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<blockquote data-quote="Aaron2" data-source="post: 964947" data-attributes="member: 1436"><p>Ok, they are similar (but more complicated) than mine. </p><p></p><p>- You might want to have the armor penetration apply to Natural Armor as well. Also, for a slight bit more realism, have the AP value decrease over range (maybe -1 per range increment). </p><p></p><p>- The Blunderbuss should probably not have an AP value.</p><p></p><p>- I have a simpler mishap rules. A roll of one means a mishap. Roll again (like a critical), another 1 means the user takes the weapon's damage. Any other roll means a Jam (takes as many rounds to unload the Jam as to load the weapon in the first place).</p><p></p><p>- I made shooting the gun a Simple proficiency while reloading the gun is Exotic. All I did was increase the mishap range from 1 to 5 if you don't have the Exotic proficiency. </p><p></p><p>- Early grenades didn't fragment very well (it wasn't until WWII that they did). I would change them to 1d6 points of blast damage (no save) plus 2d6 points of fragment damage (Reflex Save negates). But that's just me. </p><p></p><p>- Finally, IMC I added a bunch of gnomish inventions such as rifle grenades and grappling hook launchers. </p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 964947, member: 1436"] Ok, they are similar (but more complicated) than mine. - You might want to have the armor penetration apply to Natural Armor as well. Also, for a slight bit more realism, have the AP value decrease over range (maybe -1 per range increment). - The Blunderbuss should probably not have an AP value. - I have a simpler mishap rules. A roll of one means a mishap. Roll again (like a critical), another 1 means the user takes the weapon's damage. Any other roll means a Jam (takes as many rounds to unload the Jam as to load the weapon in the first place). - I made shooting the gun a Simple proficiency while reloading the gun is Exotic. All I did was increase the mishap range from 1 to 5 if you don't have the Exotic proficiency. - Early grenades didn't fragment very well (it wasn't until WWII that they did). I would change them to 1d6 points of blast damage (no save) plus 2d6 points of fragment damage (Reflex Save negates). But that's just me. - Finally, IMC I added a bunch of gnomish inventions such as rifle grenades and grappling hook launchers. Aaron [/QUOTE]
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