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<blockquote data-quote="ZenBear" data-source="post: 7601123" data-attributes="member: 6957489"><p><span style="color: #000000"><span style="font-family: inherit">I've been tinkering with a homebrew system based on 5e, and figured I could playtest some spells in a standard D&D game. The idea is to have spellcasters become experts in their chosen cantrips that scale up into spells, rather than have a limited number of cantrips and a broad variety of spells. What do you think of these first drafts?</span></span><span style="color: #000000"><span style="font-family: inherit"><strong></strong></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><strong></strong></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><strong>Blink</strong></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><strong></strong><em>Conjuration</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Casting time: Bonus Action</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Range: Self</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Components: V</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Duration: Instantaneous</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: inherit">You teleport 5 feet to an unoccupied space that you can see. At 1st level, you increase the distance to 15 ft., and every spell level higher doubles the distance or includes an additional target within 5 ft.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">*The idea is that the cantrip level is used to get you out of melee range to avoid opportunity attacks. Higher levels are essentially varying scales of Misty Step/Dimension Door. Extreme distances would only be achievable through power amplifiers like magic items or arcane relays.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span>EDIT: per aco175's suggestion</p><p></p><p><strong><span style="color: #000000"><span style="font-family: inherit">Foresight</span></span></strong></p><p><span style="color: #000000"><span style="font-family: inherit"><em>Divination</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Casting time: Bonus Action</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Range: Self</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Components: S</span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Duration: 1 round</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: inherit">Add 1d4 to your next attack roll or saving throw. At 1st level, it becomes concentration and applies to all such rolls for 1 minute, increasing the duration by 1 minute per level or 1 target per level within 30 feet. At every 2 levels above first, the die increases 1 size (L3-D6, L5-D8, L7-D10, L9-D12).</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">*It always struck me as odd that Divination has so few combat spells when the idea of seeing into the future, even by mere moments, could be incredibly potent (as seen by the 9th level spell Foresight). Bless seems like a subdued version of the spell. I would have liked some way to enhance the caster's defense as well, but an AC boost seems too potent and hard to scale.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><strong><span style="color: #242527"><span style="font-family: inherit">Restoration</span></span></strong></p><p><span style="color: #242527"><span style="font-family: inherit"><em>Evocation</em></span></span></p><p><span style="color: #242527"><span style="font-family: inherit">Casting time: Action</span></span></p><p><span style="color: #242527"><span style="font-family: inherit">Range: 5 ft.</span></span></p><p><span style="color: #242527"><span style="font-family: inherit">Components: V, S</span></span></p><p><span style="color: #242527"><span style="font-family: inherit">Duration: Instantaneous</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #242527"><span style="font-family: inherit">Infuse the target with energy to stimulate healing. As a cantrip, you stabilize your target if they are dying. At 1st level, the target heals 1d8 + your spellcasting modifier, increasing by 1d8 per level above 1st.</span></span></p><p><span style="color: #242527"><span style="font-family: inherit"></span></span></p><p><span style="color: #242527"><span style="font-family: inherit">*Pretty straight forward. Combine Cure Wounds and Spare the Dying. Might include the option to increase targets and/or range with spell slots, or I'll make that a sort of metamagic mechanic. Perhaps as you level you can choose to learn more cantrips, or learn metamagics to enhance the cantrips you know instead?</span></span></p></blockquote><p></p>
[QUOTE="ZenBear, post: 7601123, member: 6957489"] [COLOR=#000000][FONT='inherit']I've been tinkering with a homebrew system based on 5e, and figured I could playtest some spells in a standard D&D game. The idea is to have spellcasters become experts in their chosen cantrips that scale up into spells, rather than have a limited number of cantrips and a broad variety of spells. What do you think of these first drafts?[/FONT][/COLOR][COLOR=#000000][FONT='inherit'][B] Blink [/B][I]Conjuration[/I] Casting time: Bonus Action[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']Range: Self[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']Components: V[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']Duration: Instantaneous[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']You teleport 5 feet to an unoccupied space that you can see. At 1st level, you increase the distance to 15 ft., and every spell level higher doubles the distance or includes an additional target within 5 ft. *The idea is that the cantrip level is used to get you out of melee range to avoid opportunity attacks. Higher levels are essentially varying scales of Misty Step/Dimension Door. Extreme distances would only be achievable through power amplifiers like magic items or arcane relays. [/FONT][/COLOR]EDIT: per aco175's suggestion [B][COLOR=#000000][FONT='inherit']Foresight[/FONT][/COLOR][/B] [COLOR=#000000][FONT='inherit'][I]Divination[/I][/FONT][/COLOR] [COLOR=#000000][FONT='inherit']Casting time: Bonus Action[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']Range: Self[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']Components: S[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']Duration: 1 round[/FONT][/COLOR] [COLOR=#000000][FONT='inherit']Add 1d4 to your next attack roll or saving throw. At 1st level, it becomes concentration and applies to all such rolls for 1 minute, increasing the duration by 1 minute per level or 1 target per level within 30 feet. At every 2 levels above first, the die increases 1 size (L3-D6, L5-D8, L7-D10, L9-D12). *It always struck me as odd that Divination has so few combat spells when the idea of seeing into the future, even by mere moments, could be incredibly potent (as seen by the 9th level spell Foresight). Bless seems like a subdued version of the spell. I would have liked some way to enhance the caster's defense as well, but an AC boost seems too potent and hard to scale. [/FONT][/COLOR] [B][COLOR=#242527][FONT='inherit']Restoration[/FONT][/COLOR][/B] [COLOR=#242527][FONT='inherit'][I]Evocation[/I][/FONT][/COLOR] [COLOR=#242527][FONT='inherit']Casting time: Action[/FONT][/COLOR] [COLOR=#242527][FONT='inherit']Range: 5 ft.[/FONT][/COLOR] [COLOR=#242527][FONT='inherit']Components: V, S[/FONT][/COLOR] [COLOR=#242527][FONT='inherit']Duration: Instantaneous[/FONT][/COLOR] [COLOR=#000000][FONT='inherit'] [/FONT][/COLOR] [COLOR=#242527][FONT='inherit']Infuse the target with energy to stimulate healing. As a cantrip, you stabilize your target if they are dying. At 1st level, the target heals 1d8 + your spellcasting modifier, increasing by 1d8 per level above 1st. *Pretty straight forward. Combine Cure Wounds and Spare the Dying. Might include the option to increase targets and/or range with spell slots, or I'll make that a sort of metamagic mechanic. Perhaps as you level you can choose to learn more cantrips, or learn metamagics to enhance the cantrips you know instead?[/FONT][/COLOR] [/QUOTE]
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