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<blockquote data-quote="GMMichael" data-source="post: 6335380" data-attributes="member: 6685730"><p>You know, I started a not-so-unanimous thread about classes being dead. D.O.A. So...</p><p></p><p>1) Skip classes. Why pigeonhole people? Go "point-buy." (Really, classes are just play-tested collections of features anyway.)</p><p></p><p>2) What's OLD Is NEW has an awesome class idea: build it with backgrounds. If I read it right (IIRIR - I'm starting a new acronym) you don't take the Wizard class; you just take a level of Wizard. And that's one building block of your character. Several building-blocks make a full character, and there's no multiclassing.</p><p></p><p>3) Steal 5e's system, which might be toward what you were leaning: design primary classes, and flesh them out with secondary classes. Which is pretty much the opposite of idea (1), so you'd better throw tertiary classes in for good measure.</p><p></p><p>And a brand-new one (this one's a freebie):</p><p></p><p>Syllasses (syllable-classes)</p><p>You have one class for each syllable of another class. Like:</p><p>Figh - gains +1 CON and power-attack</p><p>Ter - gains +1 STR and armor training</p><p>Wiz - gains +1 INT and spellcasting</p><p>Ard - gains +1 WIS and good saves</p><p>Cler - gains +1 CHA and armor training</p><p>Ric - gains +1 WIS and undead-turning</p><p>The - gains + DEX and trapfinding</p><p>If - gains +1 INT and logical reasoning</p><p></p><p>A little like W.O.I.N. but you pick only two syllasses. So, players could build the:</p><p></p><p>Terard - strength and good saves make you the hero of your village. But being low in intelligence makes him the brunt of the village jokes too...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6335380, member: 6685730"] You know, I started a not-so-unanimous thread about classes being dead. D.O.A. So... 1) Skip classes. Why pigeonhole people? Go "point-buy." (Really, classes are just play-tested collections of features anyway.) 2) What's OLD Is NEW has an awesome class idea: build it with backgrounds. If I read it right (IIRIR - I'm starting a new acronym) you don't take the Wizard class; you just take a level of Wizard. And that's one building block of your character. Several building-blocks make a full character, and there's no multiclassing. 3) Steal 5e's system, which might be toward what you were leaning: design primary classes, and flesh them out with secondary classes. Which is pretty much the opposite of idea (1), so you'd better throw tertiary classes in for good measure. And a brand-new one (this one's a freebie): Syllasses (syllable-classes) You have one class for each syllable of another class. Like: Figh - gains +1 CON and power-attack Ter - gains +1 STR and armor training Wiz - gains +1 INT and spellcasting Ard - gains +1 WIS and good saves Cler - gains +1 CHA and armor training Ric - gains +1 WIS and undead-turning The - gains + DEX and trapfinding If - gains +1 INT and logical reasoning A little like W.O.I.N. but you pick only two syllasses. So, players could build the: Terard - strength and good saves make you the hero of your village. But being low in intelligence makes him the brunt of the village jokes too... [/QUOTE]
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