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[Homebrew] Redoing the Sorcerer, Untamed Magic
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<blockquote data-quote="mellored" data-source="post: 7187245" data-attributes="member: 6801209"><p>10' doesn't sound like an uncontroled, dangerous, blast of power.</p><p></p><p>Yes, currently at level 5. But I didn't want immunity at level 1.</p><p></p><p>Yea, that was my line of thought as well. Start with crude shapes that can hit allies, and get more precise ones as you level.</p><p></p><p>Bolts, bursts, cones, walls, chains, as well as special effects from your element, like creating light with fire.</p><p></p><p>Sound about right.</p><p></p><p>Seems like a valid stradegy, with plenty flavorful. The sorcerer going in a near suicidal attempt and the party staying back afraid of their power.</p><p></p><p>Though a 1/round to prevent the party abusing the sorcerer would make sense.</p><p></p><p>I thought about those, but it might be a bit too much rolling. Flat damage seemed to get the point across without making it overly complicated.</p><p></p><p>Perhaps full damage within 30', and half damage the next 30'?</p></blockquote><p></p>
[QUOTE="mellored, post: 7187245, member: 6801209"] 10' doesn't sound like an uncontroled, dangerous, blast of power. Yes, currently at level 5. But I didn't want immunity at level 1. Yea, that was my line of thought as well. Start with crude shapes that can hit allies, and get more precise ones as you level. Bolts, bursts, cones, walls, chains, as well as special effects from your element, like creating light with fire. Sound about right. Seems like a valid stradegy, with plenty flavorful. The sorcerer going in a near suicidal attempt and the party staying back afraid of their power. Though a 1/round to prevent the party abusing the sorcerer would make sense. I thought about those, but it might be a bit too much rolling. Flat damage seemed to get the point across without making it overly complicated. Perhaps full damage within 30', and half damage the next 30'? [/QUOTE]
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[Homebrew] Redoing the Sorcerer, Untamed Magic
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