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<blockquote data-quote="dave2008" data-source="post: 8102031" data-attributes="member: 83242"><p>I don't feel compelled to do that. In fact, looking at giants more closely: I would change it to cold, fire, lightning, and thunder. Those are the four types of immunities giants have.</p><p></p><p>It feels forced, to me, to add in the other resistances. I don't feel acid, force, necrotic or radiant represent anything about cloud, hill, or stone giants. It feels like your want it to have all of these resistances, so you are trying to justify why it has them, instead of looking at the giants and using what the provide. It is just my opinion, it is your monster and you can make it what you want.</p><p></p><p>Also, from a practical standpoint, having 7 vs 4 random immunities / damage types doesn't make a lot of difference.</p><p></p><p>PS. It is nice to finally see the Emperor. It has been a while and I thought you had forgotten!</p></blockquote><p></p>
[QUOTE="dave2008, post: 8102031, member: 83242"] I don't feel compelled to do that. In fact, looking at giants more closely: I would change it to cold, fire, lightning, and thunder. Those are the four types of immunities giants have. It feels forced, to me, to add in the other resistances. I don't feel acid, force, necrotic or radiant represent anything about cloud, hill, or stone giants. It feels like your want it to have all of these resistances, so you are trying to justify why it has them, instead of looking at the giants and using what the provide. It is just my opinion, it is your monster and you can make it what you want. Also, from a practical standpoint, having 7 vs 4 random immunities / damage types doesn't make a lot of difference. PS. It is nice to finally see the Emperor. It has been a while and I thought you had forgotten! [/QUOTE]
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