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[Homebrew] Defensive Duelist
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<blockquote data-quote="clearstream" data-source="post: 7282532" data-attributes="member: 71699"><p>Two scenarios for this could be a Rogue with studded leather or a Fighter with breastplate and shield. Choosing 5th level and 9th level as points of interest (proficiency improves, more ASIs). Using probability density functions.</p><p></p><p><strong>Rogue 5th</strong> = AC 15, or AC 18</p><p>Attacked 10x by an Orog (e.g. 5 turns of Multiattack) is likely to be hit 2-6 times, improves to 1-4 times</p><p>In damage, that could entail taking likely up to 40 (Rogue stays standing) instead of up to 60 (Rogue falls)</p><p></p><p><strong>Fighter 5th</strong> = AC 18, or AC 21</p><p>Same attacks, is likely to be hit 1-4 times, improves to 1-3 times</p><p>In damage, Fighter stays standing in either case unless also critical hit, in which case Fighter could stay standing instead of falling</p><p></p><p></p><p><strong>Rogue 9th</strong> = AC 17, or AC 21</p><p>Attacked 10x by an Orog (e.g. 5 turns of Multiattack) is likely to be hit 1-6 times, improves to 1-3 times</p><p></p><p><strong>Fighter 9th</strong> = AC 18, or AC 22</p><p>Same attacks, is likely to be hit 1-4 times, improves to 1-2 times</p><p></p><p>The benefit at higher levels will be stronger with higher CR foes, possibly saving the character a few more hits. I'm using Orogs in both cases for the sake of comparison. "<em>Likely</em>" means nearly certain of the lowest value, and better than 50/50 of the highest. Critical hits (odds against) would be on top of this.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=60210" target="_blank">jaelis</a></u></strong></em> The step and attack is kind of neat, and could fit well with the style of the feat. I like that this could let Duelists step inside the reach of polearms. As an aside, I wanted to give <em>Versatile</em> weapons more value. How would you fit that in?</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6795602" target="_blank">FrogReaver</a></u></strong></em> Is your thought that claiming resistance against the critical uses a reaction? (If so, isn't that covered by Uncanny Dodge? So potentially not so interesting to Rogues, while also giving away part of one of their shiny things?) Could it be action free, but something more narrow like "<em>resistance to critical hit damage from weapons that aren't heavy</em>"?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7282532, member: 71699"] Two scenarios for this could be a Rogue with studded leather or a Fighter with breastplate and shield. Choosing 5th level and 9th level as points of interest (proficiency improves, more ASIs). Using probability density functions. [B]Rogue 5th[/B] = AC 15, or AC 18 Attacked 10x by an Orog (e.g. 5 turns of Multiattack) is likely to be hit 2-6 times, improves to 1-4 times In damage, that could entail taking likely up to 40 (Rogue stays standing) instead of up to 60 (Rogue falls) [B]Fighter 5th[/B] = AC 18, or AC 21 Same attacks, is likely to be hit 1-4 times, improves to 1-3 times In damage, Fighter stays standing in either case unless also critical hit, in which case Fighter could stay standing instead of falling [B]Rogue 9th[/B] = AC 17, or AC 21 Attacked 10x by an Orog (e.g. 5 turns of Multiattack) is likely to be hit 1-6 times, improves to 1-3 times [B]Fighter 9th[/B] = AC 18, or AC 22 Same attacks, is likely to be hit 1-4 times, improves to 1-2 times The benefit at higher levels will be stronger with higher CR foes, possibly saving the character a few more hits. I'm using Orogs in both cases for the sake of comparison. "[I]Likely[/I]" means nearly certain of the lowest value, and better than 50/50 of the highest. Critical hits (odds against) would be on top of this. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=60210"]jaelis[/URL][/U][/B][/I] The step and attack is kind of neat, and could fit well with the style of the feat. I like that this could let Duelists step inside the reach of polearms. As an aside, I wanted to give [I]Versatile[/I] weapons more value. How would you fit that in? @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6795602"]FrogReaver[/URL][/U][/B][/I] Is your thought that claiming resistance against the critical uses a reaction? (If so, isn't that covered by Uncanny Dodge? So potentially not so interesting to Rogues, while also giving away part of one of their shiny things?) Could it be action free, but something more narrow like "[I]resistance to critical hit damage from weapons that aren't heavy[/I]"? [/QUOTE]
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