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<blockquote data-quote="eriktheguy" data-source="post: 5096758" data-attributes="member: 83662"><p>I updated my rules and included the gunblades in the writeup. The whole thing is a bit shorter and simpler, and I think the balance is a bit better. Revolvers now require a standard action to reload, but can be fired 3 times before reloading.</p><p></p><p>I added two new optional rules.</p><p>The first makes firearms much more powerful than standard weapons by giving them uber damage, but ammo can only be found and is rare. The net effect is that players can use guns occasionally for a big BANG without altering the campaign otherwise. In this variant players do not need feats to be proficient with guns.</p><p></p><p>The other rule is more interesting. Players find and use guns according to the balanced rules. They can occasionally find 'true ammo' in the ruins of the civilization that built the weapons, or they can buy 'imitation ammo' in bulk. The imitation ammo does normal damage and the true ammo does uber damage. Characters can still be built around the weapons, but the occasional WOW effect of firearms is not lost.</p><p></p><p>Rules here</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5096758, member: 83662"] I updated my rules and included the gunblades in the writeup. The whole thing is a bit shorter and simpler, and I think the balance is a bit better. Revolvers now require a standard action to reload, but can be fired 3 times before reloading. I added two new optional rules. The first makes firearms much more powerful than standard weapons by giving them uber damage, but ammo can only be found and is rare. The net effect is that players can use guns occasionally for a big BANG without altering the campaign otherwise. In this variant players do not need feats to be proficient with guns. The other rule is more interesting. Players find and use guns according to the balanced rules. They can occasionally find 'true ammo' in the ruins of the civilization that built the weapons, or they can buy 'imitation ammo' in bulk. The imitation ammo does normal damage and the true ammo does uber damage. Characters can still be built around the weapons, but the occasional WOW effect of firearms is not lost. Rules here [/QUOTE]
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