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<Homebrew> The Port on the Aster Sea
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<blockquote data-quote="Mallus" data-source="post: 4343062" data-attributes="member: 3887"><p>My pal Rolzup on race:</p><p></p><ul> <li data-xf-list-type="ul">The Dragonborn empire was one of the two great powers of the World Before. Where the Tieflings had demons and devils to do their bidding, the Dragonborn had devices of cunning intricacy, wedded to magics of power and subtlety. It was the Dragonborn who made the automatons now called Warforged, although the secret of commanding their obedience has long since been lost. They are also responsible for the giant constructs Gog and Magog, who pull the train.</li> </ul> <ul> <li data-xf-list-type="ul">At times, a Dragonborn will become lost within the Interior (and thus, within himself). Most such unfortunates are never seen again, but others somehow manage to find their true selves in the wastes, and to embrace that aspect of their Self. Such individuals are known as Dragons, and the emergence of one from the Interior is a cause for both celebration and terror.</li> </ul> <ul> <li data-xf-list-type="ul">Few linger in the World for very long; most pass on across the Aster, to parts unknown.</li> </ul> <ul> <li data-xf-list-type="ul">Halflings are humans who, as they hit the age of 10 or so, stop growing and start changing into something that is not quite human. As their ears develop points, they become quicker, stronger, and much, much luckier. Most end up on the streets, rejected by their own family; Halflings, as is well known, simply cannot be trusted. Of course, it’s no surprise that so many Halflings turn to thievery in order to survive, under the circumstances....</li> </ul> <ul> <li data-xf-list-type="ul">Halflings are themselves infertile, but they know their own even before they change. It's not uncommon for a Halfling to kidnap a child, and take him to grow up among his own kind. The common belief is that the Halflings are actually changing human children, using some twisted ritual, but this is nonsense. Mostly. This, of course, contributes even further to the reputation that Halflings have, and is one reason that they stay on the move as much possible.</li> </ul> <ul> <li data-xf-list-type="ul">Common wisdom has it that trimming a Halflings ears will make him human once more; this is not in fact the case, but that hasn’t kept it from happening with appalling regularity.</li> </ul> <ul> <li data-xf-list-type="ul">Gnomes wear peaked caps, deep red in color, died with the blood of their many victims. They kill easily and casually, moving unseen and slitting throats on behalf of their Eladrin masters. No one with any sense trifles with a gnome, lest he take offense and murder the perpetrator. And his family.</li> </ul> <ul> <li data-xf-list-type="ul">The Dwarves have a holy task: They are working to carve the chambers and caverns deep below the surface into an enormous musicial instrument sounded by theunderground movement of air, one that will --when it is completed -- sound the Last Trump, finish the apocalypse, and allow the new world to be born.</li> </ul> <ul> <li data-xf-list-type="ul">In the meantime, Orthodox Dwarves spend their entire lives underground, venturing to the surface only when it is absolutely necessary. And even then, they keep all exposed flesh covered; only when The Job is done will they be allowed to feel the touch of sunlight once more.</li> </ul> <ul> <li data-xf-list-type="ul">A lot of dwarves reject this, not surprisingly. They leave their homes and family behind and venture to the surface to forge new lives for themselves. When they get older, many of them will find themselves returning to the caverns of their birth, taking up their tools, and getting to work once again. It just comes to seem like the right thing to do.</li> </ul> <ul> <li data-xf-list-type="ul">Gnolls begin life as hyenas, living on the fringes of the Outback. After consuming a living human...and his soul...they rapidly grow and change, developing the ability speak, to walk upright, and to use weapons. This last, they do with particular eagerness.... Packs often grow regularly, as gnolls take travelers captive and feed them, still alive, to the hyenas that travel with them.</li> </ul> <ul> <li data-xf-list-type="ul">The Kuo-Toa are somewhat resistant to the effects of the Aster; most of them work at the docks as stevedores, loading and unloading the ships that come to the port. They keep to themselves, and only a few designated representatives can speak or understand Common.</li> </ul></blockquote><p></p>
[QUOTE="Mallus, post: 4343062, member: 3887"] My pal Rolzup on race: [list]The Dragonborn empire was one of the two great powers of the World Before. Where the Tieflings had demons and devils to do their bidding, the Dragonborn had devices of cunning intricacy, wedded to magics of power and subtlety. It was the Dragonborn who made the automatons now called Warforged, although the secret of commanding their obedience has long since been lost. They are also responsible for the giant constructs Gog and Magog, who pull the train.[/list] [list]At times, a Dragonborn will become lost within the Interior (and thus, within himself). Most such unfortunates are never seen again, but others somehow manage to find their true selves in the wastes, and to embrace that aspect of their Self. Such individuals are known as Dragons, and the emergence of one from the Interior is a cause for both celebration and terror.[/list] [list]Few linger in the World for very long; most pass on across the Aster, to parts unknown.[/list] [list]Halflings are humans who, as they hit the age of 10 or so, stop growing and start changing into something that is not quite human. As their ears develop points, they become quicker, stronger, and much, much luckier. Most end up on the streets, rejected by their own family; Halflings, as is well known, simply cannot be trusted. Of course, it’s no surprise that so many Halflings turn to thievery in order to survive, under the circumstances....[/list] [list]Halflings are themselves infertile, but they know their own even before they change. It's not uncommon for a Halfling to kidnap a child, and take him to grow up among his own kind. The common belief is that the Halflings are actually changing human children, using some twisted ritual, but this is nonsense. Mostly. This, of course, contributes even further to the reputation that Halflings have, and is one reason that they stay on the move as much possible.[/list] [list]Common wisdom has it that trimming a Halflings ears will make him human once more; this is not in fact the case, but that hasn’t kept it from happening with appalling regularity.[/list] [list]Gnomes wear peaked caps, deep red in color, died with the blood of their many victims. They kill easily and casually, moving unseen and slitting throats on behalf of their Eladrin masters. No one with any sense trifles with a gnome, lest he take offense and murder the perpetrator. And his family.[/list] [list]The Dwarves have a holy task: They are working to carve the chambers and caverns deep below the surface into an enormous musicial instrument sounded by theunderground movement of air, one that will --when it is completed -- sound the Last Trump, finish the apocalypse, and allow the new world to be born.[/list] [list]In the meantime, Orthodox Dwarves spend their entire lives underground, venturing to the surface only when it is absolutely necessary. And even then, they keep all exposed flesh covered; only when The Job is done will they be allowed to feel the touch of sunlight once more.[/list] [list]A lot of dwarves reject this, not surprisingly. They leave their homes and family behind and venture to the surface to forge new lives for themselves. When they get older, many of them will find themselves returning to the caverns of their birth, taking up their tools, and getting to work once again. It just comes to seem like the right thing to do.[/list] [list]Gnolls begin life as hyenas, living on the fringes of the Outback. After consuming a living human...and his soul...they rapidly grow and change, developing the ability speak, to walk upright, and to use weapons. This last, they do with particular eagerness.... Packs often grow regularly, as gnolls take travelers captive and feed them, still alive, to the hyenas that travel with them.[/list] [list]The Kuo-Toa are somewhat resistant to the effects of the Aster; most of them work at the docks as stevedores, loading and unloading the ships that come to the port. They keep to themselves, and only a few designated representatives can speak or understand Common.[/list] [/QUOTE]
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