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<blockquote data-quote="MarkM" data-source="post: 8230513" data-attributes="member: 7025557"><p>I have diversified the world somewhat, making Tieflings the dominant race in Danor, Dwarves more populous in Drakr, and having a larger sprinkling of all races everywhere. I know that isn't what you mean, but I think as long as you have some elves/eladrin in Risur and Elfaiver, some tieflings in Danor, some dwarves in Drakr, etc. you could diversify the population without much trouble. Changing names of places can be troublesome if you want to use the provided maps, as you'd have to photoshop in different names. I did change some names (mostly to take people out of character backstories and then sub them in for thematically similar NPCs), but there is a downside to the name changes in that you then can't use the player guides as-is. I made enough changes (mostly during a home-brewed "prequel" I ran while waiting for the primary path to come out in Roll20) that I couldn't just use the provided pdf player guides (or the one for Roll20). Instead, I have a 60-page player guide that is probably 70% identical to the one that is available for free and a Roll20 guide that is similar, but each took many hours of writing and cutting and pasting when I could have otherwise just used what is provided. I'm happy with my end project and the integration with backstories and things that happened in our prior campaign, but that is an example of what I mean when I say that making small and seemingly insignificant changes before reading everything can lead to a <u>lot </u>more work later.</p></blockquote><p></p>
[QUOTE="MarkM, post: 8230513, member: 7025557"] I have diversified the world somewhat, making Tieflings the dominant race in Danor, Dwarves more populous in Drakr, and having a larger sprinkling of all races everywhere. I know that isn't what you mean, but I think as long as you have some elves/eladrin in Risur and Elfaiver, some tieflings in Danor, some dwarves in Drakr, etc. you could diversify the population without much trouble. Changing names of places can be troublesome if you want to use the provided maps, as you'd have to photoshop in different names. I did change some names (mostly to take people out of character backstories and then sub them in for thematically similar NPCs), but there is a downside to the name changes in that you then can't use the player guides as-is. I made enough changes (mostly during a home-brewed "prequel" I ran while waiting for the primary path to come out in Roll20) that I couldn't just use the provided pdf player guides (or the one for Roll20). Instead, I have a 60-page player guide that is probably 70% identical to the one that is available for free and a Roll20 guide that is similar, but each took many hours of writing and cutting and pasting when I could have otherwise just used what is provided. I'm happy with my end project and the integration with backstories and things that happened in our prior campaign, but that is an example of what I mean when I say that making small and seemingly insignificant changes before reading everything can lead to a [U]lot [/U]more work later. [/QUOTE]
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