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[Homebrew] Poisons - MM versions and repricing
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<blockquote data-quote="Kryx" data-source="post: 6687798" data-attributes="member: 6670944"><p>Hi!</p><p>I've created a spreadsheet with the goal of pricing poisons. I have included all the poisons from the Dungeon Master's Guide and any poison from monsters in the Monster Manual. I have also included some poisons from Pathfinder. In total I have <strong>90 poisons</strong> that I have valued based on their type, DC, and effects.</p><p></p><p></p><p><span style="font-size: 15px"><a href="https://docs.google.com/spreadsheets/d/1frRhgpyJIUgXdapcRLDAP18GpaCgNpc8OykQMHt4oSA/edit?usp=sharing" target="_blank">Poison Spreadsheet</a></span></p><p></p><p></p><p><strong>Basic poison cost breakdown:</strong> 0.5 [overall price adjuster] * (10 [DC] * 3 [DC modifier]) * 1.7 [injury] * 1 [onset] * 1 [frequence] * 1 [number of saves to cure] * 0.4 [HP] * 2.5 [1d4] = 26g</p><p></p><p></p><p><strong>I would love to have some feedback on the specific values of the formula (see the formula page) or any poisons that you think are outliers.</strong></p><p></p><p></p><p><span style="font-size: 9px"><strong>Qualifier:</strong> Poisons are ambiguously defined in 5e. For the purposes of my game I choose to side with "poisons last a minute, but activate only on the first attack". Please do not debate these rules here. If you wish to allow poisons to last a full minute you could easily alter the universal price adjuster to be much higher. Rules Dispute: Only the basic poison specifies that it dries after a minute. They do not specify if they work on every attack. <a href="http://www.sageadvice.eu/2015/02/24/poison-bug/" target="_blank">Tweet discussing the edge case</a> and <a href="http://www.giantitp.com/forums/showthread.php?399794-Poison-rules!" target="_blank">thread on the topic</a></span></p></blockquote><p></p>
[QUOTE="Kryx, post: 6687798, member: 6670944"] Hi! I've created a spreadsheet with the goal of pricing poisons. I have included all the poisons from the Dungeon Master's Guide and any poison from monsters in the Monster Manual. I have also included some poisons from Pathfinder. In total I have [B]90 poisons[/B] that I have valued based on their type, DC, and effects. [SIZE=4][URL="https://docs.google.com/spreadsheets/d/1frRhgpyJIUgXdapcRLDAP18GpaCgNpc8OykQMHt4oSA/edit?usp=sharing"]Poison Spreadsheet[/URL][/SIZE] [B]Basic poison cost breakdown:[/B] 0.5 [overall price adjuster] * (10 [DC] * 3 [DC modifier]) * 1.7 [injury] * 1 [onset] * 1 [frequence] * 1 [number of saves to cure] * 0.4 [HP] * 2.5 [1d4] = 26g [B]I would love to have some feedback on the specific values of the formula (see the formula page) or any poisons that you think are outliers.[/B] [SIZE=1][B]Qualifier:[/B] Poisons are ambiguously defined in 5e. For the purposes of my game I choose to side with "poisons last a minute, but activate only on the first attack". Please do not debate these rules here. If you wish to allow poisons to last a full minute you could easily alter the universal price adjuster to be much higher. Rules Dispute: Only the basic poison specifies that it dries after a minute. They do not specify if they work on every attack. [URL="http://www.sageadvice.eu/2015/02/24/poison-bug/"]Tweet discussing the edge case[/URL] and [URL="http://www.giantitp.com/forums/showthread.php?399794-Poison-rules!"]thread on the topic[/URL][/SIZE] [/QUOTE]
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