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*Dungeons & Dragons
Homebrew class, True Mage (need opinions about balance)
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<blockquote data-quote="Celebrim" data-source="post: 6280775" data-attributes="member: 4937"><p>In other words nothing. </p><p></p><p>Losing the familiar amounts to an advantage.</p><p></p><p>Losing the Wizard bonus feats involves almost no cost, since the sort of things a wizard might spend bonus feats on generally have low value.</p><p></p><p>In general, any class that improves an existing spellcasting class by discarding minor abilities in order to strengthen its core powers is unbalanced. For example, further reducing BAB to gain increased magical abilities is probably unbalanced.</p><p></p><p>If you want to balance increased spell selection, you have to trade away some strength - not something irrelevant. For example, increased spell selection could be balanced by slowed access to higher level spells. You have to be careful about negative game impact though. Hyperfocus is always bad. So while in theory you can trade increased spell selection for fewer available spells, in practice this is deginerate since it always leads to characters that 'go nova' and then find the means to retreat for a day before attacking again.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6280775, member: 4937"] In other words nothing. Losing the familiar amounts to an advantage. Losing the Wizard bonus feats involves almost no cost, since the sort of things a wizard might spend bonus feats on generally have low value. In general, any class that improves an existing spellcasting class by discarding minor abilities in order to strengthen its core powers is unbalanced. For example, further reducing BAB to gain increased magical abilities is probably unbalanced. If you want to balance increased spell selection, you have to trade away some strength - not something irrelevant. For example, increased spell selection could be balanced by slowed access to higher level spells. You have to be careful about negative game impact though. Hyperfocus is always bad. So while in theory you can trade increased spell selection for fewer available spells, in practice this is deginerate since it always leads to characters that 'go nova' and then find the means to retreat for a day before attacking again. [/QUOTE]
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Community
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Homebrew class, True Mage (need opinions about balance)
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