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Homebrew: "Twin Strike" for an Avenger
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<blockquote data-quote="DEFCON 1" data-source="post: 6031879" data-attributes="member: 7006"><p>So far good suggestions to mimic the two weapons... but it actually doesn't solve the other problem, which is you already have an Avenger in the party. No matter what you do... this original Avenger is going to feel slighted because he is going to be doing less damage than the new Avenger. If you didn't have an Avenger already in the party, the extra-damage new character wouldn't be much of an issue... but putting both these Avengers next to each other... the first one is at an obvious disadvantage.</p><p></p><p>What exactly is the reasoning the new player's wish to play an Avenger (in addition to two-weapon fighting)? If he just likes the fluff... then I'd say remove (or heavily nerf) when he can use Oath of Enmity. That way there's an obvious equaling in power between the two... one Avenger gets to use the "two roll" ability of Oath all the time as normal... the other Avenger doesn't get to use it except in a couple circumstance, but is balanced by getting either additional attacks or additional weapon damage (if you use Mengu's suggestion.) That might be the only way to keep both players happy.</p><p></p><p>But if the second player wants Avenger because of the "two attack rolls" ability... then I'd just tell him he can take all the Two Weapon Fighting feats if he wants... but that's it. That's the extent of his TWF, as anything made special for him would be unbalanced versus the regular Avenger.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6031879, member: 7006"] So far good suggestions to mimic the two weapons... but it actually doesn't solve the other problem, which is you already have an Avenger in the party. No matter what you do... this original Avenger is going to feel slighted because he is going to be doing less damage than the new Avenger. If you didn't have an Avenger already in the party, the extra-damage new character wouldn't be much of an issue... but putting both these Avengers next to each other... the first one is at an obvious disadvantage. What exactly is the reasoning the new player's wish to play an Avenger (in addition to two-weapon fighting)? If he just likes the fluff... then I'd say remove (or heavily nerf) when he can use Oath of Enmity. That way there's an obvious equaling in power between the two... one Avenger gets to use the "two roll" ability of Oath all the time as normal... the other Avenger doesn't get to use it except in a couple circumstance, but is balanced by getting either additional attacks or additional weapon damage (if you use Mengu's suggestion.) That might be the only way to keep both players happy. But if the second player wants Avenger because of the "two attack rolls" ability... then I'd just tell him he can take all the Two Weapon Fighting feats if he wants... but that's it. That's the extent of his TWF, as anything made special for him would be unbalanced versus the regular Avenger. [/QUOTE]
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Homebrew: "Twin Strike" for an Avenger
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