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Homebrew System - Vitality/Wound Point Questions
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<blockquote data-quote="Krensky" data-source="post: 4659099" data-attributes="member: 30936"><p>The first thing to look at when switching to a V/W system would be the <a href="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm" target="_blank">"official" rules in Unearthed Arcana.</a></p><p></p><p>Now, as for your questions that aren't answered there:</p><p></p><p>My current game of choice (Spycraft 2.0) uses an enhanced version of the system that adds non-lethal damage back in, but my comments will be general. It works fine, although (as the rules comment) it makes CON damage more powerful (since it reduces but your Vitality and your Wounds). It also doesn't change the dynamic all that much, since really the difference between HP and V/W is that inthe latter your characters (PC and NPC) have a bonus to their HP equal to their CON. </p><p></p><p>Well, SC2.0 addresses this with Terminal Situations. Basically, when the GM says a character is in a Terminal Situation, their opponents can kill them by spending an Action Die. No save, no damage, just dead. This is only for circumstances where the character has no chance if the other person wants them dead. Waking up with a gun in your mouth, for instance. I would not recommend this in D&D, even if you are playing with Action Points. Take the concept though, and just say that you can be Coup de Graced when ever you have no oppertunity to avoid an attack. In essence, someone sticking the crossbow in your stomach or the dagger to your throat has you helpless. As for beeing stabbed in the back or covered, don't do anything special. You wanted cinegraphic, PC's scoffing at beign covered, charging and barely dodging the bolts (taking some Vitality damage) and kicking the villian's rear is cinegraphic.</p><p> </p><p>Try this (adapted from SC2.0):</p><p>1 point Vitality per wound if you do nothing. 1d4 points of damage per wound if you take a Standard, Move, Full-Round, or Swift action. Apply to Vitality first.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4659099, member: 30936"] The first thing to look at when switching to a V/W system would be the [URL="http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm"]"official" rules in Unearthed Arcana.[/URL] Now, as for your questions that aren't answered there: My current game of choice (Spycraft 2.0) uses an enhanced version of the system that adds non-lethal damage back in, but my comments will be general. It works fine, although (as the rules comment) it makes CON damage more powerful (since it reduces but your Vitality and your Wounds). It also doesn't change the dynamic all that much, since really the difference between HP and V/W is that inthe latter your characters (PC and NPC) have a bonus to their HP equal to their CON. Well, SC2.0 addresses this with Terminal Situations. Basically, when the GM says a character is in a Terminal Situation, their opponents can kill them by spending an Action Die. No save, no damage, just dead. This is only for circumstances where the character has no chance if the other person wants them dead. Waking up with a gun in your mouth, for instance. I would not recommend this in D&D, even if you are playing with Action Points. Take the concept though, and just say that you can be Coup de Graced when ever you have no oppertunity to avoid an attack. In essence, someone sticking the crossbow in your stomach or the dagger to your throat has you helpless. As for beeing stabbed in the back or covered, don't do anything special. You wanted cinegraphic, PC's scoffing at beign covered, charging and barely dodging the bolts (taking some Vitality damage) and kicking the villian's rear is cinegraphic. Try this (adapted from SC2.0): 1 point Vitality per wound if you do nothing. 1d4 points of damage per wound if you take a Standard, Move, Full-Round, or Swift action. Apply to Vitality first. [/QUOTE]
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