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Homebrew vs. Premade Campaign Worlds
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<blockquote data-quote="Voadam" data-source="post: 190596" data-attributes="member: 2209"><p>I go with premade worlds, I've run games in greyhawk, ravenloft, dragonlance and even the celtic world from a pair of old modules. I've played in games with completely homebrew, mishmash homebrews that included elements of premade and story settings, and premade ones. I have found them all fun.</p><p></p><p>I personally don't care to create my own world from the ground up, I prefer to take multiple elements that I find cool (setting, modules, and sourcebooks) and mesh and modify to fit my style.</p><p></p><p>I have never had anybody saying "That is wrong and can't be in this setting" , obviously it is my game and how I run it and what elements it contains are within my perogative as DM.</p><p></p><p>I must confess, I have called a friend of mine on screwing up a world detail before. He was running adventures out of dungeon straight without modifications, which was fine within each game but made for a disjointed campaign. Anyway, we were working for priests of the symbol god Omega, and had to get magical runes within a dungeon to spell the god's name before we could leave the dungeon. I remember getting several letters and saying "H? Why the hell is there an H? Did we screw up? All right let's keep searching." Finally having gotten every magical Letter and scouring the dungeon for possible others, I bellowed "It's Oghma! not Omega! Oghma, the celtic god!" My dyslexic friend who was DMing, looked at the adventure, read the name over and over again, got a little sheepish smile on his face and turned bright red.</p></blockquote><p></p>
[QUOTE="Voadam, post: 190596, member: 2209"] I go with premade worlds, I've run games in greyhawk, ravenloft, dragonlance and even the celtic world from a pair of old modules. I've played in games with completely homebrew, mishmash homebrews that included elements of premade and story settings, and premade ones. I have found them all fun. I personally don't care to create my own world from the ground up, I prefer to take multiple elements that I find cool (setting, modules, and sourcebooks) and mesh and modify to fit my style. I have never had anybody saying "That is wrong and can't be in this setting" , obviously it is my game and how I run it and what elements it contains are within my perogative as DM. I must confess, I have called a friend of mine on screwing up a world detail before. He was running adventures out of dungeon straight without modifications, which was fine within each game but made for a disjointed campaign. Anyway, we were working for priests of the symbol god Omega, and had to get magical runes within a dungeon to spell the god's name before we could leave the dungeon. I remember getting several letters and saying "H? Why the hell is there an H? Did we screw up? All right let's keep searching." Finally having gotten every magical Letter and scouring the dungeon for possible others, I bellowed "It's Oghma! not Omega! Oghma, the celtic god!" My dyslexic friend who was DMing, looked at the adventure, read the name over and over again, got a little sheepish smile on his face and turned bright red. [/QUOTE]
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