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<blockquote data-quote="Jürgen Hubert" data-source="post: 1353654" data-attributes="member: 7177"><p>Did I just hear an invitation for a plug? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">Urbis - A World of Cities</a>: Have you ever wondered where all those magic items come from? Why armies still advance in tight formations in a world with <em>fireballs</em> and <em>lightning bolts</em>? Why spells like <em>raise dead</em> never seem to upset the social order? If you like the D&D rule set, but got annoyed with all those logical inconsistencies that seem to be common in D&D worlds, you might want to take a look at <strong>Urbis</strong>. It keeps the D&D rules as unaltered as possible - all the spells, races, monsters, and magic items from it are in there somewhere, and there are only a very small numbers of additions. But the end result is very different from the usual pseudo-medieval paradigm - most people live in crowded cities populated by hundreds of thousands, or even millions of people, with magical <em>nexus towers</em> protecting them even while they drain a small amount of life energy from the common people. Magical innovation meets social unrest as the cities grow...</p><p></p><p>Well, that was a rather long paragraph, I guess...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I think I have written about 40,000 words for it by now, and once I hit 100,000, I'll probably publish it in some form other than my home page.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1353654, member: 7177"] Did I just hear an invitation for a plug? :D [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]Urbis - A World of Cities[/URL]: Have you ever wondered where all those magic items come from? Why armies still advance in tight formations in a world with [i]fireballs[/i] and [i]lightning bolts[/i]? Why spells like [i]raise dead[/i] never seem to upset the social order? If you like the D&D rule set, but got annoyed with all those logical inconsistencies that seem to be common in D&D worlds, you might want to take a look at [b]Urbis[/b]. It keeps the D&D rules as unaltered as possible - all the spells, races, monsters, and magic items from it are in there somewhere, and there are only a very small numbers of additions. But the end result is very different from the usual pseudo-medieval paradigm - most people live in crowded cities populated by hundreds of thousands, or even millions of people, with magical [i]nexus towers[/i] protecting them even while they drain a small amount of life energy from the common people. Magical innovation meets social unrest as the cities grow... Well, that was a rather long paragraph, I guess...;) I think I have written about 40,000 words for it by now, and once I hit 100,000, I'll probably publish it in some form other than my home page. [/QUOTE]
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