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<blockquote data-quote="Marius Delphus" data-source="post: 836019" data-attributes="member: 447"><p><strong>Table 1: Level Variation</strong></p><p>[code][size=2][color=white]</p><p>4d6–L Variation</p><p>3 –4</p><p>4–5 –3</p><p>6–7 –2</p><p>8–9 –1</p><p>10–11 0</p><p>12–13 +1</p><p>14–15 +2</p><p>16–17 +3</p><p>18 +4</p><p>[/color][/size][/code]</p><p></p><p><strong>Table 2: The Wild Mage</strong></p><p>[code][size=2][color=white]</p><p>Level BAB Fort Refl Will Special Spellcasting</p><p>1st +0 +0 +0 +2 Reckless Dweomer, </p><p> Craft Wild Item,</p><p> Summon Familiar +1 level of existing class</p><p>2nd +1 +0 +0 +3 Chaos Shield +1 level of existing class</p><p>3rd +1 +1 +1 +3 There / Not There +1 level of existing class</p><p>4th +2 +1 +1 +4 Vortex +1 level of existing class</p><p>5th +2 +1 +1 +4 Wild Strike +1 level of existing class</p><p>6th +3 +2 +2 +5 Wild Mine +1 level of existing class</p><p>7th +3 +2 +2 +5 Wild Armor +1 level of existing class</p><p>8th +4 +2 +2 +6 Wild Shield +1 level of existing class</p><p>9th +4 +3 +3 +6 Wild Zone +1 level of existing class</p><p>10th +5 +3 +3 +7 Stabilize Wild Magic,</p><p> Control Wild Item +1 level of existing class</p><p>[/color][/size][/code]</p><p></p><p><strong>Table 3: Wild Surge Results</strong></p><p>[code][size=2][color=white]</p><p>01–03 Reroll, ignoring results above 50 or below 4. Resulting surge effect lasts twice</p><p> as long. </p><p>04 Spell affects a random target or area. (Roll 1d8 on the Grenadelike Weapons</p><p> diagram on page 138 of the Player’s Handbook for direction. For distance,</p><p> roll 3d6×5’ for short-range spells, 3d6×20’ for medium-range spells, or</p><p> 3d6×80’ for long-range spells. If needed, reduce distance until the</p><p> area fits inside the spell’s range.) A spell with Personal or Touch range</p><p> fails instead.</p><p>05 Spell fails, and material components are consumed.</p><p>06 Caster stunned 1 round. </p><p>07 Caster fearstruck for 1d4 rounds.</p><p>08 Caster exudes a carrion stench, as ghoul touch. </p><p>09 Caster blinded as if with blindness/deafness.</p><p>10 Caster deafened as if with blindness/deafness. </p><p>11 Spell has half normal effect (duration, area, damage, etc.).</p><p>12 Caster dazed for 1 round. </p><p>13 One random magic item on the caster’s person is subjected to Mordenkainen’s</p><p> disjunction. </p><p>14 Nothing happens. The spell does not function. Any material components are</p><p> used up. The spell or spell slot is used up.</p><p>15 Area greater dispelling centered on caster. </p><p>16 Caster must roll again for level variation and take the worse result.</p><p>17 Caster nauseated for 1d4 rounds.</p><p>18 One charge is drained from one of the caster’s charged magic items.</p><p>19 Area dispel magic centered on caster. </p><p>20 Target learns caster’s surface thoughts as if using detect thoughts.</p><p>21 Casting time increases to one full round, </p><p>22 Spell targets a random ally (if an enemy was the target) or a random</p><p> enemy (if an ally was the target). </p><p>23 Faerie fire surrounds caster and caster’s allies (DC 11).</p><p>24 Magic weapon targets a random enemy’s weapon.</p><p>25 Bull’s strength targets a random enemy.</p><p>26 Caster’s pockets turn inside-out.</p><p>27 A random enemy is healed of 1d8 + caster level hit points.</p><p>28–30 A bizarre figment appears and may distract the caster. Example: A figment of a</p><p> flesh golem, dressed in a tuxedo and carrying a silver tray of hors-d’oeuvres</p><p> (DM’s choice of hors-d’oeuvre), appears in front of the caster and asks him if</p><p> he’d like one. The figment will continue to pester the caster for 10 rounds or</p><p> until he takes one. Then the figment (along with the tray and hors-d’oeuvres)</p><p> will disappear, after saying either “thank you” or “suit yourself,” depending on</p><p> whether the caster took an hors-d’oeuvre.</p><p>31 The spell functions, but shimmering colors swirl around the caster (treat as</p><p> glitterdust targeted on the caster’s square).