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<blockquote data-quote="GMMichael" data-source="post: 6238427" data-attributes="member: 6685730"><p>1) Looks like defense scales with attack bonus since both come from ability modifiers. So you'll have a good 50% miss rate going up through the levels. Nothing wrong with that - but consider that the 50% of attacks that hit will be further reduced by damage reduction of armor and con mod(?). It could end up feeling like combat's not going anywhere. </p><p></p><p>2) The 3-wounds mechanic makes it all but impossible for someone to get a lucky, lethal hit. Assassin-types will need a class feature overcoming this.</p><p></p><p>3) Looks will be a lot simpler if they follow the same rules as the other abilities. If they're not intended to be another ability, you might consider making Looks a feat, instead.</p><p></p><p>Other than that, your system seems to have several good ideas that I've included in my RPG:</p><p>- Endurance = CON stat</p><p>- 3 defenses</p><p>- take 10 on defense (I allow it on all rolls)</p><p>- armor as damage reduction</p><p>- shields = avoid.</p><p></p><p>I like the subsystems for classes. That reminds me of AD&D 2e, since all the tables that each class had were essentially subsystems. And a fatigue system is a really great idea, but I think 1d10 endurance damage is a little harsh. I'd do fatigue as a derivative score, and it's a number of rounds that each character can last in battle. After that number of rounds, he takes some penalty to certain rolls (until he takes a healing surge!)</p><p></p><p>My rules are attached in the Modos Rulebook thread if you want to steal any.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6238427, member: 6685730"] 1) Looks like defense scales with attack bonus since both come from ability modifiers. So you'll have a good 50% miss rate going up through the levels. Nothing wrong with that - but consider that the 50% of attacks that hit will be further reduced by damage reduction of armor and con mod(?). It could end up feeling like combat's not going anywhere. 2) The 3-wounds mechanic makes it all but impossible for someone to get a lucky, lethal hit. Assassin-types will need a class feature overcoming this. 3) Looks will be a lot simpler if they follow the same rules as the other abilities. If they're not intended to be another ability, you might consider making Looks a feat, instead. Other than that, your system seems to have several good ideas that I've included in my RPG: - Endurance = CON stat - 3 defenses - take 10 on defense (I allow it on all rolls) - armor as damage reduction - shields = avoid. I like the subsystems for classes. That reminds me of AD&D 2e, since all the tables that each class had were essentially subsystems. And a fatigue system is a really great idea, but I think 1d10 endurance damage is a little harsh. I'd do fatigue as a derivative score, and it's a number of rounds that each character can last in battle. After that number of rounds, he takes some penalty to certain rolls (until he takes a healing surge!) My rules are attached in the Modos Rulebook thread if you want to steal any. [/QUOTE]
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Community
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