as you would a normal wizard spell, recording them in your spellbook. A spell you choose must be of a level you can cast, as shown on the wizard table, or a cantrip. The chosen spells count as wizard spells for you. [/FONT][/COLOR] [COLOR=#1C1C1C][FONT='inherit'][B]Dabbler's Knack[/B] - By the 14th level, you have picked up a useful trick from another school of magic. Choose any arcane tradition feature available at the 2nd, 6th, or 10th level from an arcane tradition other than Dabbler, and you gain that feature. Insofar as the feature relies upon you having a different class feature which you don't have, it is unusable (for example, if you choose projected ward as your dabbler's knack, you do not have an arcane ward, so you cannot use it to absorb damage).[/FONT][/COLOR]). [/QUOTE]
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