</p><p>32 Caster’s feet and footwear double in size, reducing speed by ½ for 1d4</p><p> minutes.</p><p>33 A cloud of 600 large butterflies pours forth from the caster’s clothes;</p><p> they last 2 rounds and blind everyone within 20 feet of the caster (including the</p><p> caster) who fails a saving throw (Reflex neg. DC 14).</p><p>34 Caster’s voice changes to a ridiculous pitch: either very high or very low (DM’s</p><p> choice). Effect lasts 10 minutes.</p><p>35 Caster suffers 1d6 points of ability damage to a random ability score. </p><p>36 Caster and random target of the spell change places after the spell takes effect. </p><p>37 Ball of string appears at caster’s feet and explodes, doing no damage</p><p> but covering him in string.</p><p>38 Spell’s effects delayed for 1d4 rounds. </p><p>39 ½ cubic foot of some random food or 1 gallon of some random drink (DM’s</p><p> choice) falls on the caster. The substance is magical; it will provide no nutrition,</p><p> and it disappears after 10 minutes.</p><p>40 Icicles appear on every available surface within spell range.</p><p>41 All normal doors, secret doors, gates, portcullises, etc. within 60’ of caster</p><p> swing shut as if affected by open/close. Doors etc. already closed are not</p><p> affected.</p><p>42 Spell takes figment form, appearing to be a random sort of elemental or</p><p> outsider (DM’s choice). The figment remains throughout the spell’s duration</p><p> and cannot be controlled by caster. The figment’s touch causes the spell effect.</p><p>43 A small explosion of colored light appears in front of the caster; there is an</p><p> audible “ooh” of appreciation.</p><p>44 Small black rain cloud forms over a random target within spell range and</p><p> rains on that creature for 1 minute.</p><p>45 Caster permanently ages 1d6 years (Str, Dex, and Con are affected if the</p><p> caster changes age categories, but Int, Wis, and Cha are not) (Fort neg.</p><p> DC 12).</p><p>46 All creatures within a 20’ burst of the target gain fly.</p><p>47 All creatures within a 20’ burst of the caster receive light spells.</p><p>48 All creatures within a 20’ burst of the target gain levitate.</p><p>49 All creatures within a 20’ burst of the target gain feather fall.</p><p>50 Spell is accompanied by harmless auditory effects, such as howling, hissing,</p><p> thunder, keening, and so on. These effects remain throughout the spell’s</p><p> duration.</p><p>51 Spell is accompanied by harmless visual effects, such as mist, ghostly flames,</p><p> color changes, illusory snakes, and so on. These effects remain throughout the</p><p> spell’s duration.</p><p>52 All creatures within a 20’ burst of the caster gain feather fall.</p><p>53 All creatures within a 20’ burst of the caster gain levitate.</p><p>54 All creatures within a 20’ burst of the target receive light spells.</p><p>55 All creatures within a 20’ burst of the caster gain fly.</p><p>56 Grass grows in a 10’× 10’ area underneath a random target, or grass</p><p> already there doubles in length.</p><p>57 All normal doors, secret doors, gates, portcullises, etc. within 60’ of</p><p> caster swing open as if affected by open/close. Doors etc. already open</p><p> are not affected.</p><p>58 Spell changes energy type (equal chances: acid, cold, electricity, fire,</p><p> force, sonic). </p><p>59 Darkvision targets a random ally.</p><p>60 Sleep targets a random enemy.</p><p>61 ½ cubic foot of some random food or 1 gallon of some random drink (DM’s</p><p> choice) falls on the target. The substance is magical; it will provide no</p><p> nutrition, and it disappears after 10 minutes.</p><p>62 Caster gains protection from law as if cast at caster’s true level.</p><p>63 Limited omniscience — the caster learns something he did not know.</p><p> This can have something to do with the current adventure, or</p><p> not, as decided by the DM.</p><p>64 Random metamagic feat takes effect on the spell: Energy Substitution</p><p> (Magic of Faerûn), Extend, Sculpt (Tome & Blood; choose shape</p><p> randomly), Still.