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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="Dragonbait" data-source="post: 2872697" data-attributes="member: 29182"><p><strong>Rhimm </strong> - A world started from a dream I had. Thus, the world itself was created from the dreams of the creator dragon goddess. It is rather eclectic because I tried to cater to many different game styles (from humor to dark, from horror to high adventure to intrigue). Lots of races and cultures. I used standard races, lots of animal people and lots of my own creations (I have dropped many of these in order to make sure that each race has a true identity and culture, rather than just being a 'furry human' or 'human with pointed ears'. Also, Rhimm started as a 2nd edition setting, so racial interpriations are not exactly the same as they are now) I GMed many incarnations of it over the last 9 years. I am proud to say that it has become a stable setting in the eyes of many of my players, and they regularly refer back to it, the races, and the cultures. My second group, which reformed just last week after 2 years, is still making references to it. I'm a perfectionist, however, and have always been picking at the setting and the race rules, while trying to keep what the players remember the same. When Eberron came out, I saw many, many of Rhimm's concepts in that setting. It was very eerie..</p><p></p><p>In my last campaign, I destroyed Rhimm. Bwuhahahahahahaa</p><p></p><p><strong>Danira</strong> (a temporary name): Danira is a world spawned off of Rhimm. It's brand-spaking-new, so I don't have much to say about it. I used many races from Arcana Evolved (Giants, Drach, Mojh, Litorians, Sibeccai), and some from other sources. Dwarves are there, as are evles (non-core rule elves, but they are still very much elven), halflings (hobbits and the new kind. I don't know what to do with them just yet), and half-orcs. I'm using Elsir Vale, from the Red Hand of Doom campaign as the setting, so I have not delved much into other cultures and such yet.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 2872697, member: 29182"] [B]Rhimm [/B] - A world started from a dream I had. Thus, the world itself was created from the dreams of the creator dragon goddess. It is rather eclectic because I tried to cater to many different game styles (from humor to dark, from horror to high adventure to intrigue). Lots of races and cultures. I used standard races, lots of animal people and lots of my own creations (I have dropped many of these in order to make sure that each race has a true identity and culture, rather than just being a 'furry human' or 'human with pointed ears'. Also, Rhimm started as a 2nd edition setting, so racial interpriations are not exactly the same as they are now) I GMed many incarnations of it over the last 9 years. I am proud to say that it has become a stable setting in the eyes of many of my players, and they regularly refer back to it, the races, and the cultures. My second group, which reformed just last week after 2 years, is still making references to it. I'm a perfectionist, however, and have always been picking at the setting and the race rules, while trying to keep what the players remember the same. When Eberron came out, I saw many, many of Rhimm's concepts in that setting. It was very eerie.. In my last campaign, I destroyed Rhimm. Bwuhahahahahahaa [B]Danira[/B] (a temporary name): Danira is a world spawned off of Rhimm. It's brand-spaking-new, so I don't have much to say about it. I used many races from Arcana Evolved (Giants, Drach, Mojh, Litorians, Sibeccai), and some from other sources. Dwarves are there, as are evles (non-core rule elves, but they are still very much elven), halflings (hobbits and the new kind. I don't know what to do with them just yet), and half-orcs. I'm using Elsir Vale, from the Red Hand of Doom campaign as the setting, so I have not delved much into other cultures and such yet. [/QUOTE]
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