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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="Galethorn" data-source="post: 2872803" data-attributes="member: 7888"><p>Well, I've got three 'good' fantasy settings, really; Aaldor is the one I ran a full campaign in, Vyrland is the one I've been whittling away at in my spare time, and Sky Pirates is on the back-burner for the time being.</p><p></p><p>FYI, all of these are True20 settings. Aaldor is 'medium' magic (mages are secretive but not uncommon, and there are plenty of magic items if you know where to look; they're just not for sale); Vyrland is 'low' magic (few actual spell-casting types, magic items only to be found in old tombs and in the hands of the rich and secretive); Sky Pirates is 'high' magic (magic-users in every town, large ships have lightning/fireball/ice shells for their cannons, and many settlements have golems to perform menial tasks). Aaldor is also human-only in terms of PCs, but also includes various demons and nature spirits which could be called sentient, and a plethora of large, carnivorous non-magical creatures; Vyrland only has humans and large, not-so-smart creatures like trolls and small, flightless dragons; Sky Pirates has a whole bunch of different creatures around, many sentient, many more 'animals' more or less.</p><p></p><p><strong><span style="font-size: 15px">Aaldor</span></strong></p><p>The ever warm and fertile lands around the Summer Sea are locked in an centuries-old religious war over the Holy Land of Daryaaros, where it is said the mothers and fathers of all the races of mankind strode out from the Holy River. While the great kingdoms clash on the field of battle, a secret war rages on in the alleyways and hidden corners of the region's cities. This war is between two secret societies of mages and scholars; one, the Cult of Haakai, seeks to ressurrect their dead god, and bring the End of Days, while the other, the Order of the Sun, does everything within its power to ensure that Haakai and his servants remain imprisoned in the Void.</p><p></p><p><strong><span style="font-size: 15px">Vyrland</span></strong></p><p>The island-kingdom of Vyrland is in a rare state of peace after thousands of years of war and turmoil. That said, more followers of the Green Gods are burned at the stake by the Solisian Church every day, raids on the coast by <em>Haerns</em> is a constant threat, and Hillmen make any journey away from civilized lands dangerous. Of course, along with these mundane concerns, tales of spirits and evil omens have come from treasure-hunters in Umbria, the blighted land in the island's north. Some scholars worry that the darkness of the Umbrian Sorcerer-Kings of old is stirring.</p><p></p><p><strong><span style="font-size: 15px">Sky Pirates</span></strong></p><p>The Anomian Archipelago is home to a great many strange inhabitants; the human explorers who discovered the island chain found kingdoms of gnomes living in citadels built into the lava tubes in island cliffs, tribes of elves who lived as masters of the shallows, swimming through reefs for half an hour with a single breath of air, and the Squidmen [think mind-flayer upper body and head, tentacles for lower body], who do not speak with words, but with thoughts. As well, the archipelago is home to the rare Floatstone, which enterprising alchemists managed to treat to make into a supple clay which could be applied to the hull of a ship. These ships then have balloons that act like a fish's swim bladder, and they can navigate the sky. Of course, some who take to the sky are pirates. Hence, Sky Pirates.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 2872803, member: 7888"] Well, I've got three 'good' fantasy settings, really; Aaldor is the one I ran a full campaign in, Vyrland is the one I've been whittling away at in my spare time, and Sky Pirates is on the back-burner for the time being. FYI, all of these are True20 settings. Aaldor is 'medium' magic (mages are secretive but not uncommon, and there are plenty of magic items if you know where to look; they're just not for sale); Vyrland is 'low' magic (few actual spell-casting types, magic items only to be found in old tombs and in the hands of the rich and secretive); Sky Pirates is 'high' magic (magic-users in every town, large ships have lightning/fireball/ice shells for their cannons, and many settlements have golems to perform menial tasks). Aaldor is also human-only in terms of PCs, but also includes various demons and nature spirits which could be called sentient, and a plethora of large, carnivorous non-magical creatures; Vyrland only has humans and large, not-so-smart creatures like trolls and small, flightless dragons; Sky Pirates has a whole bunch of different creatures around, many sentient, many more 'animals' more or less. [b][size=4]Aaldor[/size][/b] The ever warm and fertile lands around the Summer Sea are locked in an centuries-old religious war over the Holy Land of Daryaaros, where it is said the mothers and fathers of all the races of mankind strode out from the Holy River. While the great kingdoms clash on the field of battle, a secret war rages on in the alleyways and hidden corners of the region's cities. This war is between two secret societies of mages and scholars; one, the Cult of Haakai, seeks to ressurrect their dead god, and bring the End of Days, while the other, the Order of the Sun, does everything within its power to ensure that Haakai and his servants remain imprisoned in the Void. [b][size=4]Vyrland[/size][/b] The island-kingdom of Vyrland is in a rare state of peace after thousands of years of war and turmoil. That said, more followers of the Green Gods are burned at the stake by the Solisian Church every day, raids on the coast by [i]Haerns[/i] is a constant threat, and Hillmen make any journey away from civilized lands dangerous. Of course, along with these mundane concerns, tales of spirits and evil omens have come from treasure-hunters in Umbria, the blighted land in the island's north. Some scholars worry that the darkness of the Umbrian Sorcerer-Kings of old is stirring. [b][size=4]Sky Pirates[/size][/b] The Anomian Archipelago is home to a great many strange inhabitants; the human explorers who discovered the island chain found kingdoms of gnomes living in citadels built into the lava tubes in island cliffs, tribes of elves who lived as masters of the shallows, swimming through reefs for half an hour with a single breath of air, and the Squidmen [think mind-flayer upper body and head, tentacles for lower body], who do not speak with words, but with thoughts. As well, the archipelago is home to the rare Floatstone, which enterprising alchemists managed to treat to make into a supple clay which could be applied to the hull of a ship. These ships then have balloons that act like a fish's swim bladder, and they can navigate the sky. Of course, some who take to the sky are pirates. Hence, Sky Pirates. [/QUOTE]
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