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Homebrew races and subraces for my campaign world. Looking for feedback
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<blockquote data-quote="GreenTengu" data-source="post: 6752178" data-attributes="member: 6777454"><p>Well, my first criticism is going to be that you are trying to fill your world with way too many PC-capable races. Not all of them are going to feel particularly interesting and unique. Just from your list, I can see a lot of overlap happening between gnolls and canid to the point where the choice between them is going to be based on the powers they want rather than really being hooked into the idea. And between humanoid cats, humanoid bears and humanoid rats?... I mean... why?</p><p></p><p>Look, it is one thing if your whole campaign world is just anthropomorphic animals. If the entire concept of the world is that instead of humans, it is entirely inhabited by anthropomorphic animals than by all means go to town-- but when a full half of your races are anthropomorphic animals and the rest are "human but bigger or smaller than usual with strange ears and noses" it doesn't mesh particularly well.</p><p></p><p>I have no idea why you are calling Dragonborn "Kobolds". Kobold is just the old Germanic word for "Goblin", its kind of weird that they are separate things in D&D to begin with, but applying that name to something bigger than humans is just weird. Its like having Giants and calling them "Elves".</p><p></p><p>Mechanically, Orcs are just Half-Orcs, you added one subrace of Dwarfs which is terribly underpowered, a subrace of Elves which is just fine, a subrace of Gnomes which is just outright a terrible concept all together...</p><p></p><p>The only idea I see here that I would say is creative and interesting is the Verdani. And even they need a couple more abilities because they are woefully underpowered compared to any other race as currently written.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6752178, member: 6777454"] Well, my first criticism is going to be that you are trying to fill your world with way too many PC-capable races. Not all of them are going to feel particularly interesting and unique. Just from your list, I can see a lot of overlap happening between gnolls and canid to the point where the choice between them is going to be based on the powers they want rather than really being hooked into the idea. And between humanoid cats, humanoid bears and humanoid rats?... I mean... why? Look, it is one thing if your whole campaign world is just anthropomorphic animals. If the entire concept of the world is that instead of humans, it is entirely inhabited by anthropomorphic animals than by all means go to town-- but when a full half of your races are anthropomorphic animals and the rest are "human but bigger or smaller than usual with strange ears and noses" it doesn't mesh particularly well. I have no idea why you are calling Dragonborn "Kobolds". Kobold is just the old Germanic word for "Goblin", its kind of weird that they are separate things in D&D to begin with, but applying that name to something bigger than humans is just weird. Its like having Giants and calling them "Elves". Mechanically, Orcs are just Half-Orcs, you added one subrace of Dwarfs which is terribly underpowered, a subrace of Elves which is just fine, a subrace of Gnomes which is just outright a terrible concept all together... The only idea I see here that I would say is creative and interesting is the Verdani. And even they need a couple more abilities because they are woefully underpowered compared to any other race as currently written. [/QUOTE]
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Homebrew races and subraces for my campaign world. Looking for feedback
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