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Homebrew races and subraces for my campaign world. Looking for feedback
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<blockquote data-quote="steeldragons" data-source="post: 6752285" data-attributes="member: 92511"><p>I must confess a degree of agreement with TheHobgoblin.</p><p></p><p>If you want to have "Orc" as a PC race, it would seem using the Half-Orc in the PHB and just calling it an orc would do what you want it to.</p><p></p><p>Ditto on the "Kobold" as Dragonborn. I mean, I get the name hate (if that is what it is). Nothign wrong with calling things whatever you want in your own world. You went fairly overboard with the subraces though, I think. Should some of those cateogries, perhaps, be reserved for potential NPCs? But, it's not my world, I can't really say. Does seem a bit overkill, though...unless you want everyone in the party to be some version of dragon-person. My head was spinning after the third subrace option ("There're more? More still?!").</p><p></p><p>The Canid/Gnoll distinction does seem rather arbitrary and, if you want tokeep the other dog-people, just lump in gnolls as another subrace of them. Do you really need/have room for a hyena and a spotted wild dog? Aren't they, essentially, the same opportunistic hunter/scavenger in the ecosystem?</p><p></p><p>I am also curious, in a game that already includes wererats, werebears, and werewolves, why you need to create wolf-people, bear-people, rat-people. You can just use the hybrid forms of the lycantrhopes, replace the transformation ability with a trait from their animal abilities and call it a day.</p><p></p><p>I do diverge from TheHobgoblin's view that you should do all animals or all demihumans. I don't see a problem with a mix. But I do agree you don't need a half-dozen anthros and a half-dozen [traditional] races. If you have a small digger animal race, then gnomes (maybe dwarves too) are kind of superfluous, and so on/vice versa. </p><p></p><p>I am not looking to diminish the obvious work and time you've put into these. But it is...a LOT for potential players to weed through and seems a lot of [unnecessary?] repetition or rewriting of things you already, readily, have at your disposal in the PHB and MM.</p><p></p><p>I get the fun side of creating your own stuff! I totally do. But at the same time, you need to be mindful to not create work for yourself when there's already done material for you to draw from.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6752285, member: 92511"] I must confess a degree of agreement with TheHobgoblin. If you want to have "Orc" as a PC race, it would seem using the Half-Orc in the PHB and just calling it an orc would do what you want it to. Ditto on the "Kobold" as Dragonborn. I mean, I get the name hate (if that is what it is). Nothign wrong with calling things whatever you want in your own world. You went fairly overboard with the subraces though, I think. Should some of those cateogries, perhaps, be reserved for potential NPCs? But, it's not my world, I can't really say. Does seem a bit overkill, though...unless you want everyone in the party to be some version of dragon-person. My head was spinning after the third subrace option ("There're more? More still?!"). The Canid/Gnoll distinction does seem rather arbitrary and, if you want tokeep the other dog-people, just lump in gnolls as another subrace of them. Do you really need/have room for a hyena and a spotted wild dog? Aren't they, essentially, the same opportunistic hunter/scavenger in the ecosystem? I am also curious, in a game that already includes wererats, werebears, and werewolves, why you need to create wolf-people, bear-people, rat-people. You can just use the hybrid forms of the lycantrhopes, replace the transformation ability with a trait from their animal abilities and call it a day. I do diverge from TheHobgoblin's view that you should do all animals or all demihumans. I don't see a problem with a mix. But I do agree you don't need a half-dozen anthros and a half-dozen [traditional] races. If you have a small digger animal race, then gnomes (maybe dwarves too) are kind of superfluous, and so on/vice versa. I am not looking to diminish the obvious work and time you've put into these. But it is...a LOT for potential players to weed through and seems a lot of [unnecessary?] repetition or rewriting of things you already, readily, have at your disposal in the PHB and MM. I get the fun side of creating your own stuff! I totally do. But at the same time, you need to be mindful to not create work for yourself when there's already done material for you to draw from. [/QUOTE]
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