</p><p>65 Random metamagic feat takes effect on the spell: Enlarge, Heighten</p><p> (1 level), Silent. </p><p>66 Caster’s appearance alters, as if with change self, each round to resemble</p><p> a random creature within 100’ </p><p>67 Invisibility sphere centered on the caster. </p><p>68 Invisibility purge centered on the caster. </p><p>69 Faerie fire centered on caster. </p><p>70 Expeditious retreat targets the caster.</p><p>71–73 A bizarre figment appears and may distract the target. Example: Several</p><p> dark, fist-sized rocks appear at waist height in front of the target and</p><p> fall to the ground. They have faint voices — they say “put me</p><p> down!” in Common if picked up, and “help me!” at any other time. They</p><p> scream if broken, and disappear after 10 rounds.</p><p>74 Area dispel magic centered on target.</p><p>75 Area greater dispelling centered on target.</p><p>76 Random magic item on the target is subject to Mordenkainen’s</p><p> disjunction.</p><p>77 Target’s feet and footwear double in size, reducing speed by ½ for</p><p> 1d4 minutes.</p><p>78 Faerie fire surrounds target and target’s allies (DC 11).</p><p>79 Metamagic feat Empower affects spell.</p><p>80 Metamagic feat Heighten (2 levels) affects spell.</p><p>81 Caster learns target’s surface thoughts as if using detect thoughts.</p><p>82 The spell functions normally, but any material components</p><p> are not consumed.</p><p>83 The spell functions normally, but is not expended from the caster’s</p><p> mind. (Thus, a spell slot or prepared spell can be used again.)</p><p>84 Metamagic feat Chain (Tome & Blood) affects spell.</p><p>85 Metamagic feat Delay (Forgotten Realms Campaign Setting/Tome</p><p> & Blood) affects spell.</p><p>86 Metamagic feat Heighten (3 levels) affects spell.</p><p>87 Metamagic feat Maximize affects spell.</p><p>88 Metamagic feat Widen (Magic of Faerûn/Tome & Blood) affects spell.</p><p>89 Target stunned 1 round.</p><p>90 Caster affected by darkvision or low-light vision (50% chance of either;</p><p> duration as darkvision). </p><p>91 Summon monster (same level as spell which caused the wild surge); one</p><p> monster appears (DM’s choice).</p><p>92 Target dazed 1 round.</p><p>93 Metamagic feat Energy Admixture (Tome & Blood; choose energy</p><p> type randomly) affects spell.</p><p>94 Metamagic feat Heighten (4 levels) affects spell.</p><p>95 Metamagic feat Quicken affects spell.</p><p>96 Metamagic feat Persistent (Forgotten Realms Campaign Setting/Tome &</p><p> Blood) affects spell.</p><p>97 Metamagic feat Twin (Forgotten Realms Campaign Setting/Tome &</p><p> Blood) affects spell.</p><p>98–00 Reroll, ignoring results below 50 or above 97. Resulting surge effect</p><p> lasts twice as long.</p><p>[/color][/size][/code]</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 836019, member: 447"] [B]Table 1: Level Variation[/B] [code][size=2][color=white] 4d6–L Variation 3 –4 4–5 –3 6–7 –2 8–9 –1 10–11 0 12–13 +1 14–15 +2 16–17 +3 18 +4 [/color][/size][/code] [B]Table 2: The Wild Mage[/B] [code][size=2][color=white] Level BAB Fort Refl Will Special Spellcasting 1st +0 +0 +0 +2 Reckless Dweomer, Craft Wild Item, Summon Familiar +1 level of existing class 2nd +1 +0 +0 +3 Chaos Shield +1 level of existing class 3rd +1 +1 +1 +3 There / Not There +1 level of existing class 4th +2 +1 +1 +4 Vortex +1 level of existing class 5th +2 +1 +1 +4 Wild Strike +1 level of existing class 6th +3 +2 +2 +5 Wild Mine +1 level of existing class 7th +3 +2 +2 +5 Wild Armor +1 level of existing class 8th +4 +2 +2 +6 Wild Shield +1 level of existing class 9th +4 +3 +3 +6 Wild Zone +1 level of existing class 10th +5 +3 +3 +7 Stabilize Wild Magic, Control Wild Item +1 level of existing class [/color][/size][/code] [B]Table 3: Wild Surge Results[/B] [code][size=2][color=white] 01–03 Reroll, ignoring results above 50 or below 4. Resulting surge effect lasts twice as long. 04 Spell affects a random target or area. (Roll 1d8 on the Grenadelike Weapons diagram on page 138 of the Player’s Handbook for direction. For distance, roll 3d6×5’ for short-range spells, 3d6×20’ for medium-range spells, or 3d6×80’ for long-range spells. If needed, reduce distance until the area fits inside the spell’s range.) A spell with Personal or Touch range fails instead. 