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[Homebrew] Defensive Duelist
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<blockquote data-quote="clearstream" data-source="post: 7280265" data-attributes="member: 71699"><p>I've been trying to find a way to develop Defensive Duelist into a combat-pillar feat with better parity to others. I didn't want to stack a plain buff on it (e.g. to AC or damage). Previously, I merged it with Savage Attacker, but that has continued to fail to appeal much to my PCs. Here is another take.</p><p></p><p><strong>Defensive Duelist</strong></p><p>When you are wielding a one-handed or <em>Versatile</em> melee weapon with which you are proficient and a creature hits you with a melee attack, you can use your <strong>reaction</strong> to add your proficiency bonus to your AC against that attack, potentially causing the attack to miss you.</p><p>The first time an attack misses you this way after each of your turns, you regain your <strong>reaction</strong>.</p><p>Once per turn, when you roll damage for a melee weapon attack, you can reroll the damage dice and use either total.</p><p></p><p>Why these changes?</p><p></p><ol> <li data-xf-list-type="ol">Broadened to cover one-handed and versatile, rather than only finesse weapons. Too broad?</li> <li data-xf-list-type="ol">Regaining your reaction allows it to synergise with abilities such as Riposte. Anything else helped by this?</li> <li data-xf-list-type="ol">Merged with Savage Attacker, and broadened to reroll all damage dice.</li> <li data-xf-list-type="ol">Removed the pre-requisite to make it easier to take. Also why would this have a pre-req. when GWM and SS have none?</li> </ol></blockquote><p></p>
[QUOTE="clearstream, post: 7280265, member: 71699"] I've been trying to find a way to develop Defensive Duelist into a combat-pillar feat with better parity to others. I didn't want to stack a plain buff on it (e.g. to AC or damage). Previously, I merged it with Savage Attacker, but that has continued to fail to appeal much to my PCs. Here is another take. [B]Defensive Duelist[/B] When you are wielding a one-handed or [I]Versatile[/I] melee weapon with which you are proficient and a creature hits you with a melee attack, you can use your [B]reaction[/B] to add your proficiency bonus to your AC against that attack, potentially causing the attack to miss you. The first time an attack misses you this way after each of your turns, you regain your [B]reaction[/B]. Once per turn, when you roll damage for a melee weapon attack, you can reroll the damage dice and use either total. Why these changes? [LIST=1] [*]Broadened to cover one-handed and versatile, rather than only finesse weapons. Too broad? [*]Regaining your reaction allows it to synergise with abilities such as Riposte. Anything else helped by this? [*]Merged with Savage Attacker, and broadened to reroll all damage dice. [*]Removed the pre-requisite to make it easier to take. Also why would this have a pre-req. when GWM and SS have none? [/LIST] [/QUOTE]
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[Homebrew] Defensive Duelist
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