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Homebrew vs. Premade Campaign Worlds
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<blockquote data-quote="Snoweel" data-source="post: 190406" data-attributes="member: 4453"><p><strong>Setting or Structure</strong></p><p></p><p>I see them as two different things.</p><p></p><p>Setting is what's there for the characters to react to and kick things off. New elements may always be (and should be) thrown at the PC's, but campaign structure OTOH is like:</p><p></p><p>56. After the PC's rescue Helpless NPC X from the cultists, they will be called to Authority-Figure NPC Y at the temple, where he will tell them of the note he received the night before. He will ask them to investigate Location Z.</p><p></p><p>57. Upon arriving at Location Z, the PC's will meet Evil NPC A, who will trick them into thinking that Benevolent NPC B is the real culprit.</p><p></p><p>58. When the PC's question Benevolent NPC B, he will tell them he is being set-up and will offer to reward them if they help clear his name. He will tell them that Mysterious NPC C has evidence in support of the truth, and that Knowledgeable NPC D at Location E knows the whereabouts of Mysterious NPC C.</p><p></p><p>59. Unfortunately, Mysterious NPC C has been killed and replaced by Cliched-Doppleganger NPC F, who tells them that...</p><p></p><p>As you can see, while it would be nice (and VERY easy for Lazy Dungeonmaster G) if the PC's followed "the plot", it is highly likely that at some point they will want to do something COMPLETELY unexpected and tangential, and will resent being steered back onto the right track.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 190406, member: 4453"] [b]Setting or Structure[/b] I see them as two different things. Setting is what's there for the characters to react to and kick things off. New elements may always be (and should be) thrown at the PC's, but campaign structure OTOH is like: 56. After the PC's rescue Helpless NPC X from the cultists, they will be called to Authority-Figure NPC Y at the temple, where he will tell them of the note he received the night before. He will ask them to investigate Location Z. 57. Upon arriving at Location Z, the PC's will meet Evil NPC A, who will trick them into thinking that Benevolent NPC B is the real culprit. 58. When the PC's question Benevolent NPC B, he will tell them he is being set-up and will offer to reward them if they help clear his name. He will tell them that Mysterious NPC C has evidence in support of the truth, and that Knowledgeable NPC D at Location E knows the whereabouts of Mysterious NPC C. 59. Unfortunately, Mysterious NPC C has been killed and replaced by Cliched-Doppleganger NPC F, who tells them that... As you can see, while it would be nice (and VERY easy for Lazy Dungeonmaster G) if the PC's followed "the plot", it is highly likely that at some point they will want to do something COMPLETELY unexpected and tangential, and will resent being steered back onto the right track. [/QUOTE]
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