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(homebrew) Freeform classing ?
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<blockquote data-quote="Ikalos" data-source="post: 5868032" data-attributes="member: 6685703"><p>Actually...I was just about to make a thread about those rules.</p><p></p><p>In DMG2 pg 30, there are rules for rolling up "Companion Characters". The purpose of Companion Characters (CC's) are to add a DM-designed NPC to the group of PC's. HP, Healing Surges, AC, and the other defenses are rolled up by a formula based off the role and level.</p><p></p><p>I'm currently toying with the idea of using the CC rules for my group (instead of full on character creation.) CC's don't get feats or enhancement bonuses from magic items (which is okay in my setting, I always use the Inherent Bonus rule from DMG2.) CC's only know rituals if the DM feels it's relevant. </p><p></p><p>Also, CC's don't get any class features (but you can pick powers from the player classes). They instead get a generic ability.</p><p></p><p>CC's are (I suppose theoretically) weaker than PC's. Their role is to assist the players without stealing the spotlight. Now, since I intend on using CC rules for PC creation, I decided I would allow the party to pick a class and apply the class features. I haven't had a chance to fully implement my ideas though so I have no clue how balanced it would be (Shamans come to mind).</p><p></p><p>The benefit of using CC rules for PC creation is the ease and speed of PC creation. Instead of an hour per character, it took me 15 minutes.</p></blockquote><p></p>
[QUOTE="Ikalos, post: 5868032, member: 6685703"] Actually...I was just about to make a thread about those rules. In DMG2 pg 30, there are rules for rolling up "Companion Characters". The purpose of Companion Characters (CC's) are to add a DM-designed NPC to the group of PC's. HP, Healing Surges, AC, and the other defenses are rolled up by a formula based off the role and level. I'm currently toying with the idea of using the CC rules for my group (instead of full on character creation.) CC's don't get feats or enhancement bonuses from magic items (which is okay in my setting, I always use the Inherent Bonus rule from DMG2.) CC's only know rituals if the DM feels it's relevant. Also, CC's don't get any class features (but you can pick powers from the player classes). They instead get a generic ability. CC's are (I suppose theoretically) weaker than PC's. Their role is to assist the players without stealing the spotlight. Now, since I intend on using CC rules for PC creation, I decided I would allow the party to pick a class and apply the class features. I haven't had a chance to fully implement my ideas though so I have no clue how balanced it would be (Shamans come to mind). The benefit of using CC rules for PC creation is the ease and speed of PC creation. Instead of an hour per character, it took me 15 minutes. [/QUOTE]
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