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<blockquote data-quote="Sir Elton" data-source="post: 3404214" data-attributes="member: 14486"><p><strong>PART V: Cultures</strong></p><p></p><p>Now we come to probably the most interesting part of building a world. the book Greek Society becomes important here. This is also the one element where I'd probably open myself up to the most criticism. But since World Building isn't about Anthropological Systems, but producing a living breathing world for Fantasy Roleplay; the Classicists on Enworld (and other dutiful fora) will be ignored. Except if your name is Jeremy Todd Robb. Which, I believe, doesn't visit these fora.</p><p></p><p><a href="http://utah.textbookx.com/detail-book-9780669416954-Greek_Society.html" target="_blank"><img src="http://img.textbookx.com/images/small/59/0669416959.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>When, as Game Masters, we manage a large number of Thinking Beings (D&D calls them humanoids, usually) the usual creative pattern should be followed. Start generally first and then work ourselves up. So, why have culture in a campaign in the first place? Well, the enable <em>all</em> of the players to (1) visualize quickly the way of life in any given place in the Campaign; (2) create specific constructs very quickly in a consistent manner; (3) make patterns of inter society interaction such as trade or conflict; and (4) develop underlying mannerisms and obivious features and motivations for specific NPCs; and (5) allow for *richer* PC backgrounds.</p><p></p><p>So, lets build the "Good Guys" Culture, the Culture where most of our PCs will come from: the Land of New Athens.</p><p></p><p><strong><p style="text-align: center"><span style="font-family: 'Times New Roman'">NEW ATHENS</span></p><p></strong></p><p><strong>STEP 1:</strong></p><p><strong>PHYSICAL RESOURCES</strong></p><p></p><p>What are the Physical Resources of Upstate New York in 600 B.C.? The Finger Lakes Area has a lot of water. Lake Ontario, Lake Erie, Lake Tonowanda, the Finger Lakes. There is a lot of open water there. The soil and climate can support grapes of every kind, so it must be incredibly fertile.</p><p></p><p>There is a lot of Granite stone in the Catskills; and Gneiss in the Adirondacks. These can be used for building materials. As for wood, the area is covered with Trees. Lots of trees. A virgin woodland occupies Upper New York State in 600 B.C.</p><p></p><p>There is a good number of iron veins in the Adirondacks. While there is a Copper vein still worth 60 talents in upper Michigan (with about 500 to a 1000 talents of Copper mined out of it). There are also deposits of Zinc, silver, and Tin and other good minerals. Our brave Greek Colonists can make steel. But not on the same scale as was done during the hieght of the Industrial Revolution.</p><p></p><p><strong>Neighboring Assets</strong></p></blockquote><p></p>
[QUOTE="Sir Elton, post: 3404214, member: 14486"] [b]PART V: Cultures[/b] Now we come to probably the most interesting part of building a world. the book Greek Society becomes important here. This is also the one element where I'd probably open myself up to the most criticism. But since World Building isn't about Anthropological Systems, but producing a living breathing world for Fantasy Roleplay; the Classicists on Enworld (and other dutiful fora) will be ignored. Except if your name is Jeremy Todd Robb. Which, I believe, doesn't visit these fora. [url=http://utah.textbookx.com/detail-book-9780669416954-Greek_Society.html][img]http://img.textbookx.com/images/small/59/0669416959.jpg[/img][/url] When, as Game Masters, we manage a large number of Thinking Beings (D&D calls them humanoids, usually) the usual creative pattern should be followed. Start generally first and then work ourselves up. So, why have culture in a campaign in the first place? Well, the enable [i]all[/i] of the players to (1) visualize quickly the way of life in any given place in the Campaign; (2) create specific constructs very quickly in a consistent manner; (3) make patterns of inter society interaction such as trade or conflict; and (4) develop underlying mannerisms and obivious features and motivations for specific NPCs; and (5) allow for *richer* PC backgrounds. So, lets build the "Good Guys" Culture, the Culture where most of our PCs will come from: the Land of New Athens. [B][CENTER][FONT=Times New Roman]NEW ATHENS[/FONT][/CENTER][/B] [B]STEP 1: PHYSICAL RESOURCES[/B] What are the Physical Resources of Upstate New York in 600 B.C.? The Finger Lakes Area has a lot of water. Lake Ontario, Lake Erie, Lake Tonowanda, the Finger Lakes. There is a lot of open water there. The soil and climate can support grapes of every kind, so it must be incredibly fertile. There is a lot of Granite stone in the Catskills; and Gneiss in the Adirondacks. These can be used for building materials. As for wood, the area is covered with Trees. Lots of trees. A virgin woodland occupies Upper New York State in 600 B.C. There is a good number of iron veins in the Adirondacks. While there is a Copper vein still worth 60 talents in upper Michigan (with about 500 to a 1000 talents of Copper mined out of it). There are also deposits of Zinc, silver, and Tin and other good minerals. Our brave Greek Colonists can make steel. But not on the same scale as was done during the hieght of the Industrial Revolution. [b]Neighboring Assets[/b] [/QUOTE]
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