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<blockquote data-quote="Keenberg" data-source="post: 5184877" data-attributes="member: 88833"><p>Agreeing with the others. Thought I'd post something I'd noticed:</p><p></p><p>Like Siberys said, these can be hard to remember. And even if they are remembered, it slows down the game with math. Plus, who wants to spend time doing the math that is just a penalty for their character? Most people would call this a double punishment. These rules would be no fun...</p><p></p><p>I don't really understand why being a member of a rare race would inhibit your learning either, and I don't think I could be convinced. However, I like Jester's idea of common (favored) races having better starting goods, and rare (unfavored) races having less. This is easy to explain: those races are simply fairing better in the world. They have access to natural resources or favorable trade routes. Therefore, the race is more wealthy, and the average person from that race has more.</p><p></p><p>Build a bit of the world for your players before they build their characters. Tell them why it is more advantageous to be one race than another, and they should get the idea. If someone doesn't go along with it, they're probably not interested in min-maxing, which should be fine. If you go with Jester's idea, the player can still satisfy his/herself with the character they <em>really</em> want, take a small penalty in the toys he or she receives, and continue the game as normal.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5184877, member: 88833"] Agreeing with the others. Thought I'd post something I'd noticed: Like Siberys said, these can be hard to remember. And even if they are remembered, it slows down the game with math. Plus, who wants to spend time doing the math that is just a penalty for their character? Most people would call this a double punishment. These rules would be no fun... I don't really understand why being a member of a rare race would inhibit your learning either, and I don't think I could be convinced. However, I like Jester's idea of common (favored) races having better starting goods, and rare (unfavored) races having less. This is easy to explain: those races are simply fairing better in the world. They have access to natural resources or favorable trade routes. Therefore, the race is more wealthy, and the average person from that race has more. Build a bit of the world for your players before they build their characters. Tell them why it is more advantageous to be one race than another, and they should get the idea. If someone doesn't go along with it, they're probably not interested in min-maxing, which should be fine. If you go with Jester's idea, the player can still satisfy his/herself with the character they [I]really[/I] want, take a small penalty in the toys he or she receives, and continue the game as normal. [/QUOTE]
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