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Homebrew class: the PARAGON
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<blockquote data-quote="TheCosmicKid" data-source="post: 7830954" data-attributes="member: 6683613"><p>[USER=6987520]@dnd4vr[/USER] A few notes. Forgive me if I'm kind of harsh; I feel like I have some more license than usual given that I'm critiquing a revision of my own work. So let me start off by saying that most of all, I'm very happy that my ideas have struck enough of a chord to inspire others to put their own time into working on it.</p><p></p><p>Don't you think a character who looks like the Hero of Iroas deserves some sort of unarmored defense ability? It'd be a shame to cover that up.</p><p></p><p>Heroic Stature starts to run into bounded accuracy problems once the paragon's Strength + Muscle Mass bonus gets high. Under the hood, the point of my version is <em>not</em> to emulate big, inaccurate swings; that's just thematic justification. The point is to keep this bonus in check. At 20th level, a paragon without this ability would have +16 to attacks just from proficiency and Strength/Muscle Mass. So making the penalty optional defeats the purpose. And making it disadvantage instead of a numeric penalty causes it to be almost meaningless with such a huge bonus: "Okay, my worse roll is a 2. I still hit an 18."</p><p></p><p>Brawler needs to have a higher damage value for improvised weapons than for unarmed strikes. DM: "There is an army assembled before you. You are completely unarmed, but on the ground in front of you is the jawbone of an ass." Player: "Well, I <em>could</em> pick it up, but I do exactly the same damage by punching these guys, so I'm just gonna do that instead."</p><p></p><p>Changing Muscle Mass from an actual Strength increase to a simulated bonus undermines the whole fantasy of the class, which is to eventually be able to write a "30" on your character sheet. Players can feel the difference between getting a bonus that's <em>kind of almost like</em> being as strong as a titan, and <em>actually</em> being as strong as a titan.</p><p></p><p>For Straining Sinews, 2d6 is a huge amount to add to a check, especially at level 3.</p><p></p><p>Heavy Hit is extremely underpowered. Getting maximum damage on one attack is considerably worse than getting two attacks, there's a daily limit on it, and it doesn't work with unarmed strikes or improvised weapons which we gave the class a special class feature for just to encourage them to use. At levels after 5th, far from feeling superpowered, paragons are going to be dealing dramatically less damage than all their buddies. I know the extra dice in my version look like a lot, but have you checked out what a rogue does? You <em>need</em> a lot to keep up with Extra Attack.</p><p></p><p>I thought about doing Great Cleave with a single attack roll, but decided to flatten out the uncertainty a bit instead. Missing and doing nothing always feels bad, and a paragon is going to do a lot of that for the first eight levels. I decided it was time to throw the player a bone rather than double down on the do-nothing potential.</p><p></p><p>Straining Resolve just kind of blows the fighter's Indomitable out of the water. I tried to avoid doing that.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7830954, member: 6683613"] [USER=6987520]@dnd4vr[/USER] A few notes. Forgive me if I'm kind of harsh; I feel like I have some more license than usual given that I'm critiquing a revision of my own work. So let me start off by saying that most of all, I'm very happy that my ideas have struck enough of a chord to inspire others to put their own time into working on it. Don't you think a character who looks like the Hero of Iroas deserves some sort of unarmored defense ability? It'd be a shame to cover that up. Heroic Stature starts to run into bounded accuracy problems once the paragon's Strength + Muscle Mass bonus gets high. Under the hood, the point of my version is [I]not[/I] to emulate big, inaccurate swings; that's just thematic justification. The point is to keep this bonus in check. At 20th level, a paragon without this ability would have +16 to attacks just from proficiency and Strength/Muscle Mass. So making the penalty optional defeats the purpose. And making it disadvantage instead of a numeric penalty causes it to be almost meaningless with such a huge bonus: "Okay, my worse roll is a 2. I still hit an 18." Brawler needs to have a higher damage value for improvised weapons than for unarmed strikes. DM: "There is an army assembled before you. You are completely unarmed, but on the ground in front of you is the jawbone of an ass." Player: "Well, I [I]could[/I] pick it up, but I do exactly the same damage by punching these guys, so I'm just gonna do that instead." Changing Muscle Mass from an actual Strength increase to a simulated bonus undermines the whole fantasy of the class, which is to eventually be able to write a "30" on your character sheet. Players can feel the difference between getting a bonus that's [I]kind of almost like[/I] being as strong as a titan, and [I]actually[/I] being as strong as a titan. For Straining Sinews, 2d6 is a huge amount to add to a check, especially at level 3. Heavy Hit is extremely underpowered. Getting maximum damage on one attack is considerably worse than getting two attacks, there's a daily limit on it, and it doesn't work with unarmed strikes or improvised weapons which we gave the class a special class feature for just to encourage them to use. At levels after 5th, far from feeling superpowered, paragons are going to be dealing dramatically less damage than all their buddies. I know the extra dice in my version look like a lot, but have you checked out what a rogue does? You [i]need[/i] a lot to keep up with Extra Attack. I thought about doing Great Cleave with a single attack roll, but decided to flatten out the uncertainty a bit instead. Missing and doing nothing always feels bad, and a paragon is going to do a lot of that for the first eight levels. I decided it was time to throw the player a bone rather than double down on the do-nothing potential. Straining Resolve just kind of blows the fighter's Indomitable out of the water. I tried to avoid doing that. [/QUOTE]
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