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Homebrew races and subraces for my campaign world. Looking for feedback
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<blockquote data-quote="oreofox" data-source="post: 6752265" data-attributes="member: 6776240"><p>First, thanks for the reply, though not exactly what I was looking for. And by that, I mean something more constructive. Now to address some of the points. I admit some of it is my fault, for not exactly saying why I did some of these changes.</p><p></p><p>Why call dragonborn "kobolds"? For one, dragonborn is a rather stupid name to me, and I couldn't quite come up with a better name. So, I removed the kobold of the Monster Manual and used that name for this race. If you or anyone else could come up with a better name, that isn't as lame as "dragonborn", then I'd be all for changing that.</p><p></p><p>Orcs are mechanically just half-orcs. Just converting over the MM orc to a PC race would have resulted in something pathetically underpowered (their only ability being "Agressive"). So, I turned half-orcs into full orcs, and completely removed the half-orc, as well as the half-elf. Also, halflings are gone because I couldn't find a fit for them in the world.</p><p></p><p>As for the subraces of existing races (dwarf, elf, gnome), I can't be certain which one you are referring to. However, I am certain the one you refer to as an "outright terrible concept all together", is the war gnome subrace (terrible name, I know, but I am trying to work on that). I take it you prefer to see the chaos-driven trickster illusionist gnomes who wish they were pixies? Well, I got tired of that particular type of gnome, and decided to go with a more militarily minded gnome subrace to reflect some of the lore of my setting (spartan 300 movie inspired, with a military and steampunk-influenced culture). I added two dwarf subraces and one elf subrace.</p><p></p><p>As for the comments about half the races being anthropomorphic animals, and the rest being "human but bigger or smaller than usual with strange ears and noses": Why have anything other than human at all, if every PHB race is a "human but bigger or smaller than usual with strange ears and noses" (minus the dragonborn)? Not every race will be used by each group, just like not every subrace or class is in the PHB. Why have paladins, rangers, monks, or barbarians when they are just fighters? Because people enjoy variety, or else you wouldn't have people clamoring for more options from WotC, or making their own because they are unhappy with what was given, or with the rate at which WotC offers more options.</p></blockquote><p></p>
[QUOTE="oreofox, post: 6752265, member: 6776240"] First, thanks for the reply, though not exactly what I was looking for. And by that, I mean something more constructive. Now to address some of the points. I admit some of it is my fault, for not exactly saying why I did some of these changes. Why call dragonborn "kobolds"? For one, dragonborn is a rather stupid name to me, and I couldn't quite come up with a better name. So, I removed the kobold of the Monster Manual and used that name for this race. If you or anyone else could come up with a better name, that isn't as lame as "dragonborn", then I'd be all for changing that. Orcs are mechanically just half-orcs. Just converting over the MM orc to a PC race would have resulted in something pathetically underpowered (their only ability being "Agressive"). So, I turned half-orcs into full orcs, and completely removed the half-orc, as well as the half-elf. Also, halflings are gone because I couldn't find a fit for them in the world. As for the subraces of existing races (dwarf, elf, gnome), I can't be certain which one you are referring to. However, I am certain the one you refer to as an "outright terrible concept all together", is the war gnome subrace (terrible name, I know, but I am trying to work on that). I take it you prefer to see the chaos-driven trickster illusionist gnomes who wish they were pixies? Well, I got tired of that particular type of gnome, and decided to go with a more militarily minded gnome subrace to reflect some of the lore of my setting (spartan 300 movie inspired, with a military and steampunk-influenced culture). I added two dwarf subraces and one elf subrace. As for the comments about half the races being anthropomorphic animals, and the rest being "human but bigger or smaller than usual with strange ears and noses": Why have anything other than human at all, if every PHB race is a "human but bigger or smaller than usual with strange ears and noses" (minus the dragonborn)? Not every race will be used by each group, just like not every subrace or class is in the PHB. Why have paladins, rangers, monks, or barbarians when they are just fighters? Because people enjoy variety, or else you wouldn't have people clamoring for more options from WotC, or making their own because they are unhappy with what was given, or with the rate at which WotC offers more options. [/QUOTE]
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