05 Spell fails, and material components are consumed. 06 Caster stunned 1 round. 07 Caster fearstruck for 1d4 rounds. 08 Caster exudes a carrion stench, as ghoul touch. 09 Caster blinded as if with blindness/deafness. 10 Caster deafened as if with blindness/deafness. 11 Spell has half normal effect (duration, area, damage, etc.). 12 Caster dazed for 1 round. 13 One random magic item on the caster’s person is subjected to Mordenkainen’s disjunction. 14 Nothing happens. The spell does not function. Any material components are used up. The spell or spell slot is used up. 15 Area greater dispelling centered on caster. 16 Caster must roll again for level variation and take the worse result. 17 Caster nauseated for 1d4 rounds. 18 One charge is drained from one of the caster’s charged magic items. 19 Area dispel magic centered on caster. 20 Target learns caster’s surface thoughts as if using detect thoughts. 21 Casting time increases to one full round, 22 Spell targets a random ally (if an enemy was the target) or a random enemy (if an ally was the target). 23 Faerie fire surrounds caster and caster’s allies (DC 11). 24 Magic weapon targets a random enemy’s weapon. 25 Bull’s strength targets a random enemy. 26 Caster’s pockets turn inside-out. 27 A random enemy is healed of 1d8 + caster level hit points. 28–30 A bizarre figment appears and may distract the caster. Example: A figment of a flesh golem, dressed in a tuxedo and carrying a silver tray of hors-d’oeuvres (DM’s choice of hors-d’oeuvre), appears in front of the caster and asks him if he’d like one. The figment will continue to pester the caster for 10 rounds or until he takes one. Then the figment (along with the tray and hors-d’oeuvres) will disappear, after saying either “thank you” or “suit yourself,” depending on whether the caster took an hors-d’oeuvre. 31 The spell functions, but shimmering colors swirl around the caster (treat as glitterdust targeted on the caster’s square). 32 Caster’s feet and footwear double in size, reducing speed by ½ for 1d4 minutes. 33 A cloud of 600 large butterflies pours forth from the caster’s clothes; they last 2 rounds and blind everyone within 20 feet of the caster (including the caster) who fails a saving throw (Reflex neg. DC 14). 34 Caster’s voice changes to a ridiculous pitch: either very high or very low (DM’s choice). Effect lasts 10 minutes. 35 Caster suffers 1d6 points of ability damage to a random ability score. 36 Caster and random target of the spell change places after the spell takes effect. 37 Ball of string appears at caster’s feet and explodes, doing no damage but covering him in string. 38 Spell’s effects delayed for 1d4 rounds. 39 ½ cubic foot of some random food or 1 gallon of some random drink (DM’s choice) falls on the caster. The substance is magical; it will provide no nutrition, and it disappears after 10 minutes. 40 Icicles appear on every available surface within spell range. 41 All normal doors, secret doors, gates, portcullises, etc. within 60’ of caster swing shut as if affected by open/close. Doors etc. already closed are not affected. 42 Spell takes figment form, appearing to be a random sort of elemental or outsider (DM’s choice). The figment remains throughout the spell’s duration and cannot be controlled by caster. The figment’s touch causes the spell effect. 43 A small explosion of colored light appears in front of the caster; there is an audible “ooh” of appreciation. 44 Small black rain cloud forms over a random target within spell range and rains on that creature for 1 minute. 45 Caster permanently ages 1d6 years (Str, Dex, and Con are affected if the caster changes age categories, but Int, Wis, and Cha are not) (Fort neg. DC 12). 46 All creatures within a 20’ burst of the target gain fly. 47 All creatures within a 20’ burst of the caster receive light spells. 48 All creatures within a 20’ burst of the target gain levitate. 49 All creatures within a 20’ burst of the target gain feather fall. 50 Spell is accompanied by harmless auditory effects, such as howling, hissing, thunder, keening, and so on. These effects remain throughout the spell’s duration. 51 Spell is accompanied by harmless visual effects, such as mist, ghostly flames, color changes, illusory snakes, and so on. These effects remain throughout the spell’s duration. 52 All creatures within a 20’ burst of the caster gain feather fall. 53 All creatures within a 20’ burst of the caster gain levitate. 54 All creatures within a 20’ burst of the target receive light spells. 55 All creatures within a 20’ burst of the caster gain fly. 56 Grass grows in a 10’× 10’ area underneath a random target, or grass already there doubles in length. 57 All normal doors, secret doors, gates, portcullises, etc. within 60’ of caster swing open as if affected by open/close. Doors etc. already open are not affected. 58 Spell changes energy type (equal chances: acid, cold, electricity, fire, force, sonic). 59 Darkvision targets a random ally. 60 Sleep targets a random enemy. 61 ½ cubic foot of some random food or 1 gallon of some random drink (DM’s choice) falls on the target. The substance is magical; it will provide no nutrition, and it disappears after 10 minutes. 62 Caster gains protection from law as if cast at caster’s true level. 63 Limited omniscience — the caster learns something he did not know. This can have something to do with the current adventure, or not, as decided by the DM. 64 Random metamagic feat takes effect on the spell: Energy Substitution (Magic of Faerûn), Extend, Sculpt (Tome & Blood; choose shape randomly), Still. 65 Random metamagic feat takes effect on the spell: Enlarge, Heighten (1 level), Silent. 66 Caster’s appearance alters, as if with change self, each round to resemble a random creature within 100’ 67 Invisibility sphere centered on the caster. 68 Invisibility purge centered on the caster. 69 Faerie fire centered on caster. 70 Expeditious retreat targets the caster. 71–73 A bizarre figment appears and may distract the target. Example: Several dark, fist-sized rocks appear at waist height in front of the target and fall to the ground. They have faint voices — they say “put me down!” in Common if picked up, and “help me!” at any other time. They scream if broken, and disappear after 10 rounds. 74 Area dispel magic centered on target. 75 Area greater dispelling centered on target. 76 Random magic item on the target is subject to Mordenkainen’s disjunction. 77 Target’s feet and footwear double in size, reducing speed by ½ for 1d4 minutes. 78 Faerie fire surrounds target and target’s allies (DC 11). 79 Metamagic feat Empower affects spell. 80 Metamagic feat Heighten (2 levels) affects spell. 81 Caster learns target’s surface thoughts as if using detect thoughts. 82 The spell functions normally, but any material components are not consumed. 83 The spell functions normally, but is not expended from the caster’s mind. (Thus, a spell slot or prepared spell can be used again.) 84 Metamagic feat Chain (Tome & Blood) affects spell. 85 Metamagic feat Delay (Forgotten Realms Campaign Setting/Tome & Blood) affects spell. 86 Metamagic feat Heighten (3 levels) affects spell. 87 Metamagic feat Maximize affects spell. 88 Metamagic feat Widen (Magic of Faerûn/Tome & Blood) affects spell. 89 Target stunned 1 round. 90 Caster affected by darkvision or low-light vision (50% chance of either; duration as darkvision). 91 Summon monster (same level as spell which caused the wild surge); one monster appears (DM’s choice). 92 Target dazed 1 round. 93 Metamagic feat Energy Admixture (Tome & Blood; choose energy type randomly) affects spell. 94 Metamagic feat Heighten (4 levels) affects spell. 95 Metamagic feat Quicken affects spell. 96 Metamagic feat Persistent (Forgotten Realms Campaign Setting/Tome & Blood) affects spell. 97 Metamagic feat Twin (Forgotten Realms Campaign Setting/Tome & Blood) affects spell. 98–00 Reroll, ignoring results below 50 or above 97. Resulting surge effect lasts twice as long. [/color][/size][/code] [/QUOTE]
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