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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="Turanil" data-source="post: 2872996" data-attributes="member: 9646"><p><strong>Highlands</strong> (Largely under construction)</p><p></p><p>This is a world of fantasy cliches, which reminds mostly of Western Europe in the middle ages. As such druids are celtic priests, clerics are Christian-like priests of a monotheistic faith. There is two main regions: a French medieval kingdom ruled by a Christian like theocracy; and a northern region of mountains inhabited by all manners of Celtic / Highlander clans, including dwarves and elves. The comology (the planes) differs from standard D&D great wheel (I discussed it on these boards earlier). Around those two regions are wilderness regions full of marauding gnolls and others nasties.</p><p></p><p>The purpose of this setting was to be "old-school medieval", where you can play the Tolkien races (which players are so much accustomed to) and archetypal knights, wizards, parish priests, etc. It is intended to be played with either D&D, d20 Legends of Dark Ages, Grim Tales, C&C, True20, HARP, and Savage Worlds.</p><p></p><p>However, work on this settings goes slowly. Its originality will be its overall quality: nice layout and many illustrations and maps. The world itself is totally vanilla without being too bland fantasy ala FR.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2872996, member: 9646"] [B]Highlands[/B] (Largely under construction) This is a world of fantasy cliches, which reminds mostly of Western Europe in the middle ages. As such druids are celtic priests, clerics are Christian-like priests of a monotheistic faith. There is two main regions: a French medieval kingdom ruled by a Christian like theocracy; and a northern region of mountains inhabited by all manners of Celtic / Highlander clans, including dwarves and elves. The comology (the planes) differs from standard D&D great wheel (I discussed it on these boards earlier). Around those two regions are wilderness regions full of marauding gnolls and others nasties. The purpose of this setting was to be "old-school medieval", where you can play the Tolkien races (which players are so much accustomed to) and archetypal knights, wizards, parish priests, etc. It is intended to be played with either D&D, d20 Legends of Dark Ages, Grim Tales, C&C, True20, HARP, and Savage Worlds. However, work on this settings goes slowly. Its originality will be its overall quality: nice layout and many illustrations and maps. The world itself is totally vanilla without being too bland fantasy ala FR. [/QUOTE]
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