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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="el-remmen" data-source="post: 2872638" data-attributes="member: 11"><p><span style="font-size: 15px"><strong>Aquerra</strong></span></p><p><em>It seems that no place in Aquerra is very far from the sound of sea against the shore. The call of the blue-green swirls of its currents and waves seem to infect the very dreams of man and elf, inspiring desire to travel or poets to wonder at its length and breadth.</em></p><p><em></em></p><p><em>Even as ships slide silently across the placid waters of its summer time seas, ever in danger of being tossed by one of Tefnut's sudden storms, do men toss their fate across the oceans.</em></p><p><em></em></p><p><em>Ra's Glory streaks the green surface with ribbons of gold, and warms the faces of those that tack into the wind, to find new lands or explore neighboring island kingdoms that they have heard of all their lives.</em></p><p><em></em></p><p><em>But Bes' luck is fickle in this land of dark city spires on sea shores, and pirate fleets that fear only those dragons that have taken to a life at sea or the gibbering hordes of the devilmen of the deep that may lurk just beyond the horizon. And, so the danger of these fearless men and monsters always overshadows every adventurous endeavor.</em></p><p></p><p>--------------------------------------------------------------------------------</p><p>Aquerra is a homebrew campaign setting for the Dungeons & Dragons role-playing game. It was first developed in the summer of 1989 for the advent of the 2nd Edition rules, and has been undergoing a long conversion to the 3rd edition rules since summer of 2000.</p><p></p><p>Aquerra is a world of many small islands scattered across seemingly endless ocean. In the 16 years since it was first used to run games, there have been over a dozen campaigns started in the setting, four of which have last for two or more years.</p><p></p><p>Check the link to the wiki in my sig.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 2872638, member: 11"] [SIZE=4][B]Aquerra[/B][/SIZE] [I]It seems that no place in Aquerra is very far from the sound of sea against the shore. The call of the blue-green swirls of its currents and waves seem to infect the very dreams of man and elf, inspiring desire to travel or poets to wonder at its length and breadth. Even as ships slide silently across the placid waters of its summer time seas, ever in danger of being tossed by one of Tefnut's sudden storms, do men toss their fate across the oceans. Ra's Glory streaks the green surface with ribbons of gold, and warms the faces of those that tack into the wind, to find new lands or explore neighboring island kingdoms that they have heard of all their lives. But Bes' luck is fickle in this land of dark city spires on sea shores, and pirate fleets that fear only those dragons that have taken to a life at sea or the gibbering hordes of the devilmen of the deep that may lurk just beyond the horizon. And, so the danger of these fearless men and monsters always overshadows every adventurous endeavor.[/I] -------------------------------------------------------------------------------- Aquerra is a homebrew campaign setting for the Dungeons & Dragons role-playing game. It was first developed in the summer of 1989 for the advent of the 2nd Edition rules, and has been undergoing a long conversion to the 3rd edition rules since summer of 2000. Aquerra is a world of many small islands scattered across seemingly endless ocean. In the 16 years since it was first used to run games, there have been over a dozen campaigns started in the setting, four of which have last for two or more years. Check the link to the wiki in my sig. [/QUOTE]
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