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<blockquote data-quote="Demetrios1453" data-source="post: 6997008" data-attributes="member: 6801060"><p>It is as it was foretold! This post will detail the Storm Giant Omen-Reader, who take the storm giants' fixation with omens to the next level...</p><p></p><p></p><p></p><p><u><strong>Storm Giant Omen-Reader</strong></u></p><p></p><p></p><p>For storm giants, the world around them is filled with omens. Each storm giant not only goes about his or her day in accordance with these portents, but each determines his or her rank, as well as the rankings of other storm giants, in the ordning by scrutinizing the signs they see around them. Most storm giants, however, only observe these omens casually (although their "casually" would rank as nearly obsessive for most other races), but a rare few make studying and reacting to them their life's work. These storm giant omen-readers are among the premier diviners and oracles of the world, able to delve into the portents to discover secrets hidden from all others.</p><p><strong><em>Diviners of Annam's Will</em></strong></p><p>Few beings possess greater ability to discover what is hidden and to see into the misty future as do the storm giant omen-readers. Masters of divination, they can tease knowledge out of the most minimal or obscure of omens and portents. Their reputation as seers makes them highly sought-after not only among their giant kin, but by members of many other intelligent races as well, although they find constant requests for audiences to be wearying, if not outright annoying. Unlike their stone giant cousins, however, omen-readers aren't consulted for their wisdom, but simply for their knowledge. An omen-reader will merely state the facts and meanings (as he or she sees them) of the portents have observed; they do not otherwise counsel others what would be the best or wisest way to act upon what they have divined. </p><p><strong><em>Acting upon the Portents</em></strong></p><p>Storm giant omen-readers aren't merely stationary oracles, however; they often act upon the portents they observe. This may bring them into conflict with the outside world as they act to bring about, or in the case of what they consider to be warnings, to stop what they have foreseen. Omen-readers have no issues with attacking, or even destroying, villages, towns, or entire nations if they believe that the omens demand it. An omen-reader might, for example, receive a warning that a child in a certain town is fated to become a great foe of the giants, and the giant would as a result unhesitatingly attempt to wipe the settlement off the map to ensure that this dire prediction would not come about. Some might point out to the omen-reader that the attempt to destroy the town might actually be what drives the prophesied child to want to destroy giants. In response to this line of reasoning, an omen-reader will merely give an inscrutable smile. </p><p></p><p></p><p></p><p><u><strong>Storm Giant Omen Reader</strong></u></p><p><em>Huge giant (storm giant), chaotic good</em></p><p></p><p><strong>Armor Class</strong> 13 (16 with <em>mage armor</em>)</p><p><strong>Hit Points</strong> 253 (22d12 + 110)</p><p><strong>Speed</strong> 40 ft., swim 50 ft.</p><p></p><p><strong>STR</strong> 29 (+9) <strong>DEX</strong> 16 (+3) <strong>CON</strong> 20 (+5) <strong>INT</strong> 20 (+5) <strong>WIS</strong> 18 (+4) <strong>CHA</strong> 18 (+4)</p><p></p><p><strong>Saving Throws</strong> Str +14, Con +10, Wis +9, Cha +9</p><p><strong>Skills</strong> Arcana +10, Athletics +14, History +10, Perception +9</p><p><strong>Damage Resistances</strong> cold</p><p><strong>Damage Immunities</strong> lightning, thunder </p><p><strong>Senses</strong> passive Perception 19</p><p><strong>Languages</strong> Common, Giant</p><p><strong>Challenge</strong> 15 (13,000 XP)</p><p></p><p></p><p></p><p><strong><em>Amphibious</em></strong> The giant can breathe air and water.</p><p></p><p></p><p><strong><em>Innate Spellcasting</em></strong> The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em>detect magic, feather fall, levitate, light</em></p><p>3/day each: <em>control weather, water breathing</em> </p><p></p><p></p><p><strong><em>Spellcasting.</em></strong> The giant is a 19th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The giant has the following wizard spells prepared:</p><p></p><p>Cantrips (at will): <em>mage hand, message, ray of frost, shocking grasp, true strike</em></p><p>1st level (4 slots): <em>identify*, mage armor, magic missile, thunderwave, witch bolt</em></p><p>2nd level (3 slots): <em>detect thoughts*, gust of wind, locate object*, scorching ray</em></p><p>3rd level (3 slots): <em>clairvoyance*, dispel magic, fly, lightning bolt</em></p><p>4th level (3 slots): <em>arcane eye*, ice storm, locate creature*</em></p><p>5th level (3 slots): <em>cone of cold, Rary's telepathic bond*, scrying*</em></p><p>6th level (2 slot): <em>chain lightning, true seeing*</em></p><p>7th level (1 slot): <em>delayed blast fireball</em></p><p>8th level (1 slot): <em>maze</em></p><p>9th level (1 slot): <em>foresight*</em></p><p>*Divination spell</p><p></p><p></p><p><strong><em>Portent (Recharges after the Giant Casts a Divination Spell of 1st Level or Higher).</em></strong> When the giant or a creature it can see makes an attack roll, a saving throw, or an ability check, the giant can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.</p><p></p><p></p><p></p><p><u><strong>Actions</strong></u></p><p></p><p></p><p><em><strong>Quarterstaff.</strong> Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 19 (3d6 + 9) piercing damage.</p><p></p><p></p><p><em><strong>Rock</strong>. Ranged Weapon Attack:</em> +14 to hit, range 60/240 ft., one target. <em>Hit:</em> 35 (4d12 + 9) bludgeoning damage.</p><p></p><p></p><p><em><strong>Lightning Strike (Recharge 5 - 6).</strong></em> The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.</p><p></p><p></p><p></p><p>Next time, we have a ranged-weapon giant without the rocks - the storm giant warden.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 6997008, member: 6801060"] It is as it was foretold! This post will detail the Storm Giant Omen-Reader, who take the storm giants' fixation with omens to the next level... [U][B]Storm Giant Omen-Reader[/B][/U] For storm giants, the world around them is filled with omens. Each storm giant not only goes about his or her day in accordance with these portents, but each determines his or her rank, as well as the rankings of other storm giants, in the ordning by scrutinizing the signs they see around them. Most storm giants, however, only observe these omens casually (although their "casually" would rank as nearly obsessive for most other races), but a rare few make studying and reacting to them their life's work. These storm giant omen-readers are among the premier diviners and oracles of the world, able to delve into the portents to discover secrets hidden from all others. [B][I]Diviners of Annam's Will[/I][/B] Few beings possess greater ability to discover what is hidden and to see into the misty future as do the storm giant omen-readers. Masters of divination, they can tease knowledge out of the most minimal or obscure of omens and portents. Their reputation as seers makes them highly sought-after not only among their giant kin, but by members of many other intelligent races as well, although they find constant requests for audiences to be wearying, if not outright annoying. Unlike their stone giant cousins, however, omen-readers aren't consulted for their wisdom, but simply for their knowledge. An omen-reader will merely state the facts and meanings (as he or she sees them) of the portents have observed; they do not otherwise counsel others what would be the best or wisest way to act upon what they have divined. [B][I]Acting upon the Portents[/I][/B] Storm giant omen-readers aren't merely stationary oracles, however; they often act upon the portents they observe. This may bring them into conflict with the outside world as they act to bring about, or in the case of what they consider to be warnings, to stop what they have foreseen. Omen-readers have no issues with attacking, or even destroying, villages, towns, or entire nations if they believe that the omens demand it. An omen-reader might, for example, receive a warning that a child in a certain town is fated to become a great foe of the giants, and the giant would as a result unhesitatingly attempt to wipe the settlement off the map to ensure that this dire prediction would not come about. Some might point out to the omen-reader that the attempt to destroy the town might actually be what drives the prophesied child to want to destroy giants. In response to this line of reasoning, an omen-reader will merely give an inscrutable smile. [U][B]Storm Giant Omen Reader[/B][/U] [I]Huge giant (storm giant), chaotic good[/I] [B]Armor Class[/B] 13 (16 with [I]mage armor[/I]) [B]Hit Points[/B] 253 (22d12 + 110) [B]Speed[/B] 40 ft., swim 50 ft. [B]STR[/B] 29 (+9) [B]DEX[/B] 16 (+3) [B]CON[/B] 20 (+5) [B]INT[/B] 20 (+5) [B]WIS[/B] 18 (+4) [B]CHA[/B] 18 (+4) [B]Saving Throws[/B] Str +14, Con +10, Wis +9, Cha +9 [B]Skills[/B] Arcana +10, Athletics +14, History +10, Perception +9 [B]Damage Resistances[/B] cold [B]Damage Immunities[/B] lightning, thunder [B]Senses[/B] passive Perception 19 [B]Languages[/B] Common, Giant [B]Challenge[/B] 15 (13,000 XP) [B][I]Amphibious[/I][/B] The giant can breathe air and water. [B][I]Innate Spellcasting[/I][/B] The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: [I]detect magic, feather fall, levitate, light[/I] 3/day each: [I]control weather, water breathing[/I] [B][I]Spellcasting.[/I][/B] The giant is a 19th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The giant has the following wizard spells prepared: Cantrips (at will): [I]mage hand, message, ray of frost, shocking grasp, true strike[/I] 1st level (4 slots): [I]identify*, mage armor, magic missile, thunderwave, witch bolt[/I] 2nd level (3 slots): [I]detect thoughts*, gust of wind, locate object*, scorching ray[/I] 3rd level (3 slots): [I]clairvoyance*, dispel magic, fly, lightning bolt[/I] 4th level (3 slots): [I]arcane eye*, ice storm, locate creature*[/I] 5th level (3 slots): [I]cone of cold, Rary's telepathic bond*, scrying*[/I] 6th level (2 slot): [I]chain lightning, true seeing*[/I] 7th level (1 slot): [I]delayed blast fireball[/I] 8th level (1 slot): [I]maze[/I] 9th level (1 slot): [I]foresight*[/I] *Divination spell [B][I]Portent (Recharges after the Giant Casts a Divination Spell of 1st Level or Higher).[/I][/B] When the giant or a creature it can see makes an attack roll, a saving throw, or an ability check, the giant can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check. [U][B]Actions[/B][/U] [I][B]Quarterstaff.[/B] Melee Weapon Attack:[/I] +14 to hit, reach 10 ft., one target. [I]Hit:[/I] 19 (3d6 + 9) piercing damage. [I][B]Rock[/B]. Ranged Weapon Attack:[/I] +14 to hit, range 60/240 ft., one target. [I]Hit:[/I] 35 (4d12 + 9) bludgeoning damage. [I][B]Lightning Strike (Recharge 5 - 6).[/B][/I] The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one. Next time, we have a ranged-weapon giant without the rocks - the storm giant warden. [/QUOTE]
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