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<blockquote data-quote="eriktheguy" data-source="post: 5095264" data-attributes="member: 83662"><p>I would suggest building all these firearms by basing them on an existing weapon. For a pocket pistol, using hand crossbow as a template seems obvious.</p><p></p><p>Hand crossbow is +2, 1d6, 10/20, load free</p><p>dagger is +3, 1d4, 5/10, load minor (load free with quick draw)</p><p>Pocket pistol is +2, 1d4, 5/10, load minor</p><p></p><p>So editing your pistol to</p><p>+3, 1d4, 5/10, load minor</p><p>sets it on par with both the crossbow and the dagger</p><p></p><p>Now all you need is for Da Vinci to attach it to a mechanism on your wrist, and you're set.</p><p></p><p><strong>Gunblades</strong></p><p></p><p>Gunblade:</p><p>A gunblade is constructed by forging a melee weapon with a firearm. The parts of the weapon are referred to as the 'melee portion' and the 'firearm portion' respectively. You may combine any heavy blade or spear with any rifle, any light blade with any pistol, or any mace or axe with any shotgun. A gunblade is a superior weapon.</p><p></p><p>Purpose:</p><p>A gunblade allows you to use both a melee weapon and a firearm without having to switch weapons for the price of one feat. Additional feats allow you to reap additional advantages and produce synergy between your combined weapons.</p><p></p><p>Name of a gunblade:</p><p>A gunblade's name has the form [melee portion] [firearm portion].</p><p>Examples: "dagger pistol", "longsword greatshot" rifle.</p><p></p><p>Price:</p><p>The price of a gunblade is the sum of the prices of the two portions of the weapon. For example a "longsword longrifle" costs 30gp + 15gp = 45gp.</p><p></p><p>Wielding a gunblade:</p><p>When you use the gunblade with enough hands to use the melee portion of the weapon, you are considered to be wielding the melee portion of the weapon.</p><p>Whenever you hold the gunblade with enough hands to use both the melee and firearm portions of the weapon, you are considered to be wielding both the melee and firearm portions of the weapon.</p><p>For example, using the melee portion of a 'longsword greatshot rifle' requires 1 hand, while using the firearm portion requires 2 hands. Using the melee portion of a 'greatsword small rifle' requires 2 hands, and using the firearm portion also requires 2 hands (even though a small rifle can normally be fired in one hand).</p><p></p><p>Proficiency:</p><p>A gunblade is considered a superior weapon. To gain a proficiency bonus to attack using either portion of the weapon, you must take a feat to become proficient with the gunblade (ex. 'superior weapon proficiency: dagger pistols') You must also be proficient with the melee and firearm portions of the weapon.</p><p></p><p>Attacking:</p><p>When you attack with a gunblade, choose either the melee or firearm portion of the weapon, and choose only a portion that you meet the requirements for wielding. You make the attack as though equipped with that weapon. For example a ranger equipped with a 'bastard sword longrifle' could use double strike to attack an adjacent orc (using his offhand bastard sword), or to shoot an orc 5 squares away (while wielding his gunblade in both hands).</p><p></p><p>Enchantments:</p><p>Both portions of your weapon must receive enchantments separately.</p><p></p><p><strong>Feats:</strong></p><p></p><p><strong>Fire with an Aid:</strong></p><p><em>You prop your gun on a nearby surface for a steady shot</em></p><p>Prerequisites: Proficiency with a gunblade</p><p>Benefit: While wielding a gunblade and a shield, but unable to wield the firearm portion of your gunblade, you may forgo your shield's bonus to AC and Ref until the beginning of your next turn to wield the firearm portion of your gunblade until the beginning of your next turn.</p><p>In addition, when attacking with a firearm while prone or behind a low wall, you gain a +1 bonus to damage.</p><p></p><p><strong>Fire within the Armor:</strong></p><p><em>You stick your dagger between the plates of the foes armor, and he screams as you squeeze the trigger.</em></p><p>Prerequisites: Proficiency with a gunblade</p><p>Benefit: Whenever you hit an opponent with the melee portion of your gunblade, the first attack you make against that target with the firearm portion of your weapon before the end of your next turn gains combat advantage. Apply this bonus only if the target remained adjacent to you between attacks.</p><p></p><p><strong>Drive the Shot Home:</strong></p><p><em>You jab your weapon into the target, letting a shot loose as you do.</em></p><p>Prerequisites: Proficiency with a gunblade, Fire Within the Armor</p><p>Benefit: Once per encounter when you perform a successful charge attack with the melee portion of your gunblade while also wielding the firearm portion of your gunblade, you may perform a ranged basic attack against the target with the firearm portion of your weapon as a free action. This attack does not provoke opportunity attacks.</p><p></p><p><strong>Blast into Melee</strong>:</p><p><em>You fire your weapon as you swing it, adding to the momentum of your attack</em></p><p>Prerequisites: Proficiency with a gunblade</p><p>Benefit: When you attack with the melee portion of your gunblade while also wielding the firearm portion, you may fire the weapon as a minor action. This does not grant you an extra attack, instead the melee attack gains a +2 bonus to damage on a hit.</p><p></p><p><strong>Defensive Blade Maneuver:</strong></p><p><em>Your blade covers your foe while you find a nice place to put a bullet</em></p><p>Prerequisites: Proficiency with a gunblade</p><p>Benefit: When you attack adjacent enemies with the firearm portion of a gunblade while also wielding the melee portion of the weapon, you do not provoke opportunity attacks from your targets.</p><p></p><p><strong>Offensive Blade Maneuver</strong>:</p><p><em>You control your enemy's movements with your blade, only to plant a bullet where he least expects it.</em></p><p>Prerequisites: Proficiency with a gunblade, Defensive Blade Maneuver</p><p>Benefit: When you attack an adjacent enemy with the firearm portion of your weapon, while also wielding the melee portion of the weapon, you gain a +2 bonus to damage for the attack as long as you have combat advantage against the target.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5095264, member: 83662"] I would suggest building all these firearms by basing them on an existing weapon. For a pocket pistol, using hand crossbow as a template seems obvious. Hand crossbow is +2, 1d6, 10/20, load free dagger is +3, 1d4, 5/10, load minor (load free with quick draw) Pocket pistol is +2, 1d4, 5/10, load minor So editing your pistol to +3, 1d4, 5/10, load minor sets it on par with both the crossbow and the dagger Now all you need is for Da Vinci to attach it to a mechanism on your wrist, and you're set. [B]Gunblades[/B] Gunblade: A gunblade is constructed by forging a melee weapon with a firearm. The parts of the weapon are referred to as the 'melee portion' and the 'firearm portion' respectively. You may combine any heavy blade or spear with any rifle, any light blade with any pistol, or any mace or axe with any shotgun. A gunblade is a superior weapon. Purpose: A gunblade allows you to use both a melee weapon and a firearm without having to switch weapons for the price of one feat. Additional feats allow you to reap additional advantages and produce synergy between your combined weapons. Name of a gunblade: A gunblade's name has the form [melee portion] [firearm portion]. Examples: "dagger pistol", "longsword greatshot" rifle. Price: The price of a gunblade is the sum of the prices of the two portions of the weapon. For example a "longsword longrifle" costs 30gp + 15gp = 45gp. Wielding a gunblade: When you use the gunblade with enough hands to use the melee portion of the weapon, you are considered to be wielding the melee portion of the weapon. Whenever you hold the gunblade with enough hands to use both the melee and firearm portions of the weapon, you are considered to be wielding both the melee and firearm portions of the weapon. For example, using the melee portion of a 'longsword greatshot rifle' requires 1 hand, while using the firearm portion requires 2 hands. Using the melee portion of a 'greatsword small rifle' requires 2 hands, and using the firearm portion also requires 2 hands (even though a small rifle can normally be fired in one hand). Proficiency: A gunblade is considered a superior weapon. To gain a proficiency bonus to attack using either portion of the weapon, you must take a feat to become proficient with the gunblade (ex. 'superior weapon proficiency: dagger pistols') You must also be proficient with the melee and firearm portions of the weapon. Attacking: When you attack with a gunblade, choose either the melee or firearm portion of the weapon, and choose only a portion that you meet the requirements for wielding. You make the attack as though equipped with that weapon. For example a ranger equipped with a 'bastard sword longrifle' could use double strike to attack an adjacent orc (using his offhand bastard sword), or to shoot an orc 5 squares away (while wielding his gunblade in both hands). Enchantments: Both portions of your weapon must receive enchantments separately. [B]Feats:[/B] [B]Fire with an Aid:[/B] [I]You prop your gun on a nearby surface for a steady shot[/I] Prerequisites: Proficiency with a gunblade Benefit: While wielding a gunblade and a shield, but unable to wield the firearm portion of your gunblade, you may forgo your shield's bonus to AC and Ref until the beginning of your next turn to wield the firearm portion of your gunblade until the beginning of your next turn. In addition, when attacking with a firearm while prone or behind a low wall, you gain a +1 bonus to damage. [B]Fire within the Armor:[/B] [I]You stick your dagger between the plates of the foes armor, and he screams as you squeeze the trigger.[/I] Prerequisites: Proficiency with a gunblade Benefit: Whenever you hit an opponent with the melee portion of your gunblade, the first attack you make against that target with the firearm portion of your weapon before the end of your next turn gains combat advantage. Apply this bonus only if the target remained adjacent to you between attacks. [B]Drive the Shot Home:[/B] [I]You jab your weapon into the target, letting a shot loose as you do.[/I] Prerequisites: Proficiency with a gunblade, Fire Within the Armor Benefit: Once per encounter when you perform a successful charge attack with the melee portion of your gunblade while also wielding the firearm portion of your gunblade, you may perform a ranged basic attack against the target with the firearm portion of your weapon as a free action. This attack does not provoke opportunity attacks. [B]Blast into Melee[/B]: [I]You fire your weapon as you swing it, adding to the momentum of your attack[/I] Prerequisites: Proficiency with a gunblade Benefit: When you attack with the melee portion of your gunblade while also wielding the firearm portion, you may fire the weapon as a minor action. This does not grant you an extra attack, instead the melee attack gains a +2 bonus to damage on a hit. [B]Defensive Blade Maneuver:[/B] [I]Your blade covers your foe while you find a nice place to put a bullet[/I] Prerequisites: Proficiency with a gunblade Benefit: When you attack adjacent enemies with the firearm portion of a gunblade while also wielding the melee portion of the weapon, you do not provoke opportunity attacks from your targets. [B]Offensive Blade Maneuver[/B]: [I]You control your enemy's movements with your blade, only to plant a bullet where he least expects it.[/I] Prerequisites: Proficiency with a gunblade, Defensive Blade Maneuver Benefit: When you attack an adjacent enemy with the firearm portion of your weapon, while also wielding the melee portion of the weapon, you gain a +2 bonus to damage for the attack as long as you have combat advantage against the target. [/QUOTE]
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