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<blockquote data-quote="PaleMage" data-source="post: 6967501" data-attributes="member: 34768"><p><span style="font-size: 10px">Following the example of Demetrios, after many unsuccesful tests, I finally created my version of the hill giant's elite warrior. Its intended purpose is to disencourage parties to go forth beyond him, to secure areas where visitors or scavengers are not welcome.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong>Hill Giant Champion</strong></span></span></p><p><span style="font-size: 10px">Highly skilled in two-handed weapons, hill giant champions consider their maul as a companion, never leaving it unwielded. Devoted to exercise in combat between every meals, hill giant champions developed two powerful abilities they never miss to adopt in combats.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px"><strong>Clever Combatant</strong>. Brute force is only one of the keys of success for them. A decent amount of dexterity turned these creatures into deadly killing machines; every time they hit with a blow, not only the target is forced a Strenght save to avoid falling prone, but their opponents are at risk of being hit a second time with a bonus attack they take using the advantage they gained, exposing their opponent to an incredible amount of damage dealt.</span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px"><strong>Opportunity Blow</strong>. Approaching an hill giant champion is all but safe; due to their weapon great reach, these creatures can try to hit - and thus stop coming forth - an opponent they consider too dangerous to stand too close to them. The same fate is reserved to opponents trying to stand up while being yet into their reach after being hit, and found themselves prone, by a previous attack.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Following is the stat block. </span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><span style="color: #ff0000"><strong></strong></span></span></p><p><span style="font-size: 15px"><span style="color: #ff0000"><strong>Hill Giant Champion</strong></span></span></p><p><span style="font-size: 15px"><span style="color: #ff0000"><strong></strong></span></span><em>Huge giant (hill), chaotic evil</em></p><p><em></em><strong>Armor Class</strong> 18 (plate armor)</p><p><strong>Hit Points</strong> 262 (21d12 + 126)</p><p><strong>Speed </strong>30 ft.</p><p><strong></strong></p><p><strong>STR </strong>23 (+6) <strong>DEX </strong>13 (+1) <strong>CON </strong>23 (+6) <strong>INT </strong>11 (+0) <strong>WIS</strong> 11 (+0) <strong>CHA </strong>6 (-2)</p><p><strong></strong></p><p><strong>Saving Throws</strong> Str +11, Dex +6, Con +11</p><p><strong>Skills</strong> Athletics +11, Acrobatics +6, Perception +5</p><p><strong>Senses </strong>passive Perception 15</p><p><strong>Languages </strong>Giant, Common</p><p><strong>Challenge </strong>14 (11500 XP)</p><p><strong></strong></p><p><strong>ACTIONS</strong></p><p><em><strong> Multiattack</strong></em>. The Hill Giant Champion makes 3 huge maul attacks, or 2 rock throwing attacks.</p><p></p><p><strong> <em>Huge Maul</em></strong>. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 27 (6d6+6) bludgeoning damage. If the target is Huge or smaller, it must succeed on a DC 19 Strength saving throw or be knocked prone.</p><p></p><p><em><strong> Clever Combatant</strong></em>. As a bonus action, after a creature failed a saving throw against a melee attack and falled prone, the hill giant champion can deal extra damage with an additional blow.</p><p></p><p><strong> <em>Rock</em></strong>. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.</p><p><strong></strong></p><p><strong>REACTIONS</strong></p><p><em><strong> Opportunity Blow</strong></em>. As a reaction, when a creature stand up or enters into the reach of the hill giant champion, he can try an opportunity attack to the target with his huge maul.</p><p></p><p>[HR][/HR]</p><p>To better honor the work of Demetrios and Dave, I started a parallel project to gather and provide useful tools for everyone needing the stat blocks in every possibile formats. You can see it at my blog <a href="http://lureofmagic.blogspot.it/2016/12/giants-in-playground.html" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="PaleMage, post: 6967501, member: 34768"] [SIZE=2]Following the example of Demetrios, after many unsuccesful tests, I finally created my version of the hill giant's elite warrior. Its intended purpose is to disencourage parties to go forth beyond him, to secure areas where visitors or scavengers are not welcome. [SIZE=4][B]Hill Giant Champion[/B][/SIZE] Highly skilled in two-handed weapons, hill giant champions consider their maul as a companion, never leaving it unwielded. Devoted to exercise in combat between every meals, hill giant champions developed two powerful abilities they never miss to adopt in combats. [/SIZE][SIZE=2][B]Clever Combatant[/B]. Brute force is only one of the keys of success for them. A decent amount of dexterity turned these creatures into deadly killing machines; every time they hit with a blow, not only the target is forced a Strenght save to avoid falling prone, but their opponents are at risk of being hit a second time with a bonus attack they take using the advantage they gained, exposing their opponent to an incredible amount of damage dealt. [/SIZE][SIZE=2] [/SIZE][SIZE=2][B]Opportunity Blow[/B]. Approaching an hill giant champion is all but safe; due to their weapon great reach, these creatures can try to hit - and thus stop coming forth - an opponent they consider too dangerous to stand too close to them. The same fate is reserved to opponents trying to stand up while being yet into their reach after being hit, and found themselves prone, by a previous attack. Following is the stat block. [/SIZE][SIZE=4][COLOR=#ff0000][B] Hill Giant Champion [/B][/COLOR][/SIZE][I]Huge giant (hill), chaotic evil [/I][B]Armor Class[/B] 18 (plate armor) [B]Hit Points[/B] 262 (21d12 + 126) [B]Speed [/B]30 ft. [B] STR [/B]23 (+6) [B]DEX [/B]13 (+1) [B]CON [/B]23 (+6) [B]INT [/B]11 (+0) [B]WIS[/B] 11 (+0) [B]CHA [/B]6 (-2) [B] Saving Throws[/B] Str +11, Dex +6, Con +11 [B]Skills[/B] Athletics +11, Acrobatics +6, Perception +5 [B]Senses [/B]passive Perception 15 [B]Languages [/B]Giant, Common [B]Challenge [/B]14 (11500 XP) [B] ACTIONS[/B] [I][B] Multiattack[/B][/I]. The Hill Giant Champion makes 3 huge maul attacks, or 2 rock throwing attacks. [B] [I]Huge Maul[/I][/B]. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 27 (6d6+6) bludgeoning damage. If the target is Huge or smaller, it must succeed on a DC 19 Strength saving throw or be knocked prone. [I][B] Clever Combatant[/B][/I]. As a bonus action, after a creature failed a saving throw against a melee attack and falled prone, the hill giant champion can deal extra damage with an additional blow. [B] [I]Rock[/I][/B]. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 22 (3d10+6) bludgeoning damage. [B] REACTIONS[/B] [I][B] Opportunity Blow[/B][/I]. As a reaction, when a creature stand up or enters into the reach of the hill giant champion, he can try an opportunity attack to the target with his huge maul. [HR][/HR] To better honor the work of Demetrios and Dave, I started a parallel project to gather and provide useful tools for everyone needing the stat blocks in every possibile formats. You can see it at my blog [URL="http://lureofmagic.blogspot.it/2016/12/giants-in-playground.html"]here[/URL]. [/QUOTE